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import re
import shlex
from pathlib import Path
from typing import Dict, Optional, Tuple
from .base_service import BaseService
from .constants import (
STEAM_LOSSLESS_SCALING_APP_ID,
STEAM_LOSSLESS_SCALING_BRANCH,
WRAPPER_FILENAME,
)
_WRAPPER_TOKEN = f"~/{WRAPPER_FILENAME}"
_LEGACY_WRAPPER_NAMES = {"lsfg", "lsfg-vk-experimental", "mako-run", "mako-launch"}
_FLATPAK_TOKENS = {"flatpak", "/usr/bin/flatpak", "usr/bin/flatpak"}
def _split_command(value: Optional[str]) -> Optional[list[str]]:
if not isinstance(value, str) or not value.strip():
return []
try:
return shlex.split(value, posix=True)
except ValueError:
return None
def _is_wrapper(value: str) -> bool:
if value in {_WRAPPER_TOKEN, f"$HOME/{WRAPPER_FILENAME}"}:
return True
return Path(value).name in _LEGACY_WRAPPER_NAMES or Path(value).name == WRAPPER_FILENAME
def is_direct_flatpak_shortcut(executable: Optional[str]) -> bool:
tokens = _split_command(executable)
if not tokens:
return False
if tokens[0] in _FLATPAK_TOKENS:
return True
return len(tokens) == 2 and _is_wrapper(tokens[0]) and tokens[1] in _FLATPAK_TOKENS
def _first_string(values: Dict[str, object], *keys: str) -> Optional[str]:
return next((values[key] for key in keys if isinstance(values.get(key), str)), None)
class SteamService(BaseService):
DEFAULT_BRANCH = "public"
MANIFEST_FILENAME = f"appmanifest_{STEAM_LOSSLESS_SCALING_APP_ID}.acf"
GAME_SELECTOR_EXCLUDED_APPIDS = {
"858280", "961940", "1054830", "1113280", "1245040", "1420170",
"1493710", "1580130", "1887720", "2180100", "228980", "2348590",
"2805730", "3029110", "3127680", "3658110", "4183110", "4185400",
"4427310", "4628710", "4628740", "4690330", "993090", "1070560",
"1391110", "1628350",
}
def _steam_roots(self):
seen = set()
for candidate in (
self.user_home / ".local/share/Steam",
self.user_home / ".steam/steam",
self.user_home / ".steam/root",
self.user_home / ".var/app/com.valvesoftware.Steam/.local/share/Steam",
):
yield from self._unique_existing_root(candidate, seen)
def _steam_library_roots(self):
seen = set()
for root in self._steam_roots():
yield from self._unique_existing_root(root, seen)
for library_file in (
root / "steamapps/libraryfolders.vdf",
root / "config/libraryfolders.vdf",
):
try:
content = library_file.read_text(encoding="utf-8")
except OSError:
continue
for raw_path in re.findall(r'(?m)^\s*"path"\s+"((?:\\.|[^"])*)"', content):
path = raw_path.replace(r'\"', '"').replace(r'\\', '\\')
yield from self._unique_existing_root(Path(path), seen)
@staticmethod
def _unique_existing_root(path: Path, seen: set[str]):
if not path.exists():
return
try:
resolved = str(path.resolve())
except OSError:
resolved = str(path)
if resolved not in seen:
seen.add(resolved)
yield path
@staticmethod
def _read_shortcuts(data: bytes) -> Dict[str, object]:
def read_string(offset: int) -> Tuple[str, int]:
end = data.index(b"\0", offset)
return data[offset:end].decode("utf-8", errors="replace"), end + 1
def read_object(offset: int = 0) -> Tuple[Dict[str, object], int]:
values = {}
while offset < len(data):
value_type, offset = data[offset], offset + 1
if value_type == 8:
return values, offset
key, offset = read_string(offset)
if value_type == 0:
value, offset = read_object(offset)
elif value_type == 1:
value, offset = read_string(offset)
elif value_type in (2, 7):
width = 4 if value_type == 2 else 8
if offset + width > len(data):
raise ValueError("truncated binary VDF integer")
value = int.from_bytes(data[offset:offset + width], "little", signed=True)
offset += width
else:
raise ValueError(f"unsupported binary VDF type {value_type}")
values[key] = value
raise ValueError("unterminated binary VDF object")
values, offset = read_object()
if offset != len(data):
raise ValueError("trailing binary VDF data")
return values
@staticmethod
def _shortcut_game(shortcut: object) -> Optional[Dict[str, object]]:
if not isinstance(shortcut, dict):
return None
appid = shortcut.get("appid")
name = shortcut.get("AppName") or shortcut.get("appname")
if not isinstance(appid, int) or appid == 0 or not isinstance(name, str) or not name:
return None
executable = _first_string(shortcut, "Exe", "exe", "executable")
arguments = _first_string(shortcut, "LaunchOptions", "launchoptions", "launch_options", "arguments")
start_dir = _first_string(shortcut, "StartDir", "startdir", "start_dir")
game: Dict[str, object] = {
"appid": str(appid & 0xFFFFFFFF),
"name": name,
"nonSteam": True,
"directFlatpak": is_direct_flatpak_shortcut(executable),
}
for key, value in (("executable", executable), ("arguments", arguments), ("startDir", start_dir)):
if value is not None:
game[key] = value
return game
def _shortcut_games(self):
games = {}
for root in self._steam_roots():
for path in sorted((root / "userdata").glob("*/config/shortcuts.vdf")):
try:
shortcuts = self._read_shortcuts(path.read_bytes()).get("shortcuts", {})
except (OSError, ValueError):
continue
if not isinstance(shortcuts, dict):
continue
for shortcut in shortcuts.values():
game = self._shortcut_game(shortcut)
if game and game["appid"] not in self.GAME_SELECTOR_EXCLUDED_APPIDS:
games.setdefault(game["appid"], game)
return list(games.values())
def _manifest_path(self) -> Optional[Path]:
return next((
path
for root in self._steam_library_roots()
if (path := root / "steamapps" / self.MANIFEST_FILENAME).is_file()
), None)
@staticmethod
def _section_bounds(content: str, section_name: str) -> Optional[Tuple[int, int, str]]:
section = re.search(
rf'(?m)^(?P<indent>[ \t]*)"{re.escape(section_name)}"[ \t\r\n]*\{{',
content,
)
if section is None:
return None
depth = 1
in_string = False
escaped = False
for index in range(section.end(), len(content)):
character = content[index]
if in_string:
if escaped:
escaped = False
elif character == "\\":
escaped = True
elif character == '"':
in_string = False
elif character == '"':
in_string = True
elif character == "{":
depth += 1
elif character == "}":
depth -= 1
if depth == 0:
return section.end(), index, section.group("indent")
return None
@classmethod
def _section_value(cls, content: str, section_name: str, key: str) -> Optional[str]:
bounds = cls._section_bounds(content, section_name)
if bounds is None:
return None
start, end, _ = bounds
pattern = re.compile(r'(?m)^[ \t]*"(?P<key>[^"]+)"[ \t]+"(?P<value>(?:\\.|[^"\\])*)"')
return next((
match.group("value")
for match in pattern.finditer(content, start, end)
if match.group("key") == key
), None)
@classmethod
def _branch_or_default(cls, branch: Optional[str]) -> str:
return branch or cls.DEFAULT_BRANCH
def _status_fields(self, manifest_path: Path, content: str) -> Dict[str, object]:
selected = self._branch_or_default(self._section_value(content, "UserConfig", "BetaKey"))
current = self._branch_or_default(
self._section_value(content, "MountedConfig", "BetaKey")
or self._section_value(content, "UserConfig", "BetaKey")
)
needs_switch = selected != STEAM_LOSSLESS_SCALING_BRANCH or current != STEAM_LOSSLESS_SCALING_BRANCH
return {
"installed": True,
"manifest_path": str(manifest_path),
"selected_branch": selected,
"current_branch": current,
"target_branch": STEAM_LOSSLESS_SCALING_BRANCH,
"needs_switch": needs_switch,
"restart_required": selected == STEAM_LOSSLESS_SCALING_BRANCH and current != STEAM_LOSSLESS_SCALING_BRANCH,
}
@staticmethod
def _missing_branch_fields() -> Dict[str, object]:
return {
"installed": False,
"manifest_path": None,
"selected_branch": None,
"current_branch": None,
"target_branch": STEAM_LOSSLESS_SCALING_BRANCH,
"needs_switch": False,
"restart_required": False,
}
def find_lsfg_vk_dll(self) -> Optional[str]:
if self.get_branch_status().get("needs_switch"):
return None
return next((
str(path)
for root in self._steam_library_roots()
if (path := root / "steamapps/common/Lossless Scaling/lsfg-vk.dll").is_file()
), None)
def get_branch_status(self) -> Dict[str, object]:
try:
manifest = self._manifest_path()
if manifest is None:
return self._success_response(
dict,
"Lossless Scaling is not installed through Steam",
**self._missing_branch_fields(),
)
fields = self._status_fields(manifest, manifest.read_text(encoding="utf-8"))
message = (
"Lossless Scaling is using the lsfg-vk Steam branch"
if not fields["needs_switch"]
else "lsfg-vk is selected; restart Steam to finish the branch switch"
if fields["restart_required"]
else "Select lsfg-vk in Lossless Scaling's Steam Properties > Betas"
)
return self._success_response(dict, message, **fields)
except Exception as error:
return self._error_response(dict, str(error), **self._missing_branch_fields())
def get_installed_games(self) -> Dict[str, object]:
try:
games: Dict[str, Dict[str, object]] = {}
for root in self._steam_library_roots():
for manifest in (root / "steamapps").glob("appmanifest_*.acf"):
match = re.fullmatch(r"appmanifest_(\d+)\.acf", manifest.name)
if not match:
continue
try:
content = manifest.read_text(encoding="utf-8")
except OSError:
continue
appid = match.group(1)
if appid in self.GAME_SELECTOR_EXCLUDED_APPIDS:
continue
games[appid] = {
"appid": appid,
"name": self._section_value(content, "AppState", "name") or f"App {appid}",
"nonSteam": False,
"directFlatpak": False,
}
for game in self._shortcut_games():
games.setdefault(str(game["appid"]), game)
return self._success_response(
dict,
games=sorted(games.values(), key=lambda game: str(game["name"]).lower()),
)
except Exception as error:
return self._error_response(dict, str(error), games=[])
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