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-rw-r--r--cli/install_release.sh17
1 files changed, 14 insertions, 3 deletions
diff --git a/cli/install_release.sh b/cli/install_release.sh
index 6077a58..d98df0e 100644
--- a/cli/install_release.sh
+++ b/cli/install_release.sh
@@ -30,17 +30,28 @@ USER_DIR="$(getent passwd $SUDO_USER | cut -d: -f6)"
HOMEBREW_FOLDER="${USER_DIR}/homebrew"
# Create folder structure
-rm -rf "${HOMEBREW_FOLDER}/services"
-sudo -u $SUDO_USER mkdir -p "${HOMEBREW_FOLDER}/services"
sudo -u $SUDO_USER mkdir -p "${HOMEBREW_FOLDER}/plugins"
sudo -u $SUDO_USER touch "${USER_DIR}/.steam/steam/.cef-enable-remote-debugging"
# if installed as flatpak, put .cef-enable-remote-debugging there
[ -d "${USER_DIR}/.var/app/com.valvesoftware.Steam/data/Steam/" ] && sudo -u $SUDO_USER touch "${USER_DIR}/.var/app/com.valvesoftware.Steam/data/Steam/.cef-enable-remote-debugging"
+# Release assets are per CPU architecture; the installed binary is always PluginLoader
+case "$(uname -m)" in
+ aarch64|arm64) ASSET="PluginLoader-arm64" ;;
+ *) ASSET="PluginLoader" ;;
+esac
+
# Download latest release and install it
RELEASE=$(curl -s 'https://api.github.com/repos/SteamDeckHomebrew/decky-loader/releases' | jq -r "first(.[] | select(.prerelease == "false"))")
VERSION=$(jq -r '.tag_name' <<< ${RELEASE} )
-DOWNLOADURL=$(jq -r '.assets[].browser_download_url | select(endswith("PluginLoader"))' <<< ${RELEASE})
+DOWNLOADURL=$(jq -r --arg asset "$ASSET" '.assets[] | select(.name == $asset) | .browser_download_url' <<< ${RELEASE})
+# Only replace the existing install once there is something to download
+if [ -z "$DOWNLOADURL" ]; then
+ echo "No Decky Loader release with a $ASSET build was found, or GitHub could not be reached."
+ exit 1
+fi
+rm -rf "${HOMEBREW_FOLDER}/services"
+sudo -u $SUDO_USER mkdir -p "${HOMEBREW_FOLDER}/services"
printf "Installing version %s...\n" "${VERSION}"
curl -L $DOWNLOADURL --output ${HOMEBREW_FOLDER}/services/PluginLoader