summaryrefslogtreecommitdiff
path: root/src/hooks/useGameConfiguration.ts
blob: 46607cb1c253bc89cddf28a11272a15cbb0cb52f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
import { useCallback, useEffect, useMemo, useRef, useState } from "react";
import { useQuickAccessVisible } from "@decky/api";
import { Router } from "@decky/ui";
import { getGameConfigs, getInstalledGames, updateGameConfig, resetGameConfig, resetAllGameConfigs, type GameConfigEntry, type GlobalConfig, type InstalledGame } from "../api/lsfgApi";
import { ConfigurationData, getDefaults } from "../config/configSchema";
import { cleanupSteamLaunchOptions } from "../utils/steamLaunchOptions";
import { showErrorToast } from "../utils/toastUtils";

export interface GameTarget extends InstalledGame { configured: boolean; }

async function getSteamShortcuts(): Promise<InstalledGame[]> {
  const apps = (globalThis as any).SteamClient?.Apps;
  if (typeof apps?.GetAllShortcuts !== "function") return [];

  try {
    const shortcuts = await apps.GetAllShortcuts();
    if (!Array.isArray(shortcuts)) return [];
    return shortcuts.flatMap((shortcut: any) => {
      const appid = Number(shortcut?.appid);
      const name = shortcut?.data?.strAppName;
      if (!Number.isInteger(appid) || appid === 0 || typeof name !== "string" || !name) return [];
      return [{ appid: String(appid >>> 0), name, nonSteam: true }];
    });
  } catch {
    return [];
  }
}

function mergeInstalledGames(backendGames: InstalledGame[], shortcutGames: InstalledGame[]) {
  const games = new Map(backendGames.map((game) => [game.appid, game]));
  for (const game of shortcutGames) games.set(game.appid, game);
  return Array.from(games.values());
}

export function useGameConfiguration() {
  const [games, setGames] = useState<GameConfigEntry[]>([]);
  const [globalConfig, setGlobalConfig] = useState<GlobalConfig>({ dll: "", no_fp16: false });
  const [installedGames, setInstalledGames] = useState<InstalledGame[]>([]);
  const [configsLoaded, setConfigsLoaded] = useState(false);
  const [selectedAppId, setSelectedAppId] = useState("");
  const [runningGame, setRunningGame] = useState<GameTarget | null>(null);
  const previousRunningAppId = useRef<string | null>(null);
  const previousQuickAccessVisible = useRef<boolean | null>(null);
  const quickAccessVisible = useQuickAccessVisible();

  const load = useCallback(async () => {
    const [result, installed, shortcuts] = await Promise.all([getGameConfigs(), getInstalledGames(), getSteamShortcuts()]);
    if (result.success) {
      setGlobalConfig(result.global_config || { dll: "", no_fp16: false });
      setGames(result.games || []);
    }
    setInstalledGames(mergeInstalledGames(installed.success ? installed.games || [] : [], shortcuts));
    setConfigsLoaded(true);
  }, []);

  useEffect(() => {
    const initialLoad = previousQuickAccessVisible.current === null;
    const becameVisible = quickAccessVisible && previousQuickAccessVisible.current === false;
    previousQuickAccessVisible.current = quickAccessVisible;
    if (initialLoad || becameVisible) void load();
  }, [load, quickAccessVisible]);
  useEffect(() => {
    const poll = () => {
      if (!configsLoaded) return;
      const app = Router.MainRunningApp as any;
      if (!app?.appid) return setRunningGame(null);
      const appid = String(app.appid);
      const installed = installedGames.find((game) => game.appid === appid);
      const name = app.display_name || installed?.name;
      if (!name) return setRunningGame(null);
      setRunningGame((current) => current?.appid === appid ? current : {
        ...(installed || { appid, name, nonSteam: false }),
        name,
        configured: games.some((game) => game.appid === appid),
      });
    };
    poll();
    const interval = window.setInterval(poll, 2000);
    return () => window.clearInterval(interval);
  }, [configsLoaded, games, installedGames]);
  useEffect(() => {
    const appid = runningGame?.appid || null;
    if (appid !== previousRunningAppId.current) {
      previousRunningAppId.current = appid;
      setSelectedAppId(appid || "");
    }
  }, [runningGame?.appid]);

  const targets = useMemo<GameTarget[]>(() => {
    const configured = installedGames.map((game) => ({ ...game, configured: games.some((item) => item.appid === game.appid) }));
    for (const game of games) if (!configured.some((item) => item.appid === game.appid)) configured.push({ appid: game.appid, name: game.profile, nonSteam: false, configured: true });
    if (runningGame && !configured.some((game) => game.appid === runningGame.appid)) configured.unshift(runningGame);
    return configured;
  }, [games, installedGames, runningGame]);
  const template = useMemo(() => ({ ...getDefaults(), ...globalConfig }), [globalConfig]);
  const config = games.find((game) => game.appid === selectedAppId)?.config || template;

  const cleanupTargetLaunchOptions = useCallback(async (target: GameTarget): Promise<boolean> => {
    if (!installedGames.some((game) => game.appid === target.appid)) return true;
    try {
      await cleanupSteamLaunchOptions(Number(target.appid), target.nonSteam);
      return true;
    } catch (error) {
      showErrorToast("Could not update Steam launch options", error instanceof Error ? error.message : String(error));
      return false;
    }
  }, [installedGames]);

  const save = useCallback(async (next: ConfigurationData, cleanupLaunchOptions = false) => {
    const selectedTarget = targets.find((target) => target.appid === selectedAppId);
    if (!selectedTarget?.name) return;
    if (cleanupLaunchOptions && !(await cleanupTargetLaunchOptions(selectedTarget))) return;
    const result = await updateGameConfig(selectedAppId, selectedTarget.name, next);
    if (result.success) await load();
  }, [cleanupTargetLaunchOptions, load, selectedAppId, targets]);

  const enable = useCallback(async (appid: string) => {
    const target = targets.find((item) => item.appid === appid);
    if (!target?.name) return false;
    if (!(await cleanupTargetLaunchOptions(target))) return false;
    const result = await updateGameConfig(appid, target.name, template);
    if (result.success) await load();
    return result.success;
  }, [cleanupTargetLaunchOptions, load, targets, template]);
  const enableAll = useCallback(async (): Promise<void> => {
    const available = targets.filter((target) => !target.configured && target.name);
    if (available.length === 0) return;
    for (const target of available) {
      if (!(await cleanupTargetLaunchOptions(target))) return;
      const result = await updateGameConfig(target.appid, target.name, template);
      if (!result.success) {
        showErrorToast("Could not enable all games", result.error || "A game profile could not be created");
        return;
      }
    }
    await load();
  }, [cleanupTargetLaunchOptions, load, targets, template]);

  const resetSelected = useCallback(async () => {
    if (selectedAppId) {
      const selectedTarget = targets.find((target) => target.appid === selectedAppId);
      if (selectedTarget && !(await cleanupTargetLaunchOptions(selectedTarget))) return;
      const result = await resetGameConfig(selectedAppId);
      if (result.success) {
        setRunningGame((current) => current?.appid === selectedAppId ? { ...current, configured: false } : current);
        setSelectedAppId("");
        await load();
      }
    }
  }, [cleanupTargetLaunchOptions, load, selectedAppId, targets]);
  const resetAll = useCallback(async () => {
    for (const target of targets.filter((item) => item.configured)) {
      if (!(await cleanupTargetLaunchOptions(target))) return;
    }
    const result = await resetAllGameConfigs();
    if (result.success) {
      setRunningGame((current) => current ? { ...current, configured: false } : current);
      setSelectedAppId("");
      await load();
    }
  }, [cleanupTargetLaunchOptions, load, targets]);

  return { config, games, targets, runningGame, selectedAppId, setSelectedAppId, save, enable, enableAll, resetSelected, resetAll, reload: load };
}