diff options
Diffstat (limited to 'src')
27 files changed, 1760 insertions, 818 deletions
diff --git a/src/api/lsfgApi.ts b/src/api/lsfgApi.ts index b96acec..44b72b5 100644 --- a/src/api/lsfgApi.ts +++ b/src/api/lsfgApi.ts @@ -30,10 +30,6 @@ export interface SteamBranchStatus extends ApiResult { } export type LsfgConfig = ConfigurationData; -export type TargetTransport = - | { kind: "host" } - | { kind: "flatpak"; flatpakAppId: string }; -export type FlatpakTargetSupportStatus = "ready" | "needs-runtime" | "unsupported" | "error"; export interface GameConfigEntry { appid: string; @@ -45,11 +41,7 @@ export interface InstalledGame { appid: string; name: string; nonSteam: boolean; - transport: TargetTransport; - executable?: string; - arguments?: string; - startDir?: string; - flatpakSupport?: FlatpakTargetSupport; + isFlatpakShortcut?: boolean; } export interface GlobalConfig { @@ -57,15 +49,6 @@ export interface GlobalConfig { no_fp16: boolean; } -export interface FlatpakTargetSupport extends ApiResult { - flatpak_app_id?: string; - runtime?: string | null; - runtime_branch?: string | null; - support_status: FlatpakTargetSupportStatus; - extension_installed: boolean; - installed_branches: string[]; -} - export interface WorkaroundState { dxvkFrameRate: number; disableGamescopeWsi: boolean; @@ -77,12 +60,23 @@ export interface WorkaroundState { export interface WorkaroundStateResult extends ApiResult { appid?: string; + app_id?: string; state?: WorkaroundState | null; wrapper_path?: string; wrapper_owned?: boolean; - shortcut_exe?: string | null; command_token_added?: boolean; - transport?: TargetTransport | null; + non_steam?: boolean; +} + +export interface WorkaroundApp { + appid: string; + non_steam: boolean; + command_token_added: boolean; +} + +export interface WorkaroundAppsResult extends ApiResult { + apps?: WorkaroundApp[]; + wrapper_path?: string; } export interface GameConfigsResult extends ApiResult { @@ -90,6 +84,10 @@ export interface GameConfigsResult extends ApiResult { games?: GameConfigEntry[]; } +export interface GlobalConfigResult extends ApiResult { + global_config?: GlobalConfig; +} + export interface GameConfigResult extends ApiResult { appid?: string; exists?: boolean; @@ -105,19 +103,51 @@ export interface FileContentResult extends ApiResult { path?: string; } -export interface FlatpakExtensionStatus extends ApiResult { - message: string; - available: boolean; - extension_id: string; - supported_branches: string[]; - installed_branches: string[]; +export interface DebugFileContent { + id: string; + label: string; + path: string; + exists: boolean; + content?: string | null; + error?: string | null; } -export interface FlatpakExtensionToggleResult extends ApiResult { - message: string; - runtime_branch: string; +export interface DebugFileContentsResult extends ApiResult { + files?: DebugFileContent[]; +} + +export interface FlatpakApp { + app_id: string; + app_name: string; + runtime?: string | null; + runtime_branch?: string | null; + runtime_ready: boolean; + prepared: boolean; + owned: boolean; enabled: boolean; - installed: boolean; + profile: string; + config?: LsfgConfig | null; + workarounds: WorkaroundState; + error?: string | null; +} + +export interface RunningFlatpakApp { + app_id: string; + active: boolean; + pid?: string; + start_time?: number | null; +} + +export interface FlatpakAppsResult extends ApiResult { + apps?: FlatpakApp[]; +} + +export interface RunningFlatpakAppsResult extends ApiResult { + apps?: RunningFlatpakApp[]; +} + +export interface FlatpakAppResult extends ApiResult, Partial<FlatpakApp> { + app_id: string; } export const installLsfgVk = callable<[], InstallationResult>("install_lsfg_vk"); @@ -125,21 +155,26 @@ export const uninstallLsfgVk = callable<[], InstallationResult>("uninstall_lsfg_ export const checkLsfgVkInstalled = callable<[], InstallationStatus>("check_lsfg_vk_installed"); export const getLosslessScalingBranchStatus = callable<[], SteamBranchStatus>("get_lossless_scaling_branch_status"); export const getConfigFileContent = callable<[], FileContentResult>("get_config_file_content"); -export const getFlatpakSupportStatus = callable<[], FlatpakExtensionStatus>("get_flatpak_support_status"); -export const ensureFlatpakSupport = callable<[string], FlatpakTargetSupport>("ensure_flatpak_support"); -export const repairFlatpakSupport = callable<[string], FlatpakTargetSupport>("repair_flatpak_support"); -export const setFlatpakExtensionEnabled = callable<[string, boolean], FlatpakExtensionToggleResult>("set_flatpak_extension_enabled"); +export const getFlatpakApps = callable<[], FlatpakAppsResult>("get_flatpak_apps"); +export const enableFlatpakApp = callable<[string], FlatpakAppResult>("enable_flatpak_app"); +export const updateFlatpakConfig = callable<[string, LsfgConfig], FlatpakAppResult>("update_flatpak_config"); +export const setFlatpakWorkaroundState = callable<[string, WorkaroundState], WorkaroundStateResult>("set_flatpak_workaround_state"); +export const removeFlatpakApp = callable<[string], FlatpakAppResult>("remove_flatpak_app"); +export const getRunningFlatpakApps = callable<[], RunningFlatpakAppsResult>("get_running_flatpak_apps"); export const getGameConfigs = callable<[], GameConfigsResult>("get_game_configs"); export const getInstalledGames = callable<[], InstalledGamesResult>("get_installed_games"); export const updateGameConfig = callable<[string, string, LsfgConfig], GameConfigResult>("update_game_config"); export const resetGameConfig = callable<[string], GameConfigResult>("reset_game_config"); +export const resetGameConfigs = callable<[string[]], GameConfigsResult>("reset_game_configs"); export const resetAllGameConfigs = callable<[], GameConfigsResult>("reset_all_game_configs"); +export const updateGlobalConfig = callable<[GlobalConfig], GlobalConfigResult>("update_global_config"); export const getWorkaroundState = callable<[string], WorkaroundStateResult>("get_workaround_state"); export const setWorkaroundState = callable<[ string, WorkaroundState, - string | null | undefined, boolean, - TargetTransport | null | undefined, + boolean, ], WorkaroundStateResult>("set_workaround_state"); export const removeWorkaroundState = callable<[string], WorkaroundStateResult>("remove_workaround_state"); +export const getWorkaroundApps = callable<[], WorkaroundAppsResult>("get_workaround_apps"); +export const getDebugFileContents = callable<[], DebugFileContentsResult>("get_debug_file_contents"); diff --git a/src/components/CollapsibleItemGroup.tsx b/src/components/CollapsibleItemGroup.tsx new file mode 100644 index 0000000..a4e4092 --- /dev/null +++ b/src/components/CollapsibleItemGroup.tsx @@ -0,0 +1,103 @@ +import { ButtonItem, Field, PanelSectionRow } from "@decky/ui"; +import { useEffect, useState, type RefObject } from "react"; +import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri"; + +export interface CollapsibleItem { + id: string; + label: string; + description: string; + disabled?: boolean; +} + +export const collapsibleItemGroupStyles = ` + .LSFG_GameGroupCollapseButton_Container { + margin-top: -2px; + margin-bottom: 4px; + } + + .LSFG_GameGroupCollapseButton_Container > div > div > div > button, + .LSFG_GameGroupCollapseButton_Container > div > div > div > div > button { + height: 24px !important; + min-height: 24px !important; + padding: 0 !important; + display: flex !important; + align-items: center !important; + justify-content: center !important; + } + + .LSFG_GameGroupCollapseButton_Container svg { + display: block; + margin: 0; + } +`; + +export function usePersistentCollapsed(key: string) { + const [collapsed, setCollapsed] = useState(() => { + try { + return localStorage.getItem(key) !== "false"; + } catch { + return true; + } + }); + + useEffect(() => { + try { + localStorage.setItem(key, String(collapsed)); + } catch {} + }, [collapsed, key]); + + return [collapsed, () => setCollapsed((value) => !value)] as const; +} + +interface Props { + title: string; + items: CollapsibleItem[]; + collapsed: boolean; + onToggle: () => void; + onSelect: (id: string) => void; + toggleRef?: RefObject<HTMLDivElement>; +} + +export function CollapsibleItemGroup({ + title, + items, + collapsed, + onToggle, + onSelect, + toggleRef, +}: Props) { + if (items.length === 0) return null; + + return ( + <> + <PanelSectionRow> + <Field label={`${title} (${items.length})`} bottomSeparator="none" /> + </PanelSectionRow> + <PanelSectionRow> + <div + ref={toggleRef} + className="LSFG_GameGroupCollapseButton_Container" + > + <ButtonItem + layout="below" + bottomSeparator={collapsed ? "standard" : "none"} + onClick={onToggle} + > + {collapsed ? <RiArrowDownSFill /> : <RiArrowUpSFill />} + </ButtonItem> + </div> + </PanelSectionRow> + {!collapsed && items.map((item) => ( + <PanelSectionRow key={item.id}> + <Field + label={item.label} + description={item.description} + disabled={item.disabled} + onActivate={item.disabled ? undefined : () => onSelect(item.id)} + highlightOnFocus + /> + </PanelSectionRow> + ))} + </> + ); +} diff --git a/src/components/ConfigFileTab.tsx b/src/components/ConfigFileTab.tsx index e3cc09d..fd6d716 100644 --- a/src/components/ConfigFileTab.tsx +++ b/src/components/ConfigFileTab.tsx @@ -1,20 +1,86 @@ +import { ButtonItem, Field, PanelSection, PanelSectionRow, Spinner } from "@decky/ui"; import { useEffect, useState } from "react"; -import { Field, PanelSection, PanelSectionRow, Spinner } from "@decky/ui"; -import { getConfigFileContent, FileContentResult } from "../api/lsfgApi"; +import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri"; +import { getDebugFileContents, type DebugFileContent, type DebugFileContentsResult } from "../api/lsfgApi"; import t from "../i18n/i18n"; +function usePersistentCollapsed(key: string) { + const [collapsed, setCollapsed] = useState(() => { + try { + return localStorage.getItem(key) !== "false"; + } catch { + return true; + } + }); + + useEffect(() => { + try { + localStorage.setItem(key, String(collapsed)); + } catch { + // Persisting the view preference is optional. + } + }, [collapsed, key]); + + return [collapsed, () => setCollapsed((value) => !value)] as const; +} + +function DebugFileSection({ file }: { file: DebugFileContent }) { + const [collapsed, toggleCollapsed] = usePersistentCollapsed(`lsfg-debug-file-${file.id}-collapsed-v1`); + const status = file.exists ? "Present" : "Not present"; + + return ( + <> + <PanelSectionRow> + <Field + label={file.label} + description={`${file.path} · ${status}`} + bottomSeparator="none" + /> + </PanelSectionRow> + <PanelSectionRow> + <div + className="LSFG_DebugFileCollapseButton_Container" + style={{ marginTop: "-2px", marginBottom: "4px" }} + > + <ButtonItem + layout="below" + bottomSeparator={collapsed ? "standard" : "none"} + onClick={toggleCollapsed} + > + {collapsed ? <RiArrowDownSFill /> : <RiArrowUpSFill />} + </ButtonItem> + </div> + </PanelSectionRow> + {!collapsed && ( + <PanelSectionRow> + {file.exists && file.content !== null && file.content !== undefined ? ( + <pre style={{ whiteSpace: "pre-wrap", overflowWrap: "anywhere" }}> + {file.content} + </pre> + ) : ( + <Field + label="File unavailable" + description={file.error || "The file has not been created yet."} + /> + )} + </PanelSectionRow> + )} + </> + ); +} + export function ConfigFileTab() { - const [result, setResult] = useState<FileContentResult | null>(null); + const [result, setResult] = useState<DebugFileContentsResult | null>(null); useEffect(() => { - getConfigFileContent().then(setResult).catch((error) => { + getDebugFileContents().then(setResult).catch((error) => { setResult({ success: false, error: String(error) }); }); }, []); if (!result) { return ( - <PanelSection title={t("NERD_CONFIG_FILE", "Configuration File")}> + <PanelSection title={t("NERD_CONFIG_FILE", "Config / Debug")}> <PanelSectionRow> <Spinner /> </PanelSectionRow> @@ -23,24 +89,35 @@ export function ConfigFileTab() { } return ( - <PanelSection title={t("NERD_CONFIG_FILE", "Configuration File")}> - {result.error && ( - <PanelSectionRow> - <Field label="Error" description={result.error} /> - </PanelSectionRow> - )} - {result.success && result.content && ( - <> - <PanelSectionRow> - <Field label="Config file" description={result.path} /> - </PanelSectionRow> + <> + <style> + {` + .LSFG_DebugFileCollapseButton_Container > div > div > div > button, + .LSFG_DebugFileCollapseButton_Container > div > div > div > div > button { + height: 24px !important; + min-height: 24px !important; + padding: 0 !important; + display: flex !important; + align-items: center !important; + justify-content: center !important; + } + + .LSFG_DebugFileCollapseButton_Container svg { + display: block; + margin: 0; + } + `} + </style> + <PanelSection title={t("NERD_CONFIG_FILE", "Config / Debug")}> + {result.error && ( <PanelSectionRow> - <pre style={{ whiteSpace: "pre-wrap", overflowWrap: "anywhere" }}> - {result.content} - </pre> + <Field label="Error" description={result.error} /> </PanelSectionRow> - </> - )} - </PanelSection> + )} + {result.success && result.files?.map((file) => ( + <DebugFileSection key={file.id} file={file} /> + ))} + </PanelSection> + </> ); } diff --git a/src/components/ConfigurationSection.tsx b/src/components/ConfigurationSection.tsx index 1f17264..6996bcd 100644 --- a/src/components/ConfigurationSection.tsx +++ b/src/components/ConfigurationSection.tsx @@ -1,6 +1,6 @@ import { PanelSectionRow, ToggleField, SliderField } from "@decky/ui"; import { ConfigurationData } from "../config/configSchema"; -import { FLOW_SCALE, PERFORMANCE_MODE, OVERRIDE_PRESENT_MODE, PRESERVE_SWAPCHAIN_IMAGE_COUNT, NO_FP16 } from "../config/configSchema"; +import { FLOW_SCALE, PERFORMANCE_MODE, OVERRIDE_PRESENT_MODE, PRESERVE_SWAPCHAIN_IMAGE_COUNT } from "../config/configSchema"; interface ConfigurationSectionProps { config: ConfigurationData; @@ -13,9 +13,6 @@ export function ConfigurationSection({ config, onConfigChange }: ConfigurationSe <SliderField label={`Flow Scale (${Math.round(config.flow_scale * 100)}%)`} value={config.flow_scale} min={0.25} max={1} step={0.01} onChange={(value) => onConfigChange(FLOW_SCALE, value)} /> </PanelSectionRow> <PanelSectionRow> - <ToggleField label="FP16 Acceleration" checked={!config.no_fp16} onChange={(value) => onConfigChange(NO_FP16, !value)} /> - </PanelSectionRow> - <PanelSectionRow> <ToggleField label="Performance Mode" checked={config.performance_mode} onChange={(value) => onConfigChange(PERFORMANCE_MODE, value)} /> </PanelSectionRow> <PanelSectionRow> diff --git a/src/components/ConfigurationTab.tsx b/src/components/ConfigurationTab.tsx index 5ae4a87..37555e0 100644 --- a/src/components/ConfigurationTab.tsx +++ b/src/components/ConfigurationTab.tsx @@ -1,26 +1,36 @@ -import { ButtonItem, ConfirmModal, DialogButton, Focusable, PanelSection, PanelSectionRow, gamepadDialogClasses, showModal } from "@decky/ui"; +import { ButtonItem, ConfirmModal, DialogButton, Field, Focusable, PanelSection, PanelSectionRow, gamepadDialogClasses, showModal } from "@decky/ui"; import { useCallback, useEffect, useRef, useState } from "react"; import { FaArrowLeft } from "react-icons/fa"; import { ConfigurationData } from "../config/configSchema"; -import { GameTarget } from "../hooks/useGameConfiguration"; +import type { GameTarget, KnownGameSource } from "../utils/gameTargets"; +import { sourceLabel } from "../utils/gameTargets"; import { GameConfigurationControls } from "./GameConfigurationControls"; import { GameConfigurationSelector } from "./GameConfigurationSelector"; import { ProfileDetails } from "./ProfileDetails"; interface ConfigurationTabProps { + title: string; + source: KnownGameSource; config: ConfigurationData; targets: GameTarget[]; runningGame: GameTarget | null; onSelect: (appid: string) => void; - onConfigChange: (fieldName: keyof ConfigurationData, value: boolean | number | string | string[]) => Promise<void>; + onConfigChange: ( + fieldName: keyof ConfigurationData, + value: boolean | number | string | string[], + cleanupLaunchOptions?: boolean, + ) => Promise<void>; onEnable: (appid: string) => Promise<boolean>; - onEnableAll: () => Promise<void>; + onEnableAll: (source: KnownGameSource) => Promise<void>; + bulkOperationBusy: boolean; onRepair: (appid: string) => Promise<boolean>; onReset: () => Promise<void>; - onResetAll: () => Promise<void>; + onResetAll: (source: KnownGameSource) => Promise<void>; } export function ConfigurationTab({ + title, + source, config, targets, runningGame, @@ -28,6 +38,7 @@ export function ConfigurationTab({ onConfigChange, onEnable, onEnableAll, + bulkOperationBusy, onRepair, onReset, onResetAll, @@ -63,33 +74,33 @@ export function ConfigurationTab({ if (detailAppId === null) { return ( - <PanelSection title="Games"> - <GameConfigurationSelector - targets={targets} - runningGame={runningGame} - onSelect={(appid) => { - setFocusConfiguredToggle(false); - setFocusDetailAction(targets.find((target) => target.appid === appid)?.configured ? "fps" : "enable"); - onSelect(appid); - setDetailAppId(appid); - }} - onEnableAll={onEnableAll} - onResetAll={onResetAll} - focusConfiguredToggle={focusConfiguredToggle} - onConfiguredToggleFocused={clearConfiguredToggleFocusRequest} - /> - </PanelSection> + <> + <PanelSection title={title}> + <GameConfigurationSelector + targets={targets} + runningGame={runningGame} + source={source} + bulkOperationBusy={bulkOperationBusy} + onSelect={(appid) => { + setFocusConfiguredToggle(false); + setFocusDetailAction(targets.find((target) => target.appid === appid)?.configured ? "fps" : "enable"); + onSelect(appid); + setDetailAppId(appid); + }} + onEnableAll={onEnableAll} + onResetAll={onResetAll} + focusConfiguredToggle={focusConfiguredToggle} + onConfiguredToggleFocused={clearConfiguredToggleFocusRequest} + /> + </PanelSection> + </> ); } const profileLabel = selectedTarget?.name || "Game profile"; - const profileTransport = selectedTarget - ? selectedTarget.transport.kind === "flatpak" - ? "Non-Steam · Flatpak" - : selectedTarget.nonSteam ? "Non-Steam" : "Steam" - : "Game"; + const profileTransport = selectedTarget ? sourceLabel(selectedTarget.source) : sourceLabel(source); const profileDescription = selectedTarget - ? `${profileTransport} · App ID ${selectedTarget.appid} · ${selectedTarget.configured ? "LSFG-VK Enabled" : "LSFG-VK not enabled"}` + ? `${profileTransport} · App ID ${selectedTarget.appid} · ${selectedTarget.configured ? "LSFG-VK Enabled" : "LSFG-VK not enabled"}${selectedTarget.source === "unknown" ? " · Bulk actions exclude this profile" : ""}` : "Game is no longer available"; const enableProfile = async (appid: string, quitRunningGame = false) => { if (!(await onEnable(appid))) return; @@ -103,10 +114,8 @@ export function ConfigurationTab({ closeDetails(); } else if (detailAppId) { const isRunningUnconfigured = runningGame?.appid === detailAppId - && runningGame.nonSteam === false - && runningGame.transport.kind === "host" - && selectedTarget?.nonSteam === false - && selectedTarget?.transport.kind === "host" + && runningGame.source === "steam" + && selectedTarget?.source === "steam" && !runningGame.configured; if (isRunningUnconfigured) { showModal( @@ -131,22 +140,22 @@ export function ConfigurationTab({ <PanelSectionRow> <div style={{ display: "flex", alignItems: "center", width: "100%" }}> <Focusable noFocusRing style={{ flex: "none" }}> - <DialogButton - aria-label="Back to games" - onClick={closeDetails} - style={{ - width: "48px", - minWidth: "48px", - height: "24px", - minHeight: "24px", - padding: 0, - display: "flex", - alignItems: "center", - justifyContent: "center", - }} - > - <FaArrowLeft /> - </DialogButton> + <DialogButton + aria-label={`Back to ${title}`} + onClick={closeDetails} + style={{ + width: "48px", + minWidth: "48px", + height: "24px", + minHeight: "24px", + padding: 0, + display: "flex", + alignItems: "center", + justifyContent: "center", + }} + > + <FaArrowLeft /> + </DialogButton> </Focusable> <div className={gamepadDialogClasses.FieldLabel} @@ -160,33 +169,28 @@ export function ConfigurationTab({ <PanelSection> {!selectedTarget?.configured && selectedTarget && ( <PanelSectionRow> - <Focusable ref={enableRef} noFocusRing> - <ButtonItem layout="below" onClick={handleProfileAction}>Enable for next launch</ButtonItem> - </Focusable> + {selectedTarget.source === "unknown" ? ( + <Field + label="Target source unavailable" + description="Refresh Steam and try again before enabling this target." + /> + ) : ( + <Focusable ref={enableRef} noFocusRing> + <ButtonItem layout="below" onClick={handleProfileAction}>Enable for next launch</ButtonItem> + </Focusable> + )} </PanelSectionRow> )} </PanelSection> - {selectedTarget?.configured && selectedTarget.transport.kind === "flatpak" && selectedTarget.flatpakSupport?.support_status !== "ready" && ( - <PanelSection> - <PanelSectionRow> - <ButtonItem - layout="below" - onClick={() => void onRepair(selectedTarget.appid)} - > - Repair Flatpak support - </ButtonItem> - </PanelSectionRow> - </PanelSection> - )} {selectedTarget?.configured && ( <GameConfigurationControls config={config} - onConfigChange={onConfigChange} + onConfigChange={(field, value) => onConfigChange(field, value, selectedTarget?.source !== "unknown")} autoFocusFpsMultiplier={focusFpsMultiplier} onFpsMultiplierFocused={clearFpsFocusRequest} - showWorkarounds - workaroundTarget={selectedTarget || undefined} - onRepairWorkaround={selectedTarget ? () => onRepair(selectedTarget.appid) : undefined} + showWorkarounds={selectedTarget.source !== "unknown"} + workaroundTarget={selectedTarget.source !== "unknown" ? selectedTarget : undefined} + onRepairWorkaround={selectedTarget.source !== "unknown" ? () => onRepair(selectedTarget.appid) : undefined} /> )} {selectedTarget?.configured && ( diff --git a/src/components/Content.tsx b/src/components/Content.tsx index 578f984..470db95 100644 --- a/src/components/Content.tsx +++ b/src/components/Content.tsx @@ -1,34 +1,75 @@ import { Tabs } from "@decky/ui"; -import { useEffect, useRef, useState } from "react"; -import { FaFileAlt, FaGamepad, FaList, FaTools } from "react-icons/fa"; +import { useEffect, useRef, useState, type FocusEvent, type ReactNode } from "react"; +import { FaCube, FaExternalLinkAlt, FaFileAlt, FaGamepad, FaSteam, FaTools } from "react-icons/fa"; import { ConfigurationData } from "../config/configSchema"; +import { useFlatpakConfiguration } from "../hooks/useFlatpakConfiguration"; import { useGameConfiguration } from "../hooks/useGameConfiguration"; import { useInstallation } from "../hooks/useLsfgHooks"; import { tabStyles } from "../styles"; +import { targetsForSource } from "../utils/gameTargets"; +import { resolveNowPlayingTarget, type NowPlayingTarget } from "../utils/nowPlaying"; import { ConfigFileTab } from "./ConfigFileTab"; import { ConfigurationTab } from "./ConfigurationTab"; +import { FlatpakNowPlayingTab } from "./FlatpakNowPlayingTab"; +import { FlatpakTab } from "./FlatpakTab"; import { NowPlayingTab } from "./NowPlayingTab"; -import { SetupTab } from "./SetupTab"; +import { SettingsTab } from "./SettingsTab"; const tabIcons = { nowPlaying: <FaGamepad size={18} />, - games: <FaList size={18} />, + steam: <FaSteam size={18} />, + nonSteam: <FaExternalLinkAlt size={18} />, + flatpak: <FaCube size={18} />, configFile: <FaFileAlt size={18} />, - setup: <FaTools size={18} />, + settings: <FaTools size={18} />, }; +const DEBUG_TAB_VISIBILITY_KEY = "lsfg-debug-tab-visible-v1"; +type GameTabId = "Steam" | "NonSteam" | "Flatpak"; + +function tabForNowPlaying(target: NowPlayingTarget | null): GameTabId { + if (!target) return "Steam"; + if (target.kind === "flatpak") return target.launcher?.source === "nonSteam" ? "NonSteam" : "Flatpak"; + return target.game.source === "nonSteam" ? "NonSteam" : "Steam"; +} + +function usePersistentBoolean(key: string, defaultValue: boolean) { + const [value, setValue] = useState(() => { + try { + const stored = localStorage.getItem(key); + return stored === null ? defaultValue : stored === "true"; + } catch { + return defaultValue; + } + }); + + useEffect(() => { + try { + localStorage.setItem(key, String(value)); + } catch {} + }, [key, value]); + + return [value, setValue] as const; +} + export function Content() { const { config, + runningConfig, + globalConfig, targets, runningGame, setSelectedAppId, save, + saveFor, + updateGlobal, enable, enableAll, + bulkOperationBusy, repair, resetSelected, resetAll, + cleanupAllWorkarounds, reload, } = useGameConfiguration(); const { @@ -41,47 +82,72 @@ export function Content() { isUninstalling, install, uninstall, - } = useInstallation(reload); - const [tab, setTab] = useState("Setup"); - const previousRunningAppId = useRef<string | null>(null); + } = useInstallation(reload, cleanupAllWorkarounds); const setupComplete = isInstalled && losslessScalingInstalled && steamBranchStatus?.success === true && steamBranchStatus.installed && !steamBranchStatus.needs_switch; + const flatpak = useFlatpakConfiguration(setupComplete); + const [tab, setTab] = useState("Settings"); + const [showDebugTab, setShowDebugTab] = usePersistentBoolean(DEBUG_TAB_VISIBILITY_KEY, false); + const [contentFocused, setContentFocused] = useState(false); + const previousRunningWorkload = useRef<string | null>(null); + const previousNowPlayingTab = useRef<GameTabId>("Steam"); + const runningFlatpak = flatpak.runningApp; + const nowPlayingTarget = resolveNowPlayingTarget(runningGame, runningFlatpak); + const hasNowPlaying = Boolean(nowPlayingTarget); + const runningWorkload = nowPlayingTarget + ? nowPlayingTarget.kind === "flatpak" + ? `flatpak:${nowPlayingTarget.app.app_id}:${nowPlayingTarget.launcher?.appid ?? ""}` + : `${nowPlayingTarget.game.source}:${nowPlayingTarget.game.appid}` + : null; + const steamTargets = targetsForSource(targets, "steam"); + const nonSteamTargets = targetsForSource(targets, "nonSteam"); useEffect(() => { if (!setupComplete) { - setTab("Setup"); + setTab("Settings"); return; } - setTab((current) => current === "Setup" ? (runningGame?.configured ? "NowPlaying" : "Games") : current); - }, [runningGame?.appid, runningGame?.configured, setupComplete]); + setTab((current) => current === "Settings" ? (hasNowPlaying ? "NowPlaying" : "Steam") : current); + }, [hasNowPlaying, setupComplete]); useEffect(() => { if (!setupComplete) return; - const appid = runningGame?.appid || null; - const previous = previousRunningAppId.current; - previousRunningAppId.current = appid; - if (appid && appid !== previous) setTab(runningGame?.configured ? "NowPlaying" : "Games"); - else if (!appid && previous) { - setTab((current) => current === "NowPlaying" ? "Games" : current); + const previous = previousRunningWorkload.current; + previousRunningWorkload.current = runningWorkload; + if (runningWorkload && runningWorkload !== previous) { + previousNowPlayingTab.current = tabForNowPlaying(nowPlayingTarget); + setTab("NowPlaying"); + } + else if (!runningWorkload && previous) { + setTab((current) => current === "NowPlaying" ? previousNowPlayingTab.current : current); + } + }, [runningWorkload, setupComplete]); + + useEffect(() => { + if (isInstalled) { + void reload(); + void flatpak.reload(); } - }, [runningGame?.appid, runningGame?.configured, setupComplete]); + }, [isInstalled, reload, flatpak.reload]); useEffect(() => { - if (isInstalled) void reload(); - }, [isInstalled, reload]); + if (!showDebugTab && tab === "ConfigFile") setTab(setupComplete ? "Steam" : "Settings"); + }, [setupComplete, showDebugTab, tab]); const handleConfigChange = async ( fieldName: keyof ConfigurationData, value: boolean | number | string | string[], cleanupLaunchOptions = false, - ) => save({ ...config, [fieldName]: value }, cleanupLaunchOptions); + ) => { + await save({ ...config, [fieldName]: value }, cleanupLaunchOptions); + }; - const setup = ( - <SetupTab + const settings = ( + <SettingsTab isInstalled={isInstalled} installationStatus={installationStatus} losslessScalingInstalled={losslessScalingInstalled} @@ -89,55 +155,125 @@ export function Content() { steamBranchStatus={steamBranchStatus} isInstalling={isInstalling} isUninstalling={isUninstalling} + globalConfig={globalConfig} + showDebugTab={showDebugTab} + onGlobalConfigChange={updateGlobal} + onShowDebugTabChange={setShowDebugTab} onInstall={() => void install()} onUninstall={() => void uninstall()} /> ); + const tabContent = (content: ReactNode) => ( + <div className="lsfg-vk-tab-content">{content}</div> + ); + + const nowPlaying = nowPlayingTarget?.kind === "flatpak" ? ( + <FlatpakNowPlayingTab + app={nowPlayingTarget.app} + launcher={nowPlayingTarget.launcher} + onConfigChange={flatpak.updateConfig} + /> + ) : nowPlayingTarget ? ( + <NowPlayingTab + game={nowPlayingTarget.game} + config={runningConfig} + onConfigChange={async (field, value) => { + await saveFor(nowPlayingTarget.game.appid, { ...runningConfig, [field]: value }, true); + }} + /> + ) : null; + const tabs = setupComplete ? [ - ...(runningGame?.configured ? [{ - id: "NowPlaying", - title: tabIcons.nowPlaying, - content: ( - <NowPlayingTab - game={runningGame} + ...(nowPlaying ? [{ id: "NowPlaying", title: tabIcons.nowPlaying, content: tabContent(nowPlaying) }] : []), + { + id: "Steam", + title: tabIcons.steam, + content: tabContent( + <ConfigurationTab + title="Steam games" + source="steam" config={config} - onConfigChange={(field, value) => handleConfigChange(field, value)} + targets={steamTargets} + runningGame={runningGame} + onSelect={setSelectedAppId} + onConfigChange={handleConfigChange} + onEnable={enable} + onEnableAll={enableAll} + bulkOperationBusy={bulkOperationBusy} onRepair={repair} - /> + onReset={resetSelected} + onResetAll={resetAll} + />, ), - }] : []), + }, { - id: "Games", - title: tabIcons.games, - content: ( + id: "NonSteam", + title: tabIcons.nonSteam, + content: tabContent( <ConfigurationTab + title="Non-Steam games" + source="nonSteam" config={config} - targets={targets} + targets={nonSteamTargets} runningGame={runningGame} onSelect={setSelectedAppId} - onConfigChange={(field, value) => handleConfigChange(field, value, true)} + onConfigChange={handleConfigChange} onEnable={enable} onEnableAll={enableAll} + bulkOperationBusy={bulkOperationBusy} onRepair={repair} onReset={resetSelected} onResetAll={resetAll} /> ), }, - { id: "ConfigFile", title: tabIcons.configFile, content: <ConfigFileTab /> }, - { id: "Setup", title: tabIcons.setup, content: setup }, + { + id: "Flatpak", + title: tabIcons.flatpak, + content: tabContent( + <FlatpakTab + apps={flatpak.apps} + runningApp={runningFlatpak} + loading={flatpak.loading} + busyAppId={flatpak.busyAppId} + onRefresh={flatpak.reload} + onEnable={flatpak.enableApp} + onEnableAll={flatpak.enableAll} + onRemove={flatpak.removeApp} + onRemoveAll={flatpak.removeAll} + onConfigChange={flatpak.updateConfig} + onWorkaroundChange={flatpak.updateWorkarounds} + />, + ), + }, + ...(showDebugTab ? [{ id: "ConfigFile", title: tabIcons.configFile, content: tabContent(<ConfigFileTab />) }] : []), + { id: "Settings", title: tabIcons.settings, content: tabContent(settings) }, ] - : [{ id: "Setup", title: tabIcons.setup, content: setup }]; + : [{ id: "Settings", title: tabIcons.settings, content: tabContent(settings) }]; + + const availableTabIds = new Set(tabs.map(({ id }) => id)); + const activeTab = availableTabIds.has(tab) ? tab : setupComplete ? "Steam" : "Settings"; + const handleFocusCapture = (event: FocusEvent<HTMLDivElement>) => { + const focusedElement = event.target as HTMLElement | null; + setContentFocused(!focusedElement?.closest?.('[role="tab"]')); + }; return ( <div - className="lsfg-vk-tabs" + className={`lsfg-vk-tabs${contentFocused ? " lsfg-vk-tabs--content-focused" : ""}`} style={{ height: "95%", width: "300px", position: "fixed", marginTop: "-12px", overflow: "hidden" }} + onFocusCapture={handleFocusCapture} > <style>{tabStyles}</style> - <Tabs activeTab={tab} onShowTab={setTab} tabs={tabs} /> + <Tabs + activeTab={activeTab} + onShowTab={(nextTab: string) => { + if (availableTabIds.has(nextTab)) setTab(nextTab); + }} + tabs={tabs} + /> </div> ); } diff --git a/src/components/FlatpakNowPlayingTab.tsx b/src/components/FlatpakNowPlayingTab.tsx new file mode 100644 index 0000000..449e4b5 --- /dev/null +++ b/src/components/FlatpakNowPlayingTab.tsx @@ -0,0 +1,38 @@ +import { Focusable } from "@decky/ui"; +import type { FlatpakApp, LsfgConfig } from "../api/lsfgApi"; +import type { GameTarget } from "../utils/gameTargets"; +import { ConfigurationSection } from "./ConfigurationSection"; +import { FpsMultiplierControl } from "./FpsMultiplierControl"; +import { NowPlayingSummary } from "./NowPlayingSummary"; + +interface Props { + app: FlatpakApp; + launcher: GameTarget | null; + onConfigChange: (appId: string, config: LsfgConfig) => Promise<boolean>; +} + +export function FlatpakNowPlayingTab({ app, launcher, onConfigChange }: Props) { + if (!app.config) return null; + const changeConfig = async ( + field: keyof LsfgConfig, + value: boolean | number | string | string[], + ) => { + await onConfigChange(app.app_id, { ...app.config!, [field]: value }); + }; + + return ( + <Focusable> + <NowPlayingSummary + title={launcher?.name || app.app_name} + details={[ + launcher ? (launcher.source === "nonSteam" ? "Steam shortcut" : "Steam") : "Flatpak", + launcher && launcher.name !== app.app_name ? `Running in ${app.app_name}` : null, + launcher ? "Flatpak" : null, + `Controls: ${app.app_name} profile`, + ].filter((detail): detail is string => detail !== null)} + /> + <FpsMultiplierControl config={app.config} onConfigChange={changeConfig} /> + <ConfigurationSection config={app.config} onConfigChange={changeConfig} /> + </Focusable> + ); +} diff --git a/src/components/FlatpakTab.tsx b/src/components/FlatpakTab.tsx new file mode 100644 index 0000000..35721f6 --- /dev/null +++ b/src/components/FlatpakTab.tsx @@ -0,0 +1,247 @@ +import { ButtonItem, ConfirmModal, DialogButton, Field, Focusable, PanelSection, PanelSectionRow, gamepadDialogClasses, showModal } from "@decky/ui"; +import { useCallback, useMemo, useState } from "react"; +import { FaArrowLeft } from "react-icons/fa"; +import type { FlatpakApp, LsfgConfig, WorkaroundState } from "../api/lsfgApi"; +import { CollapsibleItemGroup, collapsibleItemGroupStyles, usePersistentCollapsed } from "./CollapsibleItemGroup"; +import { ConfigurationSection } from "./ConfigurationSection"; +import { FlatpakWorkaroundsSection } from "./FlatpakWorkaroundsSection"; +import { FpsMultiplierControl } from "./FpsMultiplierControl"; +import { ProfileDetails } from "./ProfileDetails"; + +interface Props { + apps: FlatpakApp[]; + runningApp: FlatpakApp | null; + loading: boolean; + busyAppId: string; + onRefresh: () => Promise<void>; + onEnable: (appId: string) => Promise<boolean>; + onEnableAll: () => Promise<void>; + onRemove: (appId: string) => Promise<boolean>; + onRemoveAll: () => Promise<void>; + onConfigChange: (appId: string, config: LsfgConfig) => Promise<boolean>; + onWorkaroundChange: (appId: string, state: WorkaroundState) => Promise<boolean>; +} + +const ENABLED_COLLAPSED_KEY = "lsfg-flatpak-enabled-collapsed-v2"; +const AVAILABLE_COLLAPSED_KEY = "lsfg-flatpak-available-collapsed-v2"; + +export function FlatpakTab({ + apps, + runningApp, + loading, + busyAppId, + onRefresh, + onEnable, + onEnableAll, + onRemove, + onRemoveAll, + onConfigChange, + onWorkaroundChange, +}: Props) { + const [selectedAppId, setSelectedAppId] = useState<string | null>(null); + const selected = useMemo( + () => selectedAppId ? apps.find((app) => app.app_id === selectedAppId) || null : null, + [apps, selectedAppId], + ); + const close = useCallback(() => setSelectedAppId(null), []); + const [enabledCollapsed, toggleEnabled] = usePersistentCollapsed(ENABLED_COLLAPSED_KEY); + const [availableCollapsed, toggleAvailable] = usePersistentCollapsed(AVAILABLE_COLLAPSED_KEY); + + const enabledApps = useMemo( + () => apps.filter((app) => app.enabled).sort((a, b) => a.app_name.localeCompare(b.app_name)), + [apps], + ); + const availableApps = useMemo( + () => apps.filter((app) => !app.enabled).sort((a, b) => a.app_name.localeCompare(b.app_name)), + [apps], + ); + const enableableApps = useMemo( + () => availableApps.filter((app) => !(app.prepared && !app.owned) && !app.error), + [availableApps], + ); + const confirmEnableAll = () => { + showModal( + <ConfirmModal + strTitle="Enable all available Flatpaks?" + strDescription="Create individual LSFG-VK profiles for every Flatpak app this plugin can manage. Apps prepared externally or unavailable will be skipped." + strOKButtonText="Enable all" + strCancelButtonText="Cancel" + onOK={() => void onEnableAll()} + onCancel={() => {}} + />, + ); + }; + const confirmRemoveAll = () => { + showModal( + <ConfirmModal + strTitle="Remove all Flatpak profiles?" + strOKButtonText="Remove all" + strCancelButtonText="Cancel" + onOK={() => void onRemoveAll()} + onCancel={() => {}} + />, + ); + }; + const itemFor = (app: FlatpakApp) => ({ + id: app.app_id, + label: app.app_name, + description: `${app.app_id} · ${app.prepared && !app.owned ? "Prepared externally" : "Available"}`, + }); + + if (!selectedAppId) { + return ( + <PanelSection title="Flatpak"> + <style>{collapsibleItemGroupStyles}</style> + <CollapsibleItemGroup + title="Enabled" + items={enabledApps.map((app) => ({ + id: app.app_id, + label: app.app_name, + description: `${app.app_id}${app.app_id === runningApp?.app_id ? " · Running" : ""}`, + }))} + collapsed={enabledCollapsed} + onToggle={toggleEnabled} + onSelect={setSelectedAppId} + /> + <CollapsibleItemGroup + title="Available" + items={availableApps.map(itemFor)} + collapsed={availableCollapsed} + onToggle={toggleAvailable} + onSelect={setSelectedAppId} + /> + {enableableApps.length > 0 && ( + <PanelSectionRow> + <ButtonItem + layout="below" + disabled={loading || Boolean(busyAppId)} + onClick={confirmEnableAll} + > + Enable all available Flatpaks + </ButtonItem> + </PanelSectionRow> + )} + <PanelSectionRow> + <ButtonItem + layout="below" + disabled={loading || Boolean(busyAppId) || enabledApps.length === 0} + onClick={confirmRemoveAll} + > + Remove all profiles + </ButtonItem> + </PanelSectionRow> + {apps.length === 0 && !loading && ( + <PanelSectionRow> + <Field label="No Flatpak applications found" /> + </PanelSectionRow> + )} + <PanelSectionRow> + <ButtonItem layout="below" disabled={loading || Boolean(busyAppId)} onClick={() => void onRefresh()}> + {loading ? "Refreshing..." : "Refresh Flatpaks"} + </ButtonItem> + </PanelSectionRow> + </PanelSection> + ); + } + + if (!selected) { + return ( + <PanelSection title="Flatpak"> + <PanelSectionRow> + <ButtonItem layout="below" onClick={close}>Back</ButtonItem> + </PanelSectionRow> + <PanelSectionRow> + <Field label="Flatpak application is no longer installed" /> + </PanelSectionRow> + </PanelSection> + ); + } + + const busy = busyAppId === selected.app_id; + const config = selected.config; + const external = selected.prepared && !selected.owned; + const profileDescription = [ + selected.app_id, + selected.runtime_branch ? `runtime ${selected.runtime_branch}` : null, + selected.enabled ? `profile ${selected.profile}` : null, + selected.app_id === runningApp?.app_id ? "Running" : null, + ].filter(Boolean).join(" · "); + + const changeConfig = async ( + field: keyof LsfgConfig, + value: boolean | number | string | string[], + ) => { + if (!config) return; + await onConfigChange(selected.app_id, { ...config, [field]: value }); + }; + + return ( + <Focusable onCancelButton={close}> + <PanelSection> + <PanelSectionRow> + <div style={{ display: "flex", alignItems: "center", width: "100%" }}> + <Focusable noFocusRing style={{ flex: "none" }}> + <DialogButton + aria-label="Back to Flatpaks" + onClick={close} + style={{ + width: "48px", + minWidth: "48px", + height: "24px", + minHeight: "24px", + padding: 0, + display: "flex", + alignItems: "center", + justifyContent: "center", + }} + > + <FaArrowLeft /> + </DialogButton> + </Focusable> + <div + className={gamepadDialogClasses.FieldLabel} + style={{ flex: 1, minWidth: 0, marginLeft: "8px", overflow: "hidden", textOverflow: "ellipsis", whiteSpace: "nowrap" }} + > + {selected.app_name} + </div> + </div> + </PanelSectionRow> + </PanelSection> + {!selected.enabled && ( + <PanelSection> + <PanelSectionRow> + <ButtonItem + layout="below" + disabled={busy || external || Boolean(selected.error)} + onClick={() => void onEnable(selected.app_id)} + > + {busy ? "Enabling..." : external ? "Prepared externally" : "Enable LSFG-VK"} + </ButtonItem> + </PanelSectionRow> + {selected.error && ( + <PanelSectionRow> + <Field label="Unavailable" description={selected.error} /> + </PanelSectionRow> + )} + </PanelSection> + )} + {selected.enabled && config && ( + <> + <FpsMultiplierControl config={config} onConfigChange={changeConfig} /> + <ConfigurationSection config={config} onConfigChange={changeConfig} /> + <FlatpakWorkaroundsSection + state={selected.workarounds} + disabled={busy} + onChange={(state) => onWorkaroundChange(selected.app_id, state)} + /> + <PanelSectionRow> + <ButtonItem layout="below" disabled={busy} onClick={() => void onRemove(selected.app_id)}> + {busy ? "Removing..." : "Remove Flatpak profile"} + </ButtonItem> + </PanelSectionRow> + </> + )} + <ProfileDetails description={profileDescription} /> + </Focusable> + ); +} diff --git a/src/components/FlatpakWorkaroundsSection.tsx b/src/components/FlatpakWorkaroundsSection.tsx new file mode 100644 index 0000000..7d9d880 --- /dev/null +++ b/src/components/FlatpakWorkaroundsSection.tsx @@ -0,0 +1,144 @@ +import { ButtonItem, PanelSectionRow, SliderField, ToggleField } from "@decky/ui"; +import { useEffect, useRef, useState } from "react"; +import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri"; +import type { WorkaroundState } from "../api/lsfgApi"; +import t from "../i18n/i18n"; + +interface Props { + state: WorkaroundState; + disabled?: boolean; + onChange: (state: WorkaroundState) => Promise<boolean>; +} + +const WORKAROUNDS_COLLAPSED_KEY = "lsfg-flatpak-workarounds-collapsed-v1"; + +export function FlatpakWorkaroundsSection({ state, disabled = false, onChange }: Props) { + const [collapsed, setCollapsed] = useState(() => { + try { + return localStorage.getItem(WORKAROUNDS_COLLAPSED_KEY) !== "false"; + } catch { + return true; + } + }); + const [fpsValue, setFpsValue] = useState(state.dxvkFrameRate); + const timer = useRef<number | null>(null); + + useEffect(() => { + try { + localStorage.setItem(WORKAROUNDS_COLLAPSED_KEY, String(collapsed)); + } catch {} + }, [collapsed]); + + useEffect(() => { + setFpsValue(state.dxvkFrameRate); + }, [state.dxvkFrameRate]); + + useEffect(() => () => { + if (timer.current !== null) window.clearTimeout(timer.current); + }, []); + + const update = (field: keyof WorkaroundState, value: boolean | number) => { + void onChange({ ...state, [field]: value }); + }; + + const updateFps = (value: number) => { + setFpsValue(value); + if (timer.current !== null) window.clearTimeout(timer.current); + timer.current = window.setTimeout(() => { + timer.current = null; + void onChange({ ...state, dxvkFrameRate: value }); + }, 250); + }; + + const fpsLabel = fpsValue > 0 ? `${fpsValue} FPS` : t("CONFIG_BASE_FPS_CAP_OFF", "Off"); + + return ( + <> + <PanelSectionRow> + <div + style={{ + fontSize: "14px", + fontWeight: "bold", + marginTop: "8px", + marginBottom: "6px", + borderBottom: "1px solid rgba(255, 255, 255, 0.2)", + paddingBottom: "3px", + color: "white", + }} + > + {t("CONFIG_WORKAROUNDS_TITLE", "Workarounds")} + </div> + </PanelSectionRow> + <PanelSectionRow> + <ButtonItem + layout="below" + bottomSeparator={collapsed ? "standard" : "none"} + onClick={() => setCollapsed((value) => !value)} + > + {collapsed ? <RiArrowDownSFill /> : <RiArrowUpSFill />} + </ButtonItem> + </PanelSectionRow> + {!collapsed && ( + <> + <PanelSectionRow> + <SliderField + label={`${t("CONFIG_BASE_FPS_CAP", "Base FPS Cap")} (${fpsLabel})`} + description={t("CONFIG_BASE_FPS_CAP_DESC", "Base cap for DXVK-backed games before frame generation; 0 disables. Requires app restart to apply.")} + value={fpsValue} + min={0} + max={60} + step={1} + onChange={updateFps} + disabled={disabled} + /> + </PanelSectionRow> + <PanelSectionRow> + <ToggleField + label={t("CONFIG_DISABLE_STEAMDECK_MODE", "Disable Steam Deck Mode")} + description={t("CONFIG_DISABLE_STEAMDECK_MODE_DESC", "Disables a game-specific Steam Deck compatibility switch. Requires app restart to apply.")} + checked={state.disableSteamdeckMode} + onChange={(value) => update("disableSteamdeckMode", value)} + disabled={disabled} + /> + </PanelSectionRow> + <PanelSectionRow> + <ToggleField + label={t("CONFIG_DISABLE_GAMESCOPE_WSI", "Disable Gamescope WSI")} + description={t("CONFIG_DISABLE_GAMESCOPE_WSI_DESC", "Adds ENABLE_GAMESCOPE_WSI=0. Requires app restart to apply.")} + checked={state.disableGamescopeWsi} + onChange={(value) => update("disableGamescopeWsi", value)} + disabled={disabled} + /> + </PanelSectionRow> + <PanelSectionRow> + <ToggleField + label={t("CONFIG_DISABLE_HDR", "Disable HDR")} + description={t("CONFIG_DISABLE_HDR_DESC", "Prevents DXVK from exposing HDR to the app. Requires app restart to apply.")} + checked={state.disableHdr} + onChange={(value) => update("disableHdr", value)} + disabled={disabled} + /> + </PanelSectionRow> + <PanelSectionRow> + <ToggleField + label={t("CONFIG_DISABLE_VKBASALT", "Disable vkBasalt")} + description={t("CONFIG_DISABLE_VKBASALT_DESC", "Disables vkBasalt which can conflict with LSFG-VK.")} + checked={state.disableVkbasalt} + onChange={(value) => update("disableVkbasalt", value)} + disabled={disabled} + /> + </PanelSectionRow> + <PanelSectionRow> + <ToggleField + label={t("CONFIG_ENABLE_ZINK", "Force Zink for OpenGL Games")} + description={t("CONFIG_ENABLE_ZINK_DESC", "Uses Mesa's Zink OpenGL-to-Vulkan driver. May cause crashes or freezes. Requires app restart to apply.")} + checked={state.enableZink} + onChange={(value) => update("enableZink", value)} + disabled={disabled} + /> + </PanelSectionRow> + </> + )} + </> + ); +} diff --git a/src/components/FpsMultiplierControl.tsx b/src/components/FpsMultiplierControl.tsx index 2c50be1..523e8b3 100644 --- a/src/components/FpsMultiplierControl.tsx +++ b/src/components/FpsMultiplierControl.tsx @@ -1,4 +1,4 @@ -import { DialogButton, Focusable, PanelSectionRow } from "@decky/ui"; +import { Focusable, PanelSectionRow, SliderField } from "@decky/ui"; import { useEffect, useRef } from "react"; import { ConfigurationData } from "../config/configSchema"; import { MULTIPLIER } from "../config/generatedConfigSchema"; @@ -31,63 +31,32 @@ export function FpsMultiplierControl({ return () => cancelAnimationFrame(frame); }, [autoFocus, onAutoFocus]); + const multiplierLabel = config.multiplier === 1 + ? t("MULTIPLIER_OFF", "Off") + : `${config.multiplier}x`; + return ( <PanelSectionRow> - <Focusable - ref={focusableRef} - noFocusRing - style={{ - marginTop: "6px", - marginBottom: "6px", - display: "flex", - justifyContent: "center", - alignItems: "center", - }} - flow-children="horizontal" - > - <DialogButton - style={{ - marginLeft: "0px", - height: "30px", - display: "flex", - alignItems: "center", - justifyContent: "center", - padding: "5px 0px 0px 0px", - minWidth: "40px", - }} - onClick={() => void onConfigChange(MULTIPLIER, Math.max(1, config.multiplier - 1))} - disabled={config.multiplier <= 1} - > - − - </DialogButton> - <div - style={{ - marginLeft: "20px", - marginRight: "20px", - fontSize: "16px", - fontWeight: "bold", - color: config.multiplier > 4 ? "red" : "white", - minWidth: "60px", - textAlign: "center", - }} - > - {config.multiplier < 2 ? t("MULTIPLIER_OFF", "OFF") : `${config.multiplier}X`} - </div> - <DialogButton - style={{ - marginLeft: "0px", - height: "30px", - display: "flex", - alignItems: "center", - justifyContent: "center", - padding: "5px 0px 0px 0px", - minWidth: "40px", - }} - onClick={() => void onConfigChange(MULTIPLIER, Math.min(4, config.multiplier + 1))} - disabled={config.multiplier >= 4} - > - + - </DialogButton> + <Focusable ref={focusableRef} noFocusRing> + <SliderField + label={`FPS multiplier · ${multiplierLabel}`} + value={config.multiplier} + min={1} + max={6} + step={1} + notchCount={6} + notchLabels={[ + { notchIndex: 0, label: "OFF", value: 1 }, + { notchIndex: 1, label: "2X", value: 2 }, + { notchIndex: 2, label: "3X", value: 3 }, + { notchIndex: 3, label: "4X", value: 4 }, + { notchIndex: 4, label: "5X", value: 5 }, + { notchIndex: 5, label: "6X", value: 6 }, + ]} + notchTicksVisible={true} + showValue={false} + onChange={(value) => void onConfigChange(MULTIPLIER, value)} + /> </Focusable> </PanelSectionRow> ); diff --git a/src/components/GameConfigurationControls.tsx b/src/components/GameConfigurationControls.tsx index 6bea2e0..7025f78 100644 --- a/src/components/GameConfigurationControls.tsx +++ b/src/components/GameConfigurationControls.tsx @@ -10,7 +10,7 @@ interface Props { autoFocusFpsMultiplier?: boolean; onFpsMultiplierFocused?: () => void; showWorkarounds?: boolean; - workaroundTarget?: Pick<GameTarget, "appid" | "nonSteam" | "transport">; + workaroundTarget?: Pick<GameTarget, "appid" | "nonSteam">; onRepairWorkaround?: () => Promise<boolean>; } @@ -36,7 +36,6 @@ export function GameConfigurationControls({ <WorkaroundsSection appId={workaroundTarget.appid} nonSteam={workaroundTarget.nonSteam} - transport={workaroundTarget.transport} onRepair={onRepairWorkaround} /> )} diff --git a/src/components/GameConfigurationSelector.tsx b/src/components/GameConfigurationSelector.tsx index 92eacba..91dc3df 100644 --- a/src/components/GameConfigurationSelector.tsx +++ b/src/components/GameConfigurationSelector.tsx @@ -1,14 +1,17 @@ import { ButtonItem, ConfirmModal, Field, PanelSectionRow, showModal } from "@decky/ui"; -import { useEffect, useRef, useState, type RefObject } from "react"; -import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri"; -import { GameTarget } from "../hooks/useGameConfiguration"; +import { useEffect, useRef } from "react"; +import type { GameTarget, KnownGameSource } from "../utils/gameTargets"; +import { sourceLabel } from "../utils/gameTargets"; +import { CollapsibleItemGroup, collapsibleItemGroupStyles, usePersistentCollapsed } from "./CollapsibleItemGroup"; interface Props { targets: GameTarget[]; runningGame: GameTarget | null; + source: KnownGameSource; + bulkOperationBusy: boolean; onSelect: (appid: string) => void; - onEnableAll: () => Promise<void>; - onResetAll: () => Promise<void>; + onEnableAll: (source: KnownGameSource) => Promise<void>; + onResetAll: (source: KnownGameSource) => Promise<void>; focusConfiguredToggle?: boolean; onConfiguredToggleFocused?: () => void; } @@ -16,85 +19,18 @@ interface Props { const ENABLED_COLLAPSED_KEY = "lsfg-enabled-games-collapsed-v4"; const AVAILABLE_COLLAPSED_KEY = "lsfg-available-games-collapsed-v3"; -function usePersistentCollapsed(key: string) { - const [collapsed, setCollapsed] = useState(() => { - try { - return localStorage.getItem(key) !== "false"; - } catch { - return true; - } - }); - - useEffect(() => { - try { - localStorage.setItem(key, String(collapsed)); - } catch { - // Persisting the view preference is optional. - } - }, [collapsed, key]); - - return [collapsed, () => setCollapsed((value) => !value)] as const; -} - function targetDescription(game: GameTarget): string { - if (game.transport.kind === "flatpak") return "Non-Steam · Flatpak"; - return game.nonSteam ? "Non-Steam" : "Steam"; -} - -function GameGroup({ - title, - games, - collapsed, - onToggle, - onSelect, - toggleRef, -}: { - title: string; - games: GameTarget[]; - collapsed: boolean; - onToggle: () => void; - onSelect: (appid: string) => void; - toggleRef?: RefObject<HTMLDivElement>; -}) { - if (games.length === 0) return null; - - return ( - <> - <PanelSectionRow> - <Field label={title + " (" + games.length + ")"} bottomSeparator="none" /> - </PanelSectionRow> - <PanelSectionRow> - <div - ref={toggleRef} - className="LSFG_GameGroupCollapseButton_Container" - style={{ marginTop: "-2px", marginBottom: "4px" }} - > - <ButtonItem - layout="below" - bottomSeparator={collapsed ? "standard" : "none"} - onClick={onToggle} - > - {collapsed ? <RiArrowDownSFill /> : <RiArrowUpSFill />} - </ButtonItem> - </div> - </PanelSectionRow> - {!collapsed && games.map((game) => ( - <PanelSectionRow key={game.appid}> - <Field - label={game.name} - description={targetDescription(game)} - onActivate={() => onSelect(game.appid)} - highlightOnFocus - /> - </PanelSectionRow> - ))} - </> - ); + if (game.isFlatpakShortcut) return "Non-Steam | Use Flatpak Tab"; + return game.source === "unknown" + ? "Unknown source · excluded from bulk actions" + : sourceLabel(game.source); } export function GameConfigurationSelector({ targets, runningGame, + source, + bulkOperationBusy, onSelect, onEnableAll, onResetAll, @@ -108,8 +44,20 @@ export function GameConfigurationSelector({ }); const enabledGames = sortGames(targets.filter((game) => game.configured)); const availableGames = sortGames(targets.filter((game) => !game.configured)); - const [enabledCollapsed, toggleEnabled] = usePersistentCollapsed(ENABLED_COLLAPSED_KEY); - const [availableCollapsed, toggleAvailable] = usePersistentCollapsed(AVAILABLE_COLLAPSED_KEY); + const enableableGames = availableGames.filter((game) => game.source === source && !game.isFlatpakShortcut); + const removableGames = enabledGames.filter((game) => game.source === source && !game.isFlatpakShortcut); + const sourceName = source === "nonSteam" ? "non-Steam shortcuts" : "Steam games"; + const emptyDescription = source === "nonSteam" + ? "Steam has not reported any eligible non-Steam shortcuts" + : "Steam has not reported any eligible installed games"; + const toItem = (game: GameTarget) => ({ + id: game.appid, + label: game.name, + description: targetDescription(game), + disabled: game.isFlatpakShortcut, + }); + const [enabledCollapsed, toggleEnabled] = usePersistentCollapsed(`${ENABLED_COLLAPSED_KEY}-${source}`); + const [availableCollapsed, toggleAvailable] = usePersistentCollapsed(`${AVAILABLE_COLLAPSED_KEY}-${source}`); const enabledToggleRef = useRef<HTMLDivElement>(null); useEffect(() => { @@ -124,10 +72,10 @@ export function GameConfigurationSelector({ const confirmResetAll = () => { showModal( <ConfirmModal - strTitle="Remove all profiles?" + strTitle={`Remove all ${sourceName} profiles?`} strOKButtonText="Remove all" strCancelButtonText="Cancel" - onOK={() => void onResetAll()} + onOK={() => void onResetAll(source)} onCancel={() => {}} />, ); @@ -136,11 +84,11 @@ export function GameConfigurationSelector({ const confirmEnableAll = () => { showModal( <ConfirmModal - strTitle="Enable all available games?" - strDescription="Create individual LSFG-VK profiles for every available game using the plugin defaults. Flatpak targets will be provisioned as needed." + strTitle={`Enable all available ${sourceName}?`} + strDescription={`Create individual LSFG-VK profiles for every available ${sourceName}. Unknown-source profiles are excluded. Flatpak profiles are managed separately in the Flatpak tab.`} strOKButtonText="Enable all" strCancelButtonText="Cancel" - onOK={() => void onEnableAll()} + onOK={() => void onEnableAll(source)} onCancel={() => {}} />, ); @@ -149,47 +97,32 @@ export function GameConfigurationSelector({ return ( <> <style> - {` - .LSFG_GameGroupCollapseButton_Container > div > div > div > button, - .LSFG_GameGroupCollapseButton_Container > div > div > div > div > button { - height: 24px !important; - min-height: 24px !important; - padding: 0 !important; - display: flex !important; - align-items: center !important; - justify-content: center !important; - } - - .LSFG_GameGroupCollapseButton_Container svg { - display: block; - margin: 0; - } - `} + {collapsibleItemGroupStyles} </style> {targets.length === 0 && ( <PanelSectionRow> - <Field label="No installed games" description="Steam has not reported any eligible games" /> + <Field label={`No ${sourceName} found`} description={emptyDescription} /> </PanelSectionRow> )} - <GameGroup + <CollapsibleItemGroup title="Enabled" - games={enabledGames} + items={enabledGames.map(toItem)} collapsed={enabledCollapsed} onToggle={toggleEnabled} onSelect={onSelect} toggleRef={enabledToggleRef} /> - <GameGroup + <CollapsibleItemGroup title="Available" - games={availableGames} + items={availableGames.map(toItem)} collapsed={availableCollapsed} onToggle={toggleAvailable} onSelect={onSelect} /> - {availableGames.length > 0 && ( + {enableableGames.length > 0 && ( <PanelSectionRow> - <ButtonItem layout="below" onClick={confirmEnableAll}> - Enable all available games + <ButtonItem layout="below" onClick={confirmEnableAll} disabled={bulkOperationBusy}> + {`Enable all ${sourceName}`} </ButtonItem> </PanelSectionRow> )} @@ -197,9 +130,9 @@ export function GameConfigurationSelector({ <ButtonItem layout="below" onClick={confirmResetAll} - disabled={!targets.some((target) => target.configured)} + disabled={bulkOperationBusy || removableGames.length === 0} > - Remove all profiles + {`Remove all ${sourceLabel(source)} profiles`} </ButtonItem> </PanelSectionRow> </> diff --git a/src/components/NowPlayingSummary.tsx b/src/components/NowPlayingSummary.tsx new file mode 100644 index 0000000..adc5d10 --- /dev/null +++ b/src/components/NowPlayingSummary.tsx @@ -0,0 +1,16 @@ +import { Field, PanelSection, PanelSectionRow } from "@decky/ui"; + +interface Props { + title: string; + details: string[]; +} + +export function NowPlayingSummary({ title, details }: Props) { + return ( + <PanelSection> + <PanelSectionRow> + <Field label={title} description={details.filter(Boolean).join(" | ")} /> + </PanelSectionRow> + </PanelSection> + ); +} diff --git a/src/components/NowPlayingTab.tsx b/src/components/NowPlayingTab.tsx index 57858db..69e72d7 100644 --- a/src/components/NowPlayingTab.tsx +++ b/src/components/NowPlayingTab.tsx @@ -1,8 +1,9 @@ -import { ButtonItem, Field, Focusable, PanelSection, PanelSectionRow } from "@decky/ui"; -import { useState } from "react"; +import { Focusable } from "@decky/ui"; import { ConfigurationData } from "../config/configSchema"; -import { GameTarget } from "../hooks/useGameConfiguration"; +import type { GameTarget } from "../utils/gameTargets"; +import { sourceLabel } from "../utils/gameTargets"; import { GameConfigurationControls } from "./GameConfigurationControls"; +import { NowPlayingSummary } from "./NowPlayingSummary"; interface Props { game: GameTarget; @@ -11,57 +12,23 @@ interface Props { fieldName: keyof ConfigurationData, value: boolean | number | string | string[], ) => Promise<void>; - onRepair: (appid: string) => Promise<boolean>; } function targetDescription(game: GameTarget): string { - if (game.transport.kind === "flatpak") return "Non-Steam · Flatpak"; - return game.nonSteam ? "Non-Steam" : "Steam"; + return sourceLabel(game.source); } export function NowPlayingTab({ game, config, onConfigChange, - onRepair, }: Props) { - const [busy, setBusy] = useState(false); - const supportNeedsRepair = - game.transport.kind === "flatpak" && - game.flatpakSupport?.support_status !== "ready"; - - const handleRepair = async () => { - if (busy) return; - setBusy(true); - try { - await onRepair(game.appid); - } finally { - setBusy(false); - } - }; - return ( <Focusable> - <PanelSection title="Now Playing"> - <PanelSectionRow> - <Field label={game.name} description={targetDescription(game)} /> - </PanelSectionRow> - </PanelSection> - {supportNeedsRepair && ( - <PanelSection> - <PanelSectionRow> - <Field - label="Flatpak support needs repair" - description={game.flatpakSupport?.error || "The target runtime extension is not ready."} - /> - </PanelSectionRow> - <PanelSectionRow> - <ButtonItem layout="below" disabled={busy} onClick={() => void handleRepair()}> - {busy ? "Repairing..." : "Repair Flatpak support"} - </ButtonItem> - </PanelSectionRow> - </PanelSection> - )} + <NowPlayingSummary + title={game.name} + details={[targetDescription(game), `Controls: ${game.name} profile`]} + /> <GameConfigurationControls config={config} onConfigChange={onConfigChange} diff --git a/src/components/SettingsTab.tsx b/src/components/SettingsTab.tsx new file mode 100644 index 0000000..35a74cc --- /dev/null +++ b/src/components/SettingsTab.tsx @@ -0,0 +1,100 @@ +import { ButtonItem, Field, PanelSection, PanelSectionRow, ToggleField } from "@decky/ui"; +import { type GlobalConfig, type SteamBranchStatus } from "../api/lsfgApi"; +import t from "../i18n/i18n"; + +interface SettingsTabProps { + isInstalled: boolean; + installationStatus: string; + losslessScalingInstalled: boolean; + losslessScalingStatus: string; + steamBranchStatus: SteamBranchStatus | null; + isInstalling: boolean; + isUninstalling: boolean; + globalConfig: GlobalConfig; + showDebugTab: boolean; + onGlobalConfigChange: (config: GlobalConfig) => Promise<boolean>; + onShowDebugTabChange: (value: boolean) => void; + onInstall: () => void; + onUninstall: () => void; +} + +export function SettingsTab(props: SettingsTabProps) { + const { + isInstalled, + installationStatus, + losslessScalingInstalled, + losslessScalingStatus, + steamBranchStatus, + isInstalling, + isUninstalling, + globalConfig, + showDebugTab, + onGlobalConfigChange, + onShowDebugTabChange, + onInstall, + onUninstall, + } = props; + const losslessScalingAppInstalled = losslessScalingInstalled || steamBranchStatus?.installed === true; + const buttonLabel = isInstalling + ? t("INSTALL_INSTALLING", "Installing...") + : isUninstalling + ? t("INSTALL_UNINSTALLING", "Uninstalling...") + : isInstalled + ? t("INSTALL_UNINSTALL_BTN", "Uninstall LSFG-VK") + : t("INSTALL_INSTALL_BTN", "Install LSFG-VK"); + + return ( + <> + <PanelSection title="Settings"> + <PanelSectionRow> + <Field + label="Lossless Scaling" + description={losslessScalingAppInstalled ? "Installed" : losslessScalingStatus || "Not installed"} + /> + </PanelSectionRow> + <PanelSectionRow> + <Field label="LSFG-VK" description={installationStatus} /> + </PanelSectionRow> + {steamBranchStatus?.installed && ( + <PanelSectionRow> + <Field + label="Steam branch" + description={`${steamBranchStatus.current_branch || "public"}${steamBranchStatus.needs_switch ? ` - ${steamBranchStatus.message}` : ""}`} + /> + </PanelSectionRow> + )} + <PanelSectionRow> + <ButtonItem + layout="below" + onClick={isInstalled ? onUninstall : onInstall} + disabled={isInstalling || isUninstalling} + > + {buttonLabel} + </ButtonItem> + </PanelSectionRow> + </PanelSection> + {isInstalled && ( + <> + <PanelSection title="Global settings"> + <PanelSectionRow> + <ToggleField + label="FP16 Acceleration" + checked={!globalConfig.no_fp16} + onChange={(value) => void onGlobalConfigChange({ ...globalConfig, no_fp16: !value })} + /> + </PanelSectionRow> + </PanelSection> + <PanelSection title="Advanced"> + <PanelSectionRow> + <ToggleField + label="Show config file tab" + checked={showDebugTab} + onChange={onShowDebugTabChange} + /> + </PanelSectionRow> + </PanelSection> + </> + )} + </> + ); +} diff --git a/src/components/SetupTab.tsx b/src/components/SetupTab.tsx deleted file mode 100644 index d769200..0000000 --- a/src/components/SetupTab.tsx +++ /dev/null @@ -1,68 +0,0 @@ -import { ButtonItem, Field, PanelSection, PanelSectionRow } from "@decky/ui"; -import { type SteamBranchStatus } from "../api/lsfgApi"; -import t from "../i18n/i18n"; - -interface SetupTabProps { - isInstalled: boolean; - installationStatus: string; - losslessScalingInstalled: boolean; - losslessScalingStatus: string; - steamBranchStatus: SteamBranchStatus | null; - isInstalling: boolean; - isUninstalling: boolean; - onInstall: () => void; - onUninstall: () => void; -} - -export function SetupTab(props: SetupTabProps) { - const { - isInstalled, - installationStatus, - losslessScalingInstalled, - losslessScalingStatus, - steamBranchStatus, - isInstalling, - isUninstalling, - onInstall, - onUninstall, - } = props; - const losslessScalingAppInstalled = losslessScalingInstalled || steamBranchStatus?.installed === true; - const buttonLabel = isInstalling - ? t("INSTALL_INSTALLING", "Installing...") - : isUninstalling - ? t("INSTALL_UNINSTALLING", "Uninstalling...") - : isInstalled - ? t("INSTALL_UNINSTALL_BTN", "Uninstall LSFG-VK") - : t("INSTALL_INSTALL_BTN", "Install LSFG-VK"); - - return ( - <PanelSection title="Setup"> - <PanelSectionRow> - <Field - label="Lossless Scaling" - description={losslessScalingAppInstalled ? "Installed" : losslessScalingStatus || "Not installed"} - /> - </PanelSectionRow> - <PanelSectionRow> - <Field label="LSFG-VK" description={installationStatus} /> - </PanelSectionRow> - {steamBranchStatus?.installed && ( - <PanelSectionRow> - <Field - label="Steam branch" - description={`${steamBranchStatus.current_branch || "public"}${steamBranchStatus.needs_switch ? ` - ${steamBranchStatus.message}` : ""}`} - /> - </PanelSectionRow> - )} - <PanelSectionRow> - <ButtonItem - layout="below" - onClick={isInstalled ? onUninstall : onInstall} - disabled={isInstalling || isUninstalling} - > - {buttonLabel} - </ButtonItem> - </PanelSectionRow> - </PanelSection> - ); -} diff --git a/src/components/WorkaroundsSection.tsx b/src/components/WorkaroundsSection.tsx index 5587392..3de5ec1 100644 --- a/src/components/WorkaroundsSection.tsx +++ b/src/components/WorkaroundsSection.tsx @@ -1,7 +1,6 @@ import { ButtonItem, Field, PanelSectionRow, SliderField, ToggleField } from "@decky/ui"; import { useEffect, useState } from "react"; import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri"; -import type { TargetTransport } from "../api/lsfgApi"; import { usePerAppWorkarounds } from "../hooks/usePerAppWorkarounds"; import t from "../i18n/i18n"; import type { WorkaroundField } from "../hooks/usePerAppWorkarounds"; @@ -9,7 +8,6 @@ import type { WorkaroundField } from "../hooks/usePerAppWorkarounds"; interface WorkaroundsSectionProps { appId: string; nonSteam: boolean; - transport: TargetTransport; onRepair?: () => Promise<boolean>; } @@ -73,17 +71,15 @@ function usePersistentCollapsed() { useEffect(() => { try { localStorage.setItem(WORKAROUNDS_COLLAPSED_KEY, JSON.stringify(collapsed)); - } catch { - // Persisting the view preference is optional. - } + } catch {} }, [collapsed]); return [collapsed, () => setCollapsed((value) => !value)] as const; } -export function WorkaroundsSection({ appId, nonSteam, transport, onRepair }: WorkaroundsSectionProps) { +export function WorkaroundsSection({ appId, nonSteam, onRepair }: WorkaroundsSectionProps) { const [collapsed, toggleCollapsed] = usePersistentCollapsed(); - const { status, snapshot, refresh, update, error } = usePerAppWorkarounds(appId, nonSteam, transport); + const { status, snapshot, refresh, update, error } = usePerAppWorkarounds(appId, nonSteam); const [repairing, setRepairing] = useState(false); const state = snapshot?.state; const controlsDisabled = status !== "ready" || state === undefined || snapshot?.wrapperOwned !== true || snapshot.integrationInstalled !== true; diff --git a/src/components/index.ts b/src/components/index.ts index bca6f6f..5459974 100644 --- a/src/components/index.ts +++ b/src/components/index.ts @@ -3,7 +3,7 @@ export { ConfigurationSection } from "./ConfigurationSection"; export { FpsMultiplierControl } from "./FpsMultiplierControl"; export { ConfigurationTab } from "./ConfigurationTab"; export { ConfigFileTab } from "./ConfigFileTab"; -export { SetupTab } from "./SetupTab"; +export { SettingsTab } from "./SettingsTab"; export { GameConfigurationSelector } from "./GameConfigurationSelector"; export { GameConfigurationControls } from "./GameConfigurationControls"; export { NowPlayingTab } from "./NowPlayingTab"; diff --git a/src/hooks/useFlatpakConfiguration.ts b/src/hooks/useFlatpakConfiguration.ts new file mode 100644 index 0000000..f936271 --- /dev/null +++ b/src/hooks/useFlatpakConfiguration.ts @@ -0,0 +1,160 @@ +import { useCallback, useEffect, useMemo, useState } from "react"; +import { + enableFlatpakApp, + getFlatpakApps, + getRunningFlatpakApps, + removeFlatpakApp, + setFlatpakWorkaroundState, + updateFlatpakConfig, + type FlatpakApp, + type LsfgConfig, + type RunningFlatpakApp, + type WorkaroundState, +} from "../api/lsfgApi"; +import { selectMostRecentRunningFlatpak } from "../utils/nowPlaying"; +import { showErrorToast } from "../utils/toastUtils"; + +type FlatpakOperationResult = { + success: boolean; + error?: string | null; + config?: LsfgConfig | null; + state?: WorkaroundState | null; +}; + +export function useFlatpakConfiguration(enabled: boolean) { + const [apps, setApps] = useState<FlatpakApp[]>([]); + const [runningApps, setRunningApps] = useState<RunningFlatpakApp[]>([]); + const [loading, setLoading] = useState(false); + const [busyAppId, setBusyAppId] = useState(""); + + const reload = useCallback(async () => { + if (!enabled) { + setApps([]); + return; + } + setLoading(true); + try { + const result = await getFlatpakApps(); + if (!result.success) throw new Error(result.error || "Could not list Flatpak applications"); + setApps(result.apps || []); + } catch (error) { + showErrorToast("Flatpak unavailable", error instanceof Error ? error.message : String(error)); + } finally { + setLoading(false); + } + }, [enabled]); + + const pollRunning = useCallback(async () => { + if (!enabled) { + setRunningApps([]); + return; + } + try { + const result = await getRunningFlatpakApps(); + if (result.success) setRunningApps(result.apps || []); + } catch {} + }, [enabled]); + + useEffect(() => { + void reload(); + }, [reload]); + + useEffect(() => { + void pollRunning(); + if (!enabled) return; + const interval = window.setInterval(() => void pollRunning(), 2000); + return () => window.clearInterval(interval); + }, [enabled, pollRunning]); + + const operate = useCallback(async ( + appId: string, + operation: () => Promise<FlatpakOperationResult>, + refresh = true, + ): Promise<FlatpakOperationResult> => { + if (busyAppId) return { success: false }; + setBusyAppId(appId); + try { + const result = await operation(); + if (!result.success) throw new Error(result.error || "Flatpak operation failed"); + if (refresh) { + await reload(); + await pollRunning(); + } + return result; + } catch (error) { + showErrorToast("Flatpak operation failed", error instanceof Error ? error.message : String(error)); + return { success: false, error: error instanceof Error ? error.message : String(error) }; + } finally { + setBusyAppId(""); + } + }, [busyAppId, pollRunning, reload]); + + const enableApp = useCallback(async (appId: string) => ( + await operate(appId, () => enableFlatpakApp(appId)) + ).success, [operate]); + const removeApp = useCallback(async (appId: string) => ( + await operate(appId, () => removeFlatpakApp(appId)) + ).success, [operate]); + const enableAll = useCallback(async (): Promise<void> => { + if (busyAppId) return; + const available = apps.filter((app) => ( + !app.enabled && !(app.prepared && !app.owned) && !app.error + )); + for (const app of available) { + const result = await operate(app.app_id, () => enableFlatpakApp(app.app_id), false); + if (!result.success) break; + } + await reload(); + await pollRunning(); + }, [apps, busyAppId, operate, pollRunning, reload]); + const removeAll = useCallback(async (): Promise<void> => { + if (busyAppId) return; + for (const app of apps.filter((item) => item.enabled)) { + const result = await operate(app.app_id, () => removeFlatpakApp(app.app_id), false); + if (!result.success) break; + } + await reload(); + await pollRunning(); + }, [apps, busyAppId, operate, pollRunning, reload]); + const updateConfig = useCallback( + async (appId: string, config: LsfgConfig) => { + const result = await operate(appId, () => updateFlatpakConfig(appId, config), false); + if (result.success) { + setApps((current) => current.map((app) => ( + app.app_id === appId ? { ...app, config: result.config || config } : app + ))); + } + return result.success; + }, + [operate], + ); + const updateWorkarounds = useCallback( + async (appId: string, state: WorkaroundState) => { + const result = await operate(appId, () => setFlatpakWorkaroundState(appId, state), false); + if (result.success) { + setApps((current) => current.map((app) => ( + app.app_id === appId ? { ...app, workarounds: result.state || state } : app + ))); + } + return result.success; + }, + [operate], + ); + + const runningApp = useMemo(() => selectMostRecentRunningFlatpak(apps, runningApps), [apps, runningApps]); + + return { + apps, + runningApps, + runningApp, + loading, + busyAppId, + reload, + enableApp, + enableAll, + removeApp, + removeAll, + updateConfig, + updateWorkarounds, + }; +} diff --git a/src/hooks/useGameConfiguration.ts b/src/hooks/useGameConfiguration.ts index e120426..deb68ff 100644 --- a/src/hooks/useGameConfiguration.ts +++ b/src/hooks/useGameConfiguration.ts @@ -1,12 +1,13 @@ import { useCallback, useEffect, useMemo, useRef, useState } from "react"; import { useQuickAccessVisible } from "@decky/api"; import { Router } from "@decky/ui"; -import { ensureFlatpakSupport, getGameConfigs, getInstalledGames, getWorkaroundState, removeWorkaroundState, repairFlatpakSupport, resetGameConfig, resetAllGameConfigs, setWorkaroundState, updateGameConfig, type GameConfigEntry, type GlobalConfig, type InstalledGame, type WorkaroundState } from "../api/lsfgApi"; +import { getGameConfigs, getInstalledGames, getWorkaroundApps, getWorkaroundState, removeWorkaroundState, resetGameConfig, resetGameConfigs, setWorkaroundState, updateGameConfig, updateGlobalConfig as saveGlobalConfig, type GameConfigEntry, type GlobalConfig, type InstalledGame, type WorkaroundApp, type WorkaroundState } from "../api/lsfgApi"; import { ConfigurationData, getDefaults } from "../config/configSchema"; -import { cleanupLegacySteamLaunchOptions, getDefaultWrapperPath, hasWrapperLaunchIntegration, installWrapperIntegration, isLegacyWrapperToken, readSteamLaunchOptions, removeWrapperIntegration } from "../utils/steamLaunchOptions"; +import { getDefaultWrapperPath, installWrapperIntegration, removeWrapperIntegration } from "../utils/steamLaunchOptions"; +import { getTargetSource, mergeGameTargets, type GameTarget, type KnownGameSource } from "../utils/gameTargets"; import { showErrorToast } from "../utils/toastUtils"; -export interface GameTarget extends InstalledGame { configured: boolean; } +export type { GameSource, GameTarget, KnownGameSource } from "../utils/gameTargets"; async function getSteamShortcuts(): Promise<InstalledGame[]> { const apps = (globalThis as any).SteamClient?.Apps; @@ -23,7 +24,6 @@ async function getSteamShortcuts(): Promise<InstalledGame[]> { appid: String(appid >>> 0), name, nonSteam: true, - transport: { kind: "host" }, }]; }); } catch { @@ -40,18 +40,6 @@ function mergeInstalledGames(backendGames: InstalledGame[], shortcutGames: Insta return Array.from(games.values()); } -function selectShortcutExecutable( - target: GameTarget, - ...candidates: Array<string | null | undefined> -): string | undefined { - const absolute = candidates - .map((candidate) => candidate?.trim()) - .find((candidate) => candidate && candidate.startsWith("/")); - if (absolute) return absolute; - if (target.transport.kind === "flatpak") return "/usr/bin/flatpak"; - return candidates.map((candidate) => candidate?.trim()).find(Boolean); -} - const DEFAULT_WORKAROUND_STATE: WorkaroundState = { dxvkFrameRate: 0, disableGamescopeWsi: true, @@ -69,20 +57,29 @@ export function useGameConfiguration() { const [games, setGames] = useState<GameConfigEntry[]>([]); const [globalConfig, setGlobalConfig] = useState<GlobalConfig>({ dll: "", no_fp16: false }); const [installedGames, setInstalledGames] = useState<InstalledGame[]>([]); + const [workaroundApps, setWorkaroundApps] = useState<WorkaroundApp[]>([]); const [configsLoaded, setConfigsLoaded] = useState(false); const [selectedAppId, setSelectedAppId] = useState(""); const [runningGame, setRunningGame] = useState<GameTarget | null>(null); + const [bulkOperationBusy, setBulkOperationBusy] = useState(false); + const bulkOperationLock = useRef(false); const previousRunningAppId = useRef<string | null>(null); const previousQuickAccessVisible = useRef<boolean | null>(null); const quickAccessVisible = useQuickAccessVisible(); const load = useCallback(async () => { - const [result, installed, shortcuts] = await Promise.all([getGameConfigs(), getInstalledGames(), getSteamShortcuts()]); + const [result, installed, shortcuts, workaroundResult] = await Promise.all([ + getGameConfigs(), + getInstalledGames(), + getSteamShortcuts(), + getWorkaroundApps(), + ]); if (result.success) { setGlobalConfig(result.global_config || { dll: "", no_fp16: false }); setGames(result.games || []); } setInstalledGames(mergeInstalledGames(installed.success ? installed.games || [] : [], shortcuts)); + setWorkaroundApps(workaroundResult.success ? workaroundResult.apps || [] : []); setConfigsLoaded(true); }, []); @@ -92,6 +89,7 @@ export function useGameConfiguration() { previousQuickAccessVisible.current = quickAccessVisible; if (initialLoad || becameVisible) void load(); }, [load, quickAccessVisible]); + useEffect(() => { const poll = () => { if (!configsLoaded) return; @@ -101,16 +99,29 @@ export function useGameConfiguration() { const installed = installedGames.find((game) => game.appid === appid); const name = app.display_name || installed?.name; if (!name) return setRunningGame(null); - setRunningGame((current) => current?.appid === appid ? current : { - ...(installed || { appid, name, nonSteam: false, transport: { kind: "host" } }), + const source = getTargetSource(appid, installedGames, workaroundApps); + const next: GameTarget = { + ...(installed || { appid, name, nonSteam: source === "nonSteam" }), name, + nonSteam: source === "nonSteam", + source, configured: games.some((game) => game.appid === appid), - }); + }; + setRunningGame((current) => ( + current?.appid === next.appid + && current.name === next.name + && current.nonSteam === next.nonSteam + && current.source === next.source + && current.configured === next.configured + ? current + : next + )); }; poll(); const interval = window.setInterval(poll, 2000); return () => window.clearInterval(interval); - }, [configsLoaded, games, installedGames]); + }, [configsLoaded, games, installedGames, workaroundApps]); + useEffect(() => { const appid = runningGame?.appid || null; if (appid !== previousRunningAppId.current) { @@ -120,162 +131,89 @@ export function useGameConfiguration() { }, [runningGame?.appid]); const targets = useMemo<GameTarget[]>(() => { - const configured = installedGames.map((game) => ({ ...game, configured: games.some((item) => item.appid === game.appid) })); - for (const game of games) if (!configured.some((item) => item.appid === game.appid)) configured.push({ appid: game.appid, name: game.profile, nonSteam: false, transport: { kind: "host" }, configured: true }); - if (runningGame && !configured.some((game) => game.appid === runningGame.appid)) configured.unshift(runningGame); - return configured; - }, [games, installedGames, runningGame]); + return mergeGameTargets(games, installedGames, workaroundApps, runningGame); + }, [games, installedGames, runningGame, workaroundApps]); const template = useMemo(() => ({ ...getDefaults(), ...globalConfig }), [globalConfig]); const config = games.find((game) => game.appid === selectedAppId)?.config || template; + const runningConfig = runningGame + ? games.find((game) => game.appid === runningGame.appid)?.config || template + : template; - const ensureTargetFlatpakSupport = useCallback(async (target: GameTarget): Promise<boolean> => { - if (target.transport.kind !== "flatpak") return true; - const result = await ensureFlatpakSupport(target.transport.flatpakAppId); - if (!result.success || result.support_status !== "ready") { - showErrorToast( - "Flatpak support unavailable", - result.error || result.message || "The required Flatpak runtime extension is not ready", - ); + const ensureTargetWorkarounds = useCallback(async (target: GameTarget): Promise<boolean> => { + if (target.source === "unknown") { + showErrorToast("Could not initialize workarounds", "The target source is unknown; re-discover the game before enabling it"); return false; } - return true; - }, []); - - const ensureTargetWorkarounds = useCallback(async (target: GameTarget): Promise<boolean> => { if (!installedGames.some((game) => game.appid === target.appid)) return true; const appId = Number(target.appid); + let integration: Awaited<ReturnType<typeof installWrapperIntegration>> | null = null; + let newState = false; + let stateWriteAttempted = false; + let wrapperPath = getDefaultWrapperPath(); try { const existing = await getWorkaroundState(target.appid); if (!existing.success) throw new Error(existing.error || "Could not read workaround state"); - const current = await readSteamLaunchOptions(appId, target.nonSteam); - const wrapperPath = existing.wrapper_path || getDefaultWrapperPath(); - const oldState = existing.state; - const oldShortcutExe = existing.shortcut_exe || undefined; - const oldCommandTokenAdded = existing.command_token_added === true; - const oldTransport = existing.transport || target.transport; - const usesShortcutTarget = target.nonSteam && target.transport.kind === "flatpak"; - if (usesShortcutTarget && oldState && current.target === wrapperPath && !oldShortcutExe) { - throw new Error("Managed shortcut Target has no saved original executable"); - } - if (usesShortcutTarget && oldState && current.target !== wrapperPath && current.target !== oldShortcutExe) { - throw new Error("Shortcut Target changed externally; refusing to replace it"); - } - if (usesShortcutTarget && !oldState && current.target === wrapperPath) { - throw new Error("Shortcut Target is already the managed wrapper but its original Target is unknown"); - } - const state = oldState || { ...DEFAULT_WORKAROUND_STATE }; - const originalExecutable = usesShortcutTarget - ? selectShortcutExecutable( - target, - oldShortcutExe, - target.executable, - current.target, - ) - : undefined; - const initialIntegration = usesShortcutTarget - ? current.target === wrapperPath - : hasWrapperLaunchIntegration(current.options, wrapperPath); - const initialStateResult = await setWorkaroundState( + wrapperPath = existing.wrapper_path || getDefaultWrapperPath(); + const state = existing.state || { ...DEFAULT_WORKAROUND_STATE }; + const commandTokenAdded = existing.command_token_added === true; + newState = !existing.state; + integration = await installWrapperIntegration( + appId, + target.nonSteam, + wrapperPath, + commandTokenAdded, + ); + stateWriteAttempted = true; + const saved = await setWorkaroundState( target.appid, state, - originalExecutable || null, - oldCommandTokenAdded, - target.transport, + integration.commandTokenAdded, + target.nonSteam, ); - if (!initialStateResult.success) throw new Error(initialStateResult.error || "Could not create workaround state"); - - let integration: Awaited<ReturnType<typeof installWrapperIntegration>> | null = null; - try { - integration = await installWrapperIntegration( - appId, - target.nonSteam, - wrapperPath, - oldCommandTokenAdded, - target.transport.kind, - ); - const finalStateResult = await setWorkaroundState( - target.appid, - state, - usesShortcutTarget - ? (selectShortcutExecutable( - target, - integration.originalExecutable, - originalExecutable, - target.executable, - ) || null) - : null, - integration.commandTokenAdded, - target.transport, - ); - if (!finalStateResult.success) throw new Error(finalStateResult.error || "Could not finalize workaround state"); - return true; - } catch (error) { - let rollbackSucceeded = true; - if (!initialIntegration && integration) { - try { - await removeWrapperIntegration( - appId, - target.nonSteam, - wrapperPath, - usesShortcutTarget - ? (selectShortcutExecutable( - target, - integration?.originalExecutable, - originalExecutable, - target.executable, - ) || undefined) - : undefined, - integration?.commandTokenAdded ?? oldCommandTokenAdded, - target.transport.kind, - ); - } catch (rollbackError) { - showErrorToast("Workaround rollback failed", asError(rollbackError).message); - rollbackSucceeded = false; - } + if (!saved.success) throw new Error(saved.error || "Could not save workaround state"); + return true; + } catch (error) { + let rollbackSucceeded = true; + if (integration?.changed) { + try { + await removeWrapperIntegration( + appId, + target.nonSteam, + wrapperPath, + integration.commandTokenAdded, + ); + } catch (rollbackError) { + showErrorToast("Workaround rollback failed", asError(rollbackError).message); + rollbackSucceeded = false; } - if (rollbackSucceeded) { - const restored = oldState - ? await setWorkaroundState( - target.appid, - oldState, - oldShortcutExe || null, - oldCommandTokenAdded, - oldTransport, - ) - : await removeWorkaroundState(target.appid); - if (!restored.success) throw new Error(restored.error || "Could not roll back workaround state"); + } + if (rollbackSucceeded && newState && stateWriteAttempted) { + const restored = await removeWorkaroundState(target.appid); + if (!restored.success) { + showErrorToast("Workaround rollback failed", restored.error || "Could not roll back workaround state"); + rollbackSucceeded = false; } - throw error; } - } catch (error) { showErrorToast("Could not initialize workarounds", asError(error).message); return false; } }, [installedGames]); const removeTargetWorkarounds = useCallback(async (target: GameTarget): Promise<boolean> => { - if (!installedGames.some((game) => game.appid === target.appid)) return true; + const installed = installedGames.some((game) => game.appid === target.appid); + if (target.source === "unknown" && installed) return true; const appId = Number(target.appid); try { const existing = await getWorkaroundState(target.appid); if (!existing.success) throw new Error(existing.error || "Could not read workaround state"); const wrapperPath = existing.wrapper_path || getDefaultWrapperPath(); - const usesShortcutTarget = target.nonSteam && target.transport.kind === "flatpak"; - if (existing.state) { + if (installed) { await removeWrapperIntegration( appId, target.nonSteam, wrapperPath, - existing.shortcut_exe || undefined, existing.command_token_added === true, - target.transport.kind, ); - } else { - const current = await readSteamLaunchOptions(appId, target.nonSteam); - if (usesShortcutTarget && (current.target === wrapperPath || isLegacyWrapperToken(current.target))) { - throw new Error("Shortcut Target is a frame-generation wrapper but its original Target is unknown"); - } - await cleanupLegacySteamLaunchOptions(appId, target.nonSteam, wrapperPath); } const removed = await removeWorkaroundState(target.appid); if (!removed.success) throw new Error(removed.error || "Could not remove workaround state"); @@ -286,59 +224,113 @@ export function useGameConfiguration() { } }, [installedGames]); - const save = useCallback(async (next: ConfigurationData, cleanupLaunchOptions = false) => { - const selectedTarget = targets.find((target) => target.appid === selectedAppId); - if (!selectedTarget?.name) return; - // The profile owns its wrapper integration. Keep this check on every - // configuration save so an external edit is detected before the profile - // is changed; toggles update the sidecar only. - if (cleanupLaunchOptions && !(await ensureTargetWorkarounds(selectedTarget))) return; - const result = await updateGameConfig(selectedAppId, selectedTarget.name, next); + const acquireBulkOperation = useCallback(() => { + if (bulkOperationLock.current) return false; + bulkOperationLock.current = true; + setBulkOperationBusy(true); + return true; + }, []); + + const releaseBulkOperation = useCallback(() => { + bulkOperationLock.current = false; + setBulkOperationBusy(false); + }, []); + + const cleanupAllWorkarounds = useCallback(async (): Promise<boolean> => { + try { + const result = await getWorkaroundApps(); + if (!result.success) throw new Error(result.error || "Could not read workaround state"); + const cleaned = new Set<string>(); + const wrapperPath = result.wrapper_path || getDefaultWrapperPath(); + + for (const entry of result.apps || []) { + await removeWrapperIntegration( + Number(entry.appid), + entry.non_steam, + wrapperPath, + entry.command_token_added, + ); + const removed = await removeWorkaroundState(entry.appid); + if (!removed.success) throw new Error(removed.error || "Could not remove workaround state"); + cleaned.add(entry.appid); + } + + // Also clean configured targets whose sidecar entry was lost. This + // removes an old wrapper and only the plugin-managed launch pieces. + for (const target of targets.filter((item) => item.configured && installedGames.some((game) => game.appid === item.appid))) { + if (!cleaned.has(target.appid) && !(await removeTargetWorkarounds(target))) return false; + } + return true; + } catch (error) { + showErrorToast("Could not clean up game launch options", asError(error).message); + return false; + } + }, [installedGames, removeTargetWorkarounds, targets]); + + const saveFor = useCallback(async (appid: string, next: ConfigurationData, cleanupLaunchOptions = false) => { + const target = targets.find((item) => item.appid === appid); + if (!target?.name) return false; + if (cleanupLaunchOptions && !(await ensureTargetWorkarounds(target))) return false; + const result = await updateGameConfig(appid, target.name, next); if (result.success) await load(); - }, [ensureTargetWorkarounds, load, selectedAppId, targets]); + return result.success; + }, [ensureTargetWorkarounds, load, targets]); + + const save = useCallback( + async (next: ConfigurationData, cleanupLaunchOptions = false) => { + if (!selectedAppId) return false; + return saveFor(selectedAppId, next, cleanupLaunchOptions); + }, + [saveFor, selectedAppId], + ); + + const updateGlobal = useCallback(async (next: GlobalConfig): Promise<boolean> => { + const result = await saveGlobalConfig(next); + if (!result.success) return false; + setGlobalConfig(result.global_config || next); + return true; + }, []); const enable = useCallback(async (appid: string) => { const target = targets.find((item) => item.appid === appid); if (!target?.name) return false; - if (!(await ensureTargetFlatpakSupport(target))) return false; if (!(await ensureTargetWorkarounds(target))) return false; const result = await updateGameConfig(appid, target.name, template); if (result.success) await load(); else await removeTargetWorkarounds(target); return result.success; - }, [ensureTargetFlatpakSupport, ensureTargetWorkarounds, load, removeTargetWorkarounds, targets, template]); - const enableAll = useCallback(async (): Promise<void> => { - const available = targets.filter((target) => !target.configured && target.name); - if (available.length === 0) return; + }, [ensureTargetWorkarounds, load, removeTargetWorkarounds, targets, template]); - for (const target of available) { - if (!(await ensureTargetFlatpakSupport(target))) return; - if (!(await ensureTargetWorkarounds(target))) return; - const result = await updateGameConfig(target.appid, target.name, template); - if (!result.success) { - await removeTargetWorkarounds(target); - showErrorToast( - "Could not enable all games", - result.error || `Could not create a profile for ${target.name}`, - ); - return; + const enableAll = useCallback(async (source: KnownGameSource): Promise<void> => { + if (!acquireBulkOperation()) return; + try { + const available = targets.filter((target) => target.source === source && !target.configured && target.name); + if (available.length === 0) return; + for (const target of available) { + if (!(await ensureTargetWorkarounds(target))) { + await load(); + return; + } + const result = await updateGameConfig(target.appid, target.name, template); + if (!result.success) { + await removeTargetWorkarounds(target); + showErrorToast( + "Could not enable all games", + result.error || `Could not create a profile for ${target.name}`, + ); + await load(); + return; + } } + await load(); + } finally { + releaseBulkOperation(); } - await load(); - }, [ensureTargetFlatpakSupport, ensureTargetWorkarounds, load, removeTargetWorkarounds, targets, template]); + }, [acquireBulkOperation, ensureTargetWorkarounds, load, removeTargetWorkarounds, releaseBulkOperation, targets, template]); + const repair = useCallback(async (appid: string): Promise<boolean> => { const target = targets.find((item) => item.appid === appid); if (!target) return false; - if (target.transport.kind === "flatpak") { - const support = await repairFlatpakSupport(target.transport.flatpakAppId); - if (!support.success || support.support_status !== "ready") { - showErrorToast( - "Flatpak support unavailable", - support.error || support.message || "The required Flatpak runtime extension is not ready", - ); - return false; - } - } const success = await ensureTargetWorkarounds(target); if (success) await load(); return success; @@ -356,17 +348,31 @@ export function useGameConfiguration() { } } }, [load, removeTargetWorkarounds, selectedAppId, targets]); - const resetAll = useCallback(async () => { - for (const target of targets.filter((item) => item.configured)) { - if (!(await removeTargetWorkarounds(target))) return; - } - const result = await resetAllGameConfigs(); - if (result.success) { - setRunningGame((current) => current ? { ...current, configured: false } : current); + + const resetAll = useCallback(async (source: KnownGameSource) => { + if (!acquireBulkOperation()) return; + try { + const selectedTargets = targets.filter((item) => item.configured && item.source === source); + if (selectedTargets.length === 0) return; + for (const target of selectedTargets) { + if (!(await removeTargetWorkarounds(target))) { + await load(); + return; + } + } + const result = await resetGameConfigs(selectedTargets.map((target) => target.appid)); + if (!result.success) { + showErrorToast("Could not remove all profiles", result.error || "Could not remove the selected profiles"); + await load(); + return; + } + setRunningGame((current) => current?.source === source ? { ...current, configured: false } : current); setSelectedAppId(""); await load(); + } finally { + releaseBulkOperation(); } - }, [load, removeTargetWorkarounds, targets]); + }, [acquireBulkOperation, load, removeTargetWorkarounds, releaseBulkOperation, targets]); - return { config, games, targets, runningGame, selectedAppId, setSelectedAppId, save, enable, enableAll, repair, resetSelected, resetAll, reload: load }; + return { config, runningConfig, globalConfig, targets, runningGame, selectedAppId, setSelectedAppId, save, saveFor, updateGlobal, enable, enableAll, repair, resetSelected, resetAll, bulkOperationBusy, cleanupAllWorkarounds, reload: load }; } diff --git a/src/hooks/useLsfgHooks.ts b/src/hooks/useLsfgHooks.ts index 9beb749..0f51e90 100644 --- a/src/hooks/useLsfgHooks.ts +++ b/src/hooks/useLsfgHooks.ts @@ -13,7 +13,10 @@ import { showUninstallSuccessToast, } from "../utils/toastUtils"; -export function useInstallation(reloadConfig?: () => Promise<void>) { +export function useInstallation( + reloadConfig?: () => Promise<void>, + beforeUninstall?: () => Promise<boolean>, +) { const [isInstalled, setIsInstalled] = useState(false); const [installationStatus, setInstallationStatus] = useState(""); const [losslessScalingInstalled, setLosslessScalingInstalled] = useState(false); @@ -77,6 +80,10 @@ export function useInstallation(reloadConfig?: () => Promise<void>) { setIsUninstalling(true); setInstallationStatus("Uninstalling lsfg-vk..."); try { + if (beforeUninstall && !(await beforeUninstall())) { + setInstallationStatus("Uninstallation cancelled: could not clean up launch options"); + return; + } const result = await uninstallLsfgVk(); if (!result.success) { setInstallationStatus(`Uninstallation failed: ${result.error}`); diff --git a/src/hooks/usePerAppWorkarounds.ts b/src/hooks/usePerAppWorkarounds.ts index ebb12e2..ab33bb2 100644 --- a/src/hooks/usePerAppWorkarounds.ts +++ b/src/hooks/usePerAppWorkarounds.ts @@ -3,14 +3,12 @@ import { getWorkaroundState, removeWorkaroundState, setWorkaroundState, - type TargetTransport, type WorkaroundState, } from "../api/lsfgApi"; import { getDefaultWrapperPath, - hasWrapperLaunchIntegration, installWrapperIntegration, - isLegacyWrapperToken, + isWrapperIntegrationInstalled, readSteamLaunchOptions, removeWrapperIntegration, subscribeSteamLaunchOptions, @@ -45,8 +43,6 @@ export interface WorkaroundSnapshot { wrapperOwned: boolean; integrationInstalled: boolean; commandTokenAdded: boolean; - shortcutExe?: string | null; - transport: TargetTransport; } interface PerAppWorkarounds { @@ -61,115 +57,50 @@ function asError(error: unknown): Error { return error instanceof Error ? error : new Error(String(error)); } -function selectShortcutExecutable( - transport: TargetTransport, - ...candidates: Array<string | null | undefined> -): string | undefined { - const absolute = candidates - .map((candidate) => candidate?.trim()) - .find((candidate) => candidate && candidate.startsWith("/")); - if (absolute) return absolute; - if (transport.kind === "flatpak") return "/usr/bin/flatpak"; - return candidates.map((candidate) => candidate?.trim()).find(Boolean); -} - -function usesShortcutTarget(nonSteam: boolean, transport: TargetTransport): boolean { - return nonSteam && transport.kind === "flatpak"; -} - -function integrationIsInstalled( - steam: SteamLaunchOptionsSnapshot, - nonSteam: boolean, - transport: TargetTransport, - wrapperPath: string, -): boolean { - return usesShortcutTarget(nonSteam, transport) - ? steam.target === wrapperPath - : hasWrapperLaunchIntegration(steam.options, wrapperPath); -} - function makeSnapshot( steam: SteamLaunchOptionsSnapshot, result: Awaited<ReturnType<typeof getWorkaroundState>>, nonSteam: boolean, - transport: TargetTransport, ): WorkaroundSnapshot { if (!result.state) throw new Error("Workaround state is not initialized for this profile"); const wrapperPath = result.wrapper_path || getDefaultWrapperPath(); - const selectedTransport = result.transport || transport; - if (usesShortcutTarget(nonSteam, selectedTransport) && steam.target === wrapperPath && !result.shortcut_exe) { - throw new Error("Managed shortcut Target has no saved original executable"); - } return { steam, state: result.state, wrapperPath, wrapperOwned: result.wrapper_owned === true, - integrationInstalled: integrationIsInstalled(steam, nonSteam, selectedTransport, wrapperPath), + integrationInstalled: isWrapperIntegrationInstalled(steam, nonSteam, wrapperPath), commandTokenAdded: result.command_token_added === true, - shortcutExe: result.shortcut_exe, - transport: selectedTransport, }; } async function adoptWorkaroundState( appId: string, nonSteam: boolean, - transport: TargetTransport, - steam: SteamLaunchOptionsSnapshot, wrapperPath: string, ): Promise<WorkaroundSnapshot> { - const shortcutTarget = usesShortcutTarget(nonSteam, transport); - if (shortcutTarget && (!steam.target || steam.target === wrapperPath || isLegacyWrapperToken(steam.target))) { - throw new Error("Shortcut Target is a wrapper but its original Target is unknown"); - } - const originalExecutable = shortcutTarget - ? selectShortcutExecutable(transport, steam.target) - : null; - const initial = await setWorkaroundState( - appId, - DEFAULT_WORKAROUND_STATE, - originalExecutable, - false, - transport, - ); - if (!initial.success) throw new Error(initial.error || "Could not create workaround state"); let integration: Awaited<ReturnType<typeof installWrapperIntegration>> | null = null; try { - integration = await installWrapperIntegration( - Number(appId), - nonSteam, - wrapperPath, - false, - transport.kind, - ); + integration = await installWrapperIntegration(Number(appId), nonSteam, wrapperPath, false); const finalized = await setWorkaroundState( appId, DEFAULT_WORKAROUND_STATE, - shortcutTarget - ? (selectShortcutExecutable(transport, integration.originalExecutable, originalExecutable) || null) - : null, integration.commandTokenAdded, - transport, + nonSteam, ); if (!finalized.success) throw new Error(finalized.error || "Could not finalize workaround state"); - return makeSnapshot(integration.snapshot, finalized, nonSteam, transport); + return makeSnapshot(integration.snapshot, finalized, nonSteam); } catch (error) { let rollbackSucceeded = true; - if (integration) { + if (integration?.changed) { try { await removeWrapperIntegration( Number(appId), nonSteam, wrapperPath, - shortcutTarget - ? (selectShortcutExecutable(transport, integration?.originalExecutable, originalExecutable) || undefined) - : undefined, - integration?.commandTokenAdded ?? false, - transport.kind, + integration.commandTokenAdded, ); } catch { - // Leave the owned integration in place rather than guessing at cleanup. rollbackSucceeded = false; } } @@ -181,11 +112,7 @@ async function adoptWorkaroundState( } } -export function usePerAppWorkarounds( - appId: string, - nonSteam: boolean, - transport: TargetTransport = { kind: "host" }, -): PerAppWorkarounds { +export function usePerAppWorkarounds(appId: string, nonSteam: boolean): PerAppWorkarounds { const [status, setStatus] = useState<WorkaroundLoadStatus>("loading"); const [snapshot, setSnapshot] = useState<WorkaroundSnapshot | null>(null); const [error, setError] = useState<string | null>(null); @@ -202,13 +129,11 @@ export function usePerAppWorkarounds( return adoptWorkaroundState( appId, nonSteam, - transport, - steam, result.wrapper_path || getDefaultWrapperPath(), ); } - return makeSnapshot(steam, result, nonSteam, transport); - }, [appId, nonSteam, numericAppId, transport]); + return makeSnapshot(steam, result, nonSteam); + }, [appId, nonSteam, numericAppId]); const applySnapshot = useCallback((next: WorkaroundSnapshot) => { setSnapshot(next); @@ -243,7 +168,7 @@ export function usePerAppWorkarounds( setSnapshot((current) => current ? { ...current, steam, - integrationInstalled: integrationIsInstalled(steam, nonSteam, current.transport, current.wrapperPath), + integrationInstalled: isWrapperIntegrationInstalled(steam, nonSteam, current.wrapperPath), } : current); }, (subscriptionError) => { @@ -281,9 +206,8 @@ export function usePerAppWorkarounds( const result = await setWorkaroundState( appId, nextState, - current.shortcutExe ?? null, current.commandTokenAdded, - current.transport, + nonSteam, ); if (!result.success || !result.state) throw new Error(result.error || "Could not save workaround state"); applySnapshot({ @@ -291,9 +215,7 @@ export function usePerAppWorkarounds( state: result.state, wrapperPath: result.wrapper_path || current.wrapperPath, wrapperOwned: result.wrapper_owned === true, - shortcutExe: result.shortcut_exe, commandTokenAdded: result.command_token_added === true, - transport: result.transport || current.transport, }); return true; } catch (updateError) { diff --git a/src/styles.ts b/src/styles.ts index 1bc089b..58c6b01 100644 --- a/src/styles.ts +++ b/src/styles.ts @@ -10,6 +10,10 @@ export const tabStyles = ` padding-right: 8px !important; } + .lsfg-vk-tabs .lsfg-vk-tab-content { + padding-bottom: 96px; // workaround for in-game bottom bar padding behaving differently than in launcher, remove later? + } + .lsfg-vk-tabs [role="tablist"] { display: flex; flex-wrap: nowrap; @@ -31,4 +35,17 @@ export const tabStyles = ` display: block; margin: 0; } + + .lsfg-vk-tabs--content-focused [role="tablist"][aria-orientation="horizontal"], + .lsfg-vk-tabs--content-focused [role="tablist"][aria-orientation="horizontal"] > div, + .lsfg-vk-tabs--content-focused [role="tablist"][aria-orientation="horizontal"] > div > div, + .lsfg-vk-tabs--content-focused [role="tablist"][aria-orientation="horizontal"] [role="tab"] { + animation: none !important; + transition: none !important; + } + + .lsfg-vk-tabs--content-focused [role="tablist"][aria-orientation="horizontal"] > div > div { + scroll-behavior: auto !important; + scroll-snap-type: none !important; + } `; diff --git a/src/types.d.ts b/src/types.d.ts index e5db40d..4adad61 100644 --- a/src/types.d.ts +++ b/src/types.d.ts @@ -16,8 +16,6 @@ declare module "*.jpg" { interface SteamAppDetails { strLaunchOptions?: string; strShortcutLaunchOptions?: string; - strShortcutExe?: string; - strShortcutStartDir?: string; } interface SteamAppDetailsRegistration { @@ -31,7 +29,6 @@ interface SteamApps { ): SteamAppDetailsRegistration; SetAppLaunchOptions(appId: number, options: string): void | Promise<void>; SetShortcutLaunchOptions(appId: number, options: string): void | Promise<void>; - SetShortcutExe(appId: number, executable: string): void | Promise<void>; TerminateApp(appId: string, param1: boolean): void; GetAllShortcuts?(): Promise<unknown[]>; } diff --git a/src/utils/gameTargets.ts b/src/utils/gameTargets.ts new file mode 100644 index 0000000..8922e98 --- /dev/null +++ b/src/utils/gameTargets.ts @@ -0,0 +1,75 @@ +import type { GameConfigEntry, InstalledGame, WorkaroundApp } from "../api/lsfgApi"; + +export type GameSource = "steam" | "nonSteam" | "unknown"; +export type KnownGameSource = Exclude<GameSource, "unknown">; + +export interface GameTarget extends InstalledGame { + configured: boolean; + source: GameSource; +} + +export function sourceFromNonSteam(nonSteam: boolean): KnownGameSource { + return nonSteam ? "nonSteam" : "steam"; +} + +export function getTargetSource( + appid: string, + installedGames: InstalledGame[], + workaroundApps: WorkaroundApp[], +): GameSource { + const workaround = workaroundApps.find((item) => item.appid === appid); + if (workaround) return sourceFromNonSteam(workaround.non_steam); + + const installed = installedGames.find((game) => game.appid === appid); + return installed ? sourceFromNonSteam(installed.nonSteam) : "unknown"; +} + +export function mergeGameTargets( + configs: GameConfigEntry[], + installedGames: InstalledGame[], + workaroundApps: WorkaroundApp[], + runningGame: GameTarget | null = null, +): GameTarget[] { + const configuredIds = new Set(configs.map((game) => game.appid)); + const targets = installedGames.map((game) => { + const source = getTargetSource(game.appid, installedGames, workaroundApps); + return { + ...game, + nonSteam: source === "nonSteam", + source, + configured: configuredIds.has(game.appid), + }; + }); + + for (const game of configs) { + if (targets.some((target) => target.appid === game.appid)) continue; + const source = getTargetSource(game.appid, installedGames, workaroundApps); + targets.push({ + appid: game.appid, + name: game.profile || `App ${game.appid}`, + nonSteam: source === "nonSteam", + source, + configured: true, + }); + } + + if ( + runningGame + && !targets.some((target) => target.appid === runningGame.appid) + && (runningGame.configured || runningGame.source !== "unknown") + ) { + targets.unshift(runningGame); + } + + return targets; +} + +export function targetsForSource(targets: GameTarget[], source: KnownGameSource): GameTarget[] { + return targets.filter((target) => target.source === source || (target.source === "unknown" && target.configured)); +} + +export function sourceLabel(source: GameSource): string { + if (source === "nonSteam") return "Non-Steam"; + if (source === "steam") return "Steam"; + return "Unknown source"; +} diff --git a/src/utils/nowPlaying.ts b/src/utils/nowPlaying.ts new file mode 100644 index 0000000..a307f5c --- /dev/null +++ b/src/utils/nowPlaying.ts @@ -0,0 +1,86 @@ +import type { FlatpakApp, RunningFlatpakApp } from "../api/lsfgApi"; +import type { GameTarget } from "./gameTargets"; + +export type NowPlayingTarget = + | { + kind: "flatpak"; + app: FlatpakApp; + launcher: GameTarget | null; + } + | { + kind: "steam"; + game: GameTarget; + } + | { + kind: "nonSteam"; + game: GameTarget; + }; + +function numericValue(value: number | null | undefined): number { + return typeof value === "number" && Number.isFinite(value) ? value : -1; +} + +function numericPid(value: string | undefined): number { + return value && /^\d+$/.test(value) ? Number(value) : -1; +} + +function compareRunningProcesses(a: RunningFlatpakApp, b: RunningFlatpakApp): number { + if (a.active !== b.active) return a.active ? -1 : 1; + const startDifference = numericValue(b.start_time) - numericValue(a.start_time); + if (startDifference !== 0) return startDifference; + return numericPid(b.pid) - numericPid(a.pid); +} + +export function selectMostRecentRunningFlatpak( + apps: FlatpakApp[], + runningApps: RunningFlatpakApp[], +): FlatpakApp | null { + const newestProcessByApp = new Map<string, RunningFlatpakApp>(); + for (const running of runningApps) { + const current = newestProcessByApp.get(running.app_id); + if (!current || compareRunningProcesses(running, current) < 0) { + newestProcessByApp.set(running.app_id, running); + } + } + + const candidates = Array.from(newestProcessByApp.values()) + .map((running) => ({ + running, + app: apps.find((app) => app.app_id === running.app_id) || null, + })) + .filter((candidate): candidate is { running: RunningFlatpakApp; app: FlatpakApp } => candidate.app !== null); + const activeCandidates = candidates.filter(({ running }) => running.active); + const eligibleCandidates = activeCandidates.length > 0 + ? activeCandidates + : candidates.length === 1 + ? candidates + : []; + + eligibleCandidates.sort((a, b) => { + const processDifference = compareRunningProcesses(a.running, b.running); + if (processDifference !== 0) return processDifference; + return a.running.app_id.localeCompare(b.running.app_id); + }); + + return eligibleCandidates[0]?.app || null; +} + +export function resolveNowPlayingTarget( + runningGame: GameTarget | null, + runningFlatpak: FlatpakApp | null, +): NowPlayingTarget | null { + if (runningGame?.source === "steam") { + return runningGame.configured ? { kind: "steam", game: runningGame } : null; + } + if (runningFlatpak) { + return { + kind: "flatpak", + app: runningFlatpak, + launcher: runningGame?.source === "nonSteam" ? runningGame : null, + }; + } + if (runningGame?.source === "nonSteam" && runningGame.configured) { + return { kind: "nonSteam", game: runningGame }; + } + return null; +} diff --git a/src/utils/steamLaunchOptions.ts b/src/utils/steamLaunchOptions.ts index 65541d8..83c46f2 100644 --- a/src/utils/steamLaunchOptions.ts +++ b/src/utils/steamLaunchOptions.ts @@ -24,13 +24,12 @@ export interface SteamLaunchOptionsSnapshot { appId: number; nonSteam: boolean; options: string; - target: string; details: SteamAppDetails; } export interface WrapperIntegrationResult { snapshot: SteamLaunchOptionsSnapshot; - originalExecutable?: string; commandTokenAdded: boolean; + changed: boolean; } function asError(error: unknown): Error { @@ -58,7 +57,6 @@ function snapshot(appId: number, nonSteam: boolean, details: SteamAppDetails): S appId, nonSteam, options: nonSteam ? details.strShortcutLaunchOptions || "" : details.strLaunchOptions || "", - target: nonSteam ? details.strShortcutExe || "" : "", details, }; } @@ -155,7 +153,25 @@ function tokenize(options: string): LaunchToken[] { } const serialize = (tokens: readonly LaunchToken[]) => tokens.map(({ raw }) => raw).join(" "); -const commandIndex = (tokens: readonly LaunchToken[]) => tokens.findIndex((token) => token.raw.toLowerCase() === COMMAND_TOKEN); +function isCommandToken(token: LaunchToken): boolean { + return token.value.toLowerCase() === COMMAND_TOKEN; +} + +function isMalformedCommandToken(token: LaunchToken): boolean { + const value = token.value.toLowerCase(); + return value === "%command" || value === "command%"; +} + +function normalizeCommandTokens(tokens: LaunchToken[]): void { + for (const token of tokens) { + if (isCommandToken(token) || isMalformedCommandToken(token)) { + token.raw = COMMAND_TOKEN; + token.value = COMMAND_TOKEN; + } + } +} + +const commandIndex = (tokens: readonly LaunchToken[]) => tokens.findIndex(isCommandToken); const isAssignment = (token: LaunchToken) => /^[A-Za-z_][A-Za-z0-9_]*=/.test(token.value); const isLegacyToken = (value: string) => LEGACY_WRAPPER_TOKENS.has(value) || LEGACY_ABSOLUTE_WRAPPER.test(value); const isWrapperToken = (value: string, wrapperPath: string) => decodeToken(value) === wrapperPath || isLegacyWrapperToken(value); @@ -172,12 +188,12 @@ function removeMatchingWrappers(tokens: LaunchToken[], predicate: (value: string return true; } -export function installWrapperLaunchOption( +function installLaunchOption( options: string, wrapperPath = DEFAULT_WRAPPER_PATH, - allowCommandArgs = false, ) { const tokens = tokenize(options); + normalizeCommandTokens(tokens); removeMatchingWrappers(tokens, isLegacyToken); let command = commandIndex(tokens); if (command >= 0) { @@ -187,11 +203,15 @@ export function installWrapperLaunchOption( tokens.splice(command, 0, { raw: wrapperPath, value: wrapperPath }); return { options: serialize(tokens), commandTokenAdded: false }; } + + const existingWrapper = tokens.findIndex((token) => decodeToken(token.value) === wrapperPath); + if (existingWrapper >= 0) { + tokens.splice(existingWrapper + 1, 0, { raw: COMMAND_TOKEN, value: COMMAND_TOKEN }); + return { options: serialize(tokens), commandTokenAdded: true }; + } + let insertion = 0; while (insertion < tokens.length && isAssignment(tokens[insertion])) insertion++; - if (!allowCommandArgs && insertion < tokens.length && !tokens[insertion].value.startsWith("-")) { - throw new Error("Launch options do not contain %command%; refusing to guess a launcher command"); - } tokens.splice(insertion, 0, { raw: wrapperPath, value: wrapperPath }, { raw: COMMAND_TOKEN, value: COMMAND_TOKEN }, @@ -199,12 +219,17 @@ export function installWrapperLaunchOption( return { options: serialize(tokens), commandTokenAdded: true }; } +export function installWrapperLaunchOption(options: string, wrapperPath = DEFAULT_WRAPPER_PATH) { + return installLaunchOption(options, wrapperPath); +} + export function removeWrapperLaunchOption( options: string, wrapperPath = DEFAULT_WRAPPER_PATH, commandTokenAdded = false, ): string { const tokens = tokenize(options); + normalizeCommandTokens(tokens); if (removeMatchingWrappers(tokens, (value) => isWrapperToken(value, wrapperPath)) && commandTokenAdded) { const command = commandIndex(tokens); if (command >= 0) tokens.splice(command, 1); @@ -249,6 +274,14 @@ export function hasWrapperLaunchIntegration(options: string, wrapperPath = DEFAU return command > 0 && tokens[command - 1].value === wrapperPath; } +export function isWrapperIntegrationInstalled( + steam: SteamLaunchOptionsSnapshot, + _nonSteam: boolean, + wrapperPath = DEFAULT_WRAPPER_PATH, +): boolean { + return hasWrapperLaunchIntegration(steam.options, wrapperPath); +} + const queues = new Map<string, Promise<unknown>>(); function queued<T>(appId: number, nonSteam: boolean, operation: () => Promise<T>): Promise<T> { const key = `${nonSteam ? "shortcut" : "app"}:${appId}`; @@ -286,18 +319,16 @@ async function writeVerified( previous: string, next: string, write: (value: string) => Promise<void>, - read: (value: SteamLaunchOptionsSnapshot) => string, message: string, ): Promise<SteamLaunchOptionsSnapshot> { - const normalized = read === readOptions ? normalizeLaunchOptions : (value: string) => value; try { await write(next); - return await waitFor(appId, nonSteam, (value) => normalized(read(value)) === normalized(next), message); + return await waitFor(appId, nonSteam, (value) => normalizeLaunchOptions(value.options) === normalizeLaunchOptions(next), message); } catch (error) { const failure = asError(error); try { await write(previous); - await waitFor(appId, nonSteam, (value) => normalized(read(value)) === normalized(previous), `Steam did not restore the previous ${read === readOptions ? "launch options" : "shortcut Target"}`); + await waitFor(appId, nonSteam, (value) => normalizeLaunchOptions(value.options) === normalizeLaunchOptions(previous), "Steam did not restore the previous launch options"); } catch (rollback) { throw new Error(`${failure.message}; rollback also failed: ${asError(rollback).message}`); } @@ -305,19 +336,11 @@ async function writeVerified( } } -const readOptions = (value: SteamLaunchOptionsSnapshot) => value.options; -const readTarget = (value: SteamLaunchOptionsSnapshot) => value.target; - function writeOptions(appId: number, nonSteam: boolean, value: string): Promise<void> { const setter = nonSteam ? apps()?.SetShortcutLaunchOptions : apps()?.SetAppLaunchOptions; if (!setter) return Promise.reject(new Error(`Steam ${nonSteam ? "shortcut " : ""}launch options API is unavailable`)); return Promise.resolve(setter.call(apps(), appId, value)); } -function writeTarget(appId: number, value: string): Promise<void> { - const setter = apps()?.SetShortcutExe; - if (!setter) return Promise.reject(new Error("Steam shortcut Target API is unavailable")); - return Promise.resolve(setter.call(apps(), appId, value)); -} export function updateSteamLaunchOptions( appId: number, @@ -329,7 +352,7 @@ export function updateSteamLaunchOptions( const next = transform(current.options); return next === current.options ? current : writeVerified( appId, nonSteam, current.options, next, - (value) => writeOptions(appId, nonSteam, value), readOptions, + (value) => writeOptions(appId, nonSteam, value), "Steam did not accept the launch options", ); }); @@ -340,43 +363,23 @@ export function installWrapperIntegration( nonSteam: boolean, wrapperPath: string, commandTokenAdded = false, - transport: "host" | "flatpak" = "host", ): Promise<WrapperIntegrationResult> { return queued(appId, nonSteam, async () => { - let current = await readSteamLaunchOptions(appId, nonSteam); - if (nonSteam && transport === "flatpak") { - if (!current.target) throw new Error("Steam shortcut Target is empty; refusing to replace it"); - if (current.target !== wrapperPath && isWrapperToken(current.target, wrapperPath)) { - throw new Error("The shortcut Target points to a legacy frame-generation wrapper; restore it first"); - } - const cleaned = cleanupPluginLaunchOptions(current.options, wrapperPath); - if (cleaned !== current.options) { - current = await writeVerified( - appId, true, current.options, cleaned, - (value) => writeOptions(appId, true, value), readOptions, - "Steam did not accept shortcut launch options", - ); - } - if (current.target === wrapperPath) return { snapshot: current, commandTokenAdded: false }; - const originalExecutable = current.target; - const value = await writeVerified( - appId, true, originalExecutable, wrapperPath, - (target) => writeTarget(appId, target), readTarget, - "Steam did not accept the shortcut Target", - ); - return { snapshot: value, originalExecutable, commandTokenAdded: false }; - } - + const current = await readSteamLaunchOptions(appId, nonSteam); const cleaned = cleanupPluginAssignments(cleanupLegacyLaunchOptions(current.options)); const alreadyInstalled = hasWrapperLaunchIntegration(current.options, wrapperPath); - const rewrite = installWrapperLaunchOption(cleaned, wrapperPath, nonSteam); - if (rewrite.options === current.options) return { snapshot: current, commandTokenAdded }; + const rewrite = installLaunchOption(cleaned, wrapperPath); + if (rewrite.options === current.options) return { snapshot: current, commandTokenAdded, changed: false }; const value = await writeVerified( appId, nonSteam, current.options, rewrite.options, - (options) => writeOptions(appId, nonSteam, options), readOptions, + (options) => writeOptions(appId, nonSteam, options), "Steam did not accept the launch options", ); - return { snapshot: value, commandTokenAdded: alreadyInstalled ? commandTokenAdded : rewrite.commandTokenAdded }; + return { + snapshot: value, + commandTokenAdded: alreadyInstalled ? commandTokenAdded : commandTokenAdded || rewrite.commandTokenAdded, + changed: true, + }; }); } @@ -384,38 +387,14 @@ export function removeWrapperIntegration( appId: number, nonSteam: boolean, wrapperPath: string, - originalExecutable?: string, commandTokenAdded = false, - transport: "host" | "flatpak" = "host", ): Promise<SteamLaunchOptionsSnapshot> { return queued(appId, nonSteam, async () => { - let current = await readSteamLaunchOptions(appId, nonSteam); - if (nonSteam && transport === "flatpak") { - if (!originalExecutable || isWrapperToken(originalExecutable, wrapperPath)) { - throw new Error("Original shortcut Target is unavailable; refusing to overwrite the current Target"); - } - if (current.target !== wrapperPath && current.target !== originalExecutable) { - throw new Error("Shortcut Target changed externally; refusing to restore it"); - } - const cleaned = cleanupPluginLaunchOptions(current.options, wrapperPath); - if (cleaned !== current.options) { - current = await writeVerified( - appId, true, current.options, cleaned, - (value) => writeOptions(appId, true, value), readOptions, - "Steam did not clean shortcut launch options", - ); - } - if (current.target === originalExecutable) return current; - return writeVerified( - appId, true, wrapperPath, originalExecutable, - (target) => writeTarget(appId, target), readTarget, - "Steam did not restore the shortcut Target", - ); - } + const current = await readSteamLaunchOptions(appId, nonSteam); const next = cleanupPluginAssignments(removeWrapperLaunchOption(current.options, wrapperPath, commandTokenAdded)); return next === current.options ? current : writeVerified( appId, nonSteam, current.options, next, - (options) => writeOptions(appId, nonSteam, options), readOptions, + (options) => writeOptions(appId, nonSteam, options), "Steam did not clean the launch options", ); }); |
