diff options
Diffstat (limited to 'src/hooks/useGameConfiguration.ts')
| -rw-r--r-- | src/hooks/useGameConfiguration.ts | 245 |
1 files changed, 224 insertions, 21 deletions
diff --git a/src/hooks/useGameConfiguration.ts b/src/hooks/useGameConfiguration.ts index 46607cb..c70d589 100644 --- a/src/hooks/useGameConfiguration.ts +++ b/src/hooks/useGameConfiguration.ts @@ -1,9 +1,9 @@ import { useCallback, useEffect, useMemo, useRef, useState } from "react"; import { useQuickAccessVisible } from "@decky/api"; import { Router } from "@decky/ui"; -import { getGameConfigs, getInstalledGames, updateGameConfig, resetGameConfig, resetAllGameConfigs, type GameConfigEntry, type GlobalConfig, type InstalledGame } from "../api/lsfgApi"; +import { ensureFlatpakSupport, getGameConfigs, getInstalledGames, getWorkaroundState, removeWorkaroundState, repairFlatpakSupport, resetGameConfig, resetAllGameConfigs, setWorkaroundState, updateGameConfig, type GameConfigEntry, type GlobalConfig, type InstalledGame, type WorkaroundState } from "../api/lsfgApi"; import { ConfigurationData, getDefaults } from "../config/configSchema"; -import { cleanupSteamLaunchOptions } from "../utils/steamLaunchOptions"; +import { cleanupLegacySteamLaunchOptions, getDefaultWrapperPath, hasWrapperLaunchIntegration, installWrapperIntegration, isLegacyWrapperToken, readSteamLaunchOptions, removeWrapperIntegration } from "../utils/steamLaunchOptions"; import { showErrorToast } from "../utils/toastUtils"; export interface GameTarget extends InstalledGame { configured: boolean; } @@ -19,7 +19,12 @@ async function getSteamShortcuts(): Promise<InstalledGame[]> { const appid = Number(shortcut?.appid); const name = shortcut?.data?.strAppName; if (!Number.isInteger(appid) || appid === 0 || typeof name !== "string" || !name) return []; - return [{ appid: String(appid >>> 0), name, nonSteam: true }]; + return [{ + appid: String(appid >>> 0), + name, + nonSteam: true, + transport: { kind: "host" }, + }]; }); } catch { return []; @@ -28,10 +33,43 @@ async function getSteamShortcuts(): Promise<InstalledGame[]> { function mergeInstalledGames(backendGames: InstalledGame[], shortcutGames: InstalledGame[]) { const games = new Map(backendGames.map((game) => [game.appid, game])); - for (const game of shortcutGames) games.set(game.appid, game); + for (const game of shortcutGames) { + const existing = games.get(game.appid); + games.set(game.appid, existing ? { ...existing, name: game.name, nonSteam: true } : game); + } return Array.from(games.values()); } +function selectShortcutExecutable( + target: GameTarget, + ...candidates: Array<string | null | undefined> +): string | undefined { + const absolute = candidates + .map((candidate) => candidate?.trim()) + .find((candidate) => candidate && candidate.startsWith("/")); + if (absolute) return absolute; + + // Steam's app-details API can report a Flatpak Target as just "flatpak" + // even when the shortcut's canonical VDF executable is /usr/bin/flatpak. + // Keep the stored original executable absolute so SetShortcutExe and the + // generated dispatcher agree on the same direct transport. + if (target.transport.kind === "flatpak") return "/usr/bin/flatpak"; + return candidates.map((candidate) => candidate?.trim()).find(Boolean); +} + +const DEFAULT_WORKAROUND_STATE: WorkaroundState = { + dxvkFrameRate: 0, + disableGamescopeWsi: true, + disableHdr: true, + disableSteamdeckMode: false, + disableVkbasalt: false, + enableZink: false, +}; + +function asError(error: unknown): Error { + return error instanceof Error ? error : new Error(String(error)); +} + export function useGameConfiguration() { const [games, setGames] = useState<GameConfigEntry[]>([]); const [globalConfig, setGlobalConfig] = useState<GlobalConfig>({ dll: "", no_fp16: false }); @@ -69,7 +107,7 @@ export function useGameConfiguration() { const name = app.display_name || installed?.name; if (!name) return setRunningGame(null); setRunningGame((current) => current?.appid === appid ? current : { - ...(installed || { appid, name, nonSteam: false }), + ...(installed || { appid, name, nonSteam: false, transport: { kind: "host" } }), name, configured: games.some((game) => game.appid === appid), }); @@ -88,20 +126,157 @@ export function useGameConfiguration() { const targets = useMemo<GameTarget[]>(() => { const configured = installedGames.map((game) => ({ ...game, configured: games.some((item) => item.appid === game.appid) })); - for (const game of games) if (!configured.some((item) => item.appid === game.appid)) configured.push({ appid: game.appid, name: game.profile, nonSteam: false, configured: true }); + for (const game of games) if (!configured.some((item) => item.appid === game.appid)) configured.push({ appid: game.appid, name: game.profile, nonSteam: false, transport: { kind: "host" }, configured: true }); if (runningGame && !configured.some((game) => game.appid === runningGame.appid)) configured.unshift(runningGame); return configured; }, [games, installedGames, runningGame]); const template = useMemo(() => ({ ...getDefaults(), ...globalConfig }), [globalConfig]); const config = games.find((game) => game.appid === selectedAppId)?.config || template; - const cleanupTargetLaunchOptions = useCallback(async (target: GameTarget): Promise<boolean> => { + const ensureTargetFlatpakSupport = useCallback(async (target: GameTarget): Promise<boolean> => { + if (target.transport.kind !== "flatpak") return true; + const result = await ensureFlatpakSupport(target.transport.flatpakAppId); + if (!result.success || result.support_status !== "ready") { + showErrorToast( + "Flatpak support unavailable", + result.error || result.message || "The required Flatpak runtime extension is not ready", + ); + return false; + } + return true; + }, []); + + const ensureTargetWorkarounds = useCallback(async (target: GameTarget): Promise<boolean> => { if (!installedGames.some((game) => game.appid === target.appid)) return true; + const appId = Number(target.appid); try { - await cleanupSteamLaunchOptions(Number(target.appid), target.nonSteam); + const existing = await getWorkaroundState(target.appid); + if (!existing.success) throw new Error(existing.error || "Could not read workaround state"); + const current = await readSteamLaunchOptions(appId, target.nonSteam); + const wrapperPath = existing.wrapper_path || getDefaultWrapperPath(); + const oldState = existing.state; + const oldShortcutExe = existing.shortcut_exe || undefined; + const oldCommandTokenAdded = existing.command_token_added === true; + const oldTransport = existing.transport || target.transport; + if (target.nonSteam && oldState && current.target === wrapperPath && !oldShortcutExe) { + throw new Error("Managed shortcut Target has no saved original executable"); + } + if (target.nonSteam && oldState && current.target !== wrapperPath && current.target !== oldShortcutExe) { + throw new Error("Shortcut Target changed externally; refusing to replace it"); + } + if (target.nonSteam && !oldState && current.target === wrapperPath) { + throw new Error("Shortcut Target is already the managed wrapper but its original Target is unknown"); + } + const state = oldState || { ...DEFAULT_WORKAROUND_STATE }; + const originalExecutable = target.nonSteam + ? selectShortcutExecutable( + target, + oldShortcutExe, + target.transport.kind === "flatpak" ? target.executable : undefined, + current.target, + ) + : undefined; + const initialIntegration = target.nonSteam + ? current.target === wrapperPath + : hasWrapperLaunchIntegration(current.options, wrapperPath); + const initialStateResult = await setWorkaroundState( + target.appid, + state, + originalExecutable || null, + oldCommandTokenAdded, + target.transport, + ); + if (!initialStateResult.success) throw new Error(initialStateResult.error || "Could not create workaround state"); + + let integration: Awaited<ReturnType<typeof installWrapperIntegration>> | null = null; + try { + integration = await installWrapperIntegration(appId, target.nonSteam, wrapperPath, oldCommandTokenAdded); + const finalStateResult = await setWorkaroundState( + target.appid, + state, + target.nonSteam + ? (selectShortcutExecutable( + target, + integration.originalExecutable, + originalExecutable, + target.transport.kind === "flatpak" ? target.executable : undefined, + ) || null) + : null, + integration.commandTokenAdded, + target.transport, + ); + if (!finalStateResult.success) throw new Error(finalStateResult.error || "Could not finalize workaround state"); + return true; + } catch (error) { + let rollbackSucceeded = true; + if (!initialIntegration && integration) { + try { + await removeWrapperIntegration( + appId, + target.nonSteam, + wrapperPath, + target.nonSteam + ? (selectShortcutExecutable( + target, + integration?.originalExecutable, + originalExecutable, + target.transport.kind === "flatpak" ? target.executable : undefined, + ) || undefined) + : undefined, + integration?.commandTokenAdded ?? oldCommandTokenAdded, + ); + } catch (rollbackError) { + showErrorToast("Workaround rollback failed", asError(rollbackError).message); + rollbackSucceeded = false; + } + } + if (rollbackSucceeded) { + const restored = oldState + ? await setWorkaroundState( + target.appid, + oldState, + oldShortcutExe || null, + oldCommandTokenAdded, + oldTransport, + ) + : await removeWorkaroundState(target.appid); + if (!restored.success) throw new Error(restored.error || "Could not roll back workaround state"); + } + throw error; + } + } catch (error) { + showErrorToast("Could not initialize workarounds", asError(error).message); + return false; + } + }, [installedGames]); + + const removeTargetWorkarounds = useCallback(async (target: GameTarget): Promise<boolean> => { + if (!installedGames.some((game) => game.appid === target.appid)) return true; + const appId = Number(target.appid); + try { + const existing = await getWorkaroundState(target.appid); + if (!existing.success) throw new Error(existing.error || "Could not read workaround state"); + const wrapperPath = existing.wrapper_path || getDefaultWrapperPath(); + if (existing.state) { + await removeWrapperIntegration( + appId, + target.nonSteam, + wrapperPath, + existing.shortcut_exe || undefined, + existing.command_token_added === true, + ); + } else { + const current = await readSteamLaunchOptions(appId, target.nonSteam); + if (target.nonSteam && (current.target === wrapperPath || isLegacyWrapperToken(current.target))) { + throw new Error("Shortcut Target is a frame-generation wrapper but its original Target is unknown"); + } + await cleanupLegacySteamLaunchOptions(appId, target.nonSteam, wrapperPath); + } + const removed = await removeWorkaroundState(target.appid); + if (!removed.success) throw new Error(removed.error || "Could not remove workaround state"); return true; } catch (error) { - showErrorToast("Could not update Steam launch options", error instanceof Error ? error.message : String(error)); + showErrorToast("Could not clean up game workarounds", asError(error).message); return false; } }, [installedGames]); @@ -109,37 +284,65 @@ export function useGameConfiguration() { const save = useCallback(async (next: ConfigurationData, cleanupLaunchOptions = false) => { const selectedTarget = targets.find((target) => target.appid === selectedAppId); if (!selectedTarget?.name) return; - if (cleanupLaunchOptions && !(await cleanupTargetLaunchOptions(selectedTarget))) return; + // The profile owns its wrapper integration. Keep this check on every + // configuration save so an external edit is detected before the profile + // is changed; toggles update the sidecar only. + if (cleanupLaunchOptions && !(await ensureTargetWorkarounds(selectedTarget))) return; const result = await updateGameConfig(selectedAppId, selectedTarget.name, next); if (result.success) await load(); - }, [cleanupTargetLaunchOptions, load, selectedAppId, targets]); + }, [ensureTargetWorkarounds, load, selectedAppId, targets]); const enable = useCallback(async (appid: string) => { const target = targets.find((item) => item.appid === appid); if (!target?.name) return false; - if (!(await cleanupTargetLaunchOptions(target))) return false; + if (!(await ensureTargetFlatpakSupport(target))) return false; + if (!(await ensureTargetWorkarounds(target))) return false; const result = await updateGameConfig(appid, target.name, template); if (result.success) await load(); + else await removeTargetWorkarounds(target); return result.success; - }, [cleanupTargetLaunchOptions, load, targets, template]); + }, [ensureTargetFlatpakSupport, ensureTargetWorkarounds, load, removeTargetWorkarounds, targets, template]); const enableAll = useCallback(async (): Promise<void> => { const available = targets.filter((target) => !target.configured && target.name); if (available.length === 0) return; + for (const target of available) { - if (!(await cleanupTargetLaunchOptions(target))) return; + if (!(await ensureTargetFlatpakSupport(target))) return; + if (!(await ensureTargetWorkarounds(target))) return; const result = await updateGameConfig(target.appid, target.name, template); if (!result.success) { - showErrorToast("Could not enable all games", result.error || "A game profile could not be created"); + await removeTargetWorkarounds(target); + showErrorToast( + "Could not enable all games", + result.error || `Could not create a profile for ${target.name}`, + ); return; } } await load(); - }, [cleanupTargetLaunchOptions, load, targets, template]); + }, [ensureTargetFlatpakSupport, ensureTargetWorkarounds, load, removeTargetWorkarounds, targets, template]); + const repair = useCallback(async (appid: string): Promise<boolean> => { + const target = targets.find((item) => item.appid === appid); + if (!target) return false; + if (target.transport.kind === "flatpak") { + const support = await repairFlatpakSupport(target.transport.flatpakAppId); + if (!support.success || support.support_status !== "ready") { + showErrorToast( + "Flatpak support unavailable", + support.error || support.message || "The required Flatpak runtime extension is not ready", + ); + return false; + } + } + const success = await ensureTargetWorkarounds(target); + if (success) await load(); + return success; + }, [ensureTargetWorkarounds, load, targets]); const resetSelected = useCallback(async () => { if (selectedAppId) { const selectedTarget = targets.find((target) => target.appid === selectedAppId); - if (selectedTarget && !(await cleanupTargetLaunchOptions(selectedTarget))) return; + if (selectedTarget && !(await removeTargetWorkarounds(selectedTarget))) return; const result = await resetGameConfig(selectedAppId); if (result.success) { setRunningGame((current) => current?.appid === selectedAppId ? { ...current, configured: false } : current); @@ -147,10 +350,10 @@ export function useGameConfiguration() { await load(); } } - }, [cleanupTargetLaunchOptions, load, selectedAppId, targets]); + }, [load, removeTargetWorkarounds, selectedAppId, targets]); const resetAll = useCallback(async () => { for (const target of targets.filter((item) => item.configured)) { - if (!(await cleanupTargetLaunchOptions(target))) return; + if (!(await removeTargetWorkarounds(target))) return; } const result = await resetAllGameConfigs(); if (result.success) { @@ -158,7 +361,7 @@ export function useGameConfiguration() { setSelectedAppId(""); await load(); } - }, [cleanupTargetLaunchOptions, load, targets]); + }, [load, removeTargetWorkarounds, targets]); - return { config, games, targets, runningGame, selectedAppId, setSelectedAppId, save, enable, enableAll, resetSelected, resetAll, reload: load }; + return { config, games, targets, runningGame, selectedAppId, setSelectedAppId, save, enable, enableAll, repair, resetSelected, resetAll, reload: load }; } |
