summaryrefslogtreecommitdiff
path: root/src/components
diff options
context:
space:
mode:
Diffstat (limited to 'src/components')
-rw-r--r--src/components/CollapsibleItemGroup.tsx103
-rw-r--r--src/components/ConfigFileTab.tsx121
-rw-r--r--src/components/ConfigurationSection.tsx5
-rw-r--r--src/components/ConfigurationTab.tsx136
-rw-r--r--src/components/Content.tsx220
-rw-r--r--src/components/FlatpakNowPlayingTab.tsx38
-rw-r--r--src/components/FlatpakTab.tsx247
-rw-r--r--src/components/FlatpakWorkaroundsSection.tsx144
-rw-r--r--src/components/FpsMultiplierControl.tsx81
-rw-r--r--src/components/GameConfigurationControls.tsx3
-rw-r--r--src/components/GameConfigurationSelector.tsx155
-rw-r--r--src/components/NowPlayingSummary.tsx16
-rw-r--r--src/components/NowPlayingTab.tsx51
-rw-r--r--src/components/SettingsTab.tsx100
-rw-r--r--src/components/SetupTab.tsx68
-rw-r--r--src/components/WorkaroundsSection.tsx10
-rw-r--r--src/components/index.ts2
17 files changed, 1079 insertions, 421 deletions
diff --git a/src/components/CollapsibleItemGroup.tsx b/src/components/CollapsibleItemGroup.tsx
new file mode 100644
index 0000000..a4e4092
--- /dev/null
+++ b/src/components/CollapsibleItemGroup.tsx
@@ -0,0 +1,103 @@
+import { ButtonItem, Field, PanelSectionRow } from "@decky/ui";
+import { useEffect, useState, type RefObject } from "react";
+import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri";
+
+export interface CollapsibleItem {
+ id: string;
+ label: string;
+ description: string;
+ disabled?: boolean;
+}
+
+export const collapsibleItemGroupStyles = `
+ .LSFG_GameGroupCollapseButton_Container {
+ margin-top: -2px;
+ margin-bottom: 4px;
+ }
+
+ .LSFG_GameGroupCollapseButton_Container > div > div > div > button,
+ .LSFG_GameGroupCollapseButton_Container > div > div > div > div > button {
+ height: 24px !important;
+ min-height: 24px !important;
+ padding: 0 !important;
+ display: flex !important;
+ align-items: center !important;
+ justify-content: center !important;
+ }
+
+ .LSFG_GameGroupCollapseButton_Container svg {
+ display: block;
+ margin: 0;
+ }
+`;
+
+export function usePersistentCollapsed(key: string) {
+ const [collapsed, setCollapsed] = useState(() => {
+ try {
+ return localStorage.getItem(key) !== "false";
+ } catch {
+ return true;
+ }
+ });
+
+ useEffect(() => {
+ try {
+ localStorage.setItem(key, String(collapsed));
+ } catch {}
+ }, [collapsed, key]);
+
+ return [collapsed, () => setCollapsed((value) => !value)] as const;
+}
+
+interface Props {
+ title: string;
+ items: CollapsibleItem[];
+ collapsed: boolean;
+ onToggle: () => void;
+ onSelect: (id: string) => void;
+ toggleRef?: RefObject<HTMLDivElement>;
+}
+
+export function CollapsibleItemGroup({
+ title,
+ items,
+ collapsed,
+ onToggle,
+ onSelect,
+ toggleRef,
+}: Props) {
+ if (items.length === 0) return null;
+
+ return (
+ <>
+ <PanelSectionRow>
+ <Field label={`${title} (${items.length})`} bottomSeparator="none" />
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <div
+ ref={toggleRef}
+ className="LSFG_GameGroupCollapseButton_Container"
+ >
+ <ButtonItem
+ layout="below"
+ bottomSeparator={collapsed ? "standard" : "none"}
+ onClick={onToggle}
+ >
+ {collapsed ? <RiArrowDownSFill /> : <RiArrowUpSFill />}
+ </ButtonItem>
+ </div>
+ </PanelSectionRow>
+ {!collapsed && items.map((item) => (
+ <PanelSectionRow key={item.id}>
+ <Field
+ label={item.label}
+ description={item.description}
+ disabled={item.disabled}
+ onActivate={item.disabled ? undefined : () => onSelect(item.id)}
+ highlightOnFocus
+ />
+ </PanelSectionRow>
+ ))}
+ </>
+ );
+}
diff --git a/src/components/ConfigFileTab.tsx b/src/components/ConfigFileTab.tsx
index e3cc09d..fd6d716 100644
--- a/src/components/ConfigFileTab.tsx
+++ b/src/components/ConfigFileTab.tsx
@@ -1,20 +1,86 @@
+import { ButtonItem, Field, PanelSection, PanelSectionRow, Spinner } from "@decky/ui";
import { useEffect, useState } from "react";
-import { Field, PanelSection, PanelSectionRow, Spinner } from "@decky/ui";
-import { getConfigFileContent, FileContentResult } from "../api/lsfgApi";
+import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri";
+import { getDebugFileContents, type DebugFileContent, type DebugFileContentsResult } from "../api/lsfgApi";
import t from "../i18n/i18n";
+function usePersistentCollapsed(key: string) {
+ const [collapsed, setCollapsed] = useState(() => {
+ try {
+ return localStorage.getItem(key) !== "false";
+ } catch {
+ return true;
+ }
+ });
+
+ useEffect(() => {
+ try {
+ localStorage.setItem(key, String(collapsed));
+ } catch {
+ // Persisting the view preference is optional.
+ }
+ }, [collapsed, key]);
+
+ return [collapsed, () => setCollapsed((value) => !value)] as const;
+}
+
+function DebugFileSection({ file }: { file: DebugFileContent }) {
+ const [collapsed, toggleCollapsed] = usePersistentCollapsed(`lsfg-debug-file-${file.id}-collapsed-v1`);
+ const status = file.exists ? "Present" : "Not present";
+
+ return (
+ <>
+ <PanelSectionRow>
+ <Field
+ label={file.label}
+ description={`${file.path} · ${status}`}
+ bottomSeparator="none"
+ />
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <div
+ className="LSFG_DebugFileCollapseButton_Container"
+ style={{ marginTop: "-2px", marginBottom: "4px" }}
+ >
+ <ButtonItem
+ layout="below"
+ bottomSeparator={collapsed ? "standard" : "none"}
+ onClick={toggleCollapsed}
+ >
+ {collapsed ? <RiArrowDownSFill /> : <RiArrowUpSFill />}
+ </ButtonItem>
+ </div>
+ </PanelSectionRow>
+ {!collapsed && (
+ <PanelSectionRow>
+ {file.exists && file.content !== null && file.content !== undefined ? (
+ <pre style={{ whiteSpace: "pre-wrap", overflowWrap: "anywhere" }}>
+ {file.content}
+ </pre>
+ ) : (
+ <Field
+ label="File unavailable"
+ description={file.error || "The file has not been created yet."}
+ />
+ )}
+ </PanelSectionRow>
+ )}
+ </>
+ );
+}
+
export function ConfigFileTab() {
- const [result, setResult] = useState<FileContentResult | null>(null);
+ const [result, setResult] = useState<DebugFileContentsResult | null>(null);
useEffect(() => {
- getConfigFileContent().then(setResult).catch((error) => {
+ getDebugFileContents().then(setResult).catch((error) => {
setResult({ success: false, error: String(error) });
});
}, []);
if (!result) {
return (
- <PanelSection title={t("NERD_CONFIG_FILE", "Configuration File")}>
+ <PanelSection title={t("NERD_CONFIG_FILE", "Config / Debug")}>
<PanelSectionRow>
<Spinner />
</PanelSectionRow>
@@ -23,24 +89,35 @@ export function ConfigFileTab() {
}
return (
- <PanelSection title={t("NERD_CONFIG_FILE", "Configuration File")}>
- {result.error && (
- <PanelSectionRow>
- <Field label="Error" description={result.error} />
- </PanelSectionRow>
- )}
- {result.success && result.content && (
- <>
- <PanelSectionRow>
- <Field label="Config file" description={result.path} />
- </PanelSectionRow>
+ <>
+ <style>
+ {`
+ .LSFG_DebugFileCollapseButton_Container > div > div > div > button,
+ .LSFG_DebugFileCollapseButton_Container > div > div > div > div > button {
+ height: 24px !important;
+ min-height: 24px !important;
+ padding: 0 !important;
+ display: flex !important;
+ align-items: center !important;
+ justify-content: center !important;
+ }
+
+ .LSFG_DebugFileCollapseButton_Container svg {
+ display: block;
+ margin: 0;
+ }
+ `}
+ </style>
+ <PanelSection title={t("NERD_CONFIG_FILE", "Config / Debug")}>
+ {result.error && (
<PanelSectionRow>
- <pre style={{ whiteSpace: "pre-wrap", overflowWrap: "anywhere" }}>
- {result.content}
- </pre>
+ <Field label="Error" description={result.error} />
</PanelSectionRow>
- </>
- )}
- </PanelSection>
+ )}
+ {result.success && result.files?.map((file) => (
+ <DebugFileSection key={file.id} file={file} />
+ ))}
+ </PanelSection>
+ </>
);
}
diff --git a/src/components/ConfigurationSection.tsx b/src/components/ConfigurationSection.tsx
index 1f17264..6996bcd 100644
--- a/src/components/ConfigurationSection.tsx
+++ b/src/components/ConfigurationSection.tsx
@@ -1,6 +1,6 @@
import { PanelSectionRow, ToggleField, SliderField } from "@decky/ui";
import { ConfigurationData } from "../config/configSchema";
-import { FLOW_SCALE, PERFORMANCE_MODE, OVERRIDE_PRESENT_MODE, PRESERVE_SWAPCHAIN_IMAGE_COUNT, NO_FP16 } from "../config/configSchema";
+import { FLOW_SCALE, PERFORMANCE_MODE, OVERRIDE_PRESENT_MODE, PRESERVE_SWAPCHAIN_IMAGE_COUNT } from "../config/configSchema";
interface ConfigurationSectionProps {
config: ConfigurationData;
@@ -13,9 +13,6 @@ export function ConfigurationSection({ config, onConfigChange }: ConfigurationSe
<SliderField label={`Flow Scale (${Math.round(config.flow_scale * 100)}%)`} value={config.flow_scale} min={0.25} max={1} step={0.01} onChange={(value) => onConfigChange(FLOW_SCALE, value)} />
</PanelSectionRow>
<PanelSectionRow>
- <ToggleField label="FP16 Acceleration" checked={!config.no_fp16} onChange={(value) => onConfigChange(NO_FP16, !value)} />
- </PanelSectionRow>
- <PanelSectionRow>
<ToggleField label="Performance Mode" checked={config.performance_mode} onChange={(value) => onConfigChange(PERFORMANCE_MODE, value)} />
</PanelSectionRow>
<PanelSectionRow>
diff --git a/src/components/ConfigurationTab.tsx b/src/components/ConfigurationTab.tsx
index 5ae4a87..37555e0 100644
--- a/src/components/ConfigurationTab.tsx
+++ b/src/components/ConfigurationTab.tsx
@@ -1,26 +1,36 @@
-import { ButtonItem, ConfirmModal, DialogButton, Focusable, PanelSection, PanelSectionRow, gamepadDialogClasses, showModal } from "@decky/ui";
+import { ButtonItem, ConfirmModal, DialogButton, Field, Focusable, PanelSection, PanelSectionRow, gamepadDialogClasses, showModal } from "@decky/ui";
import { useCallback, useEffect, useRef, useState } from "react";
import { FaArrowLeft } from "react-icons/fa";
import { ConfigurationData } from "../config/configSchema";
-import { GameTarget } from "../hooks/useGameConfiguration";
+import type { GameTarget, KnownGameSource } from "../utils/gameTargets";
+import { sourceLabel } from "../utils/gameTargets";
import { GameConfigurationControls } from "./GameConfigurationControls";
import { GameConfigurationSelector } from "./GameConfigurationSelector";
import { ProfileDetails } from "./ProfileDetails";
interface ConfigurationTabProps {
+ title: string;
+ source: KnownGameSource;
config: ConfigurationData;
targets: GameTarget[];
runningGame: GameTarget | null;
onSelect: (appid: string) => void;
- onConfigChange: (fieldName: keyof ConfigurationData, value: boolean | number | string | string[]) => Promise<void>;
+ onConfigChange: (
+ fieldName: keyof ConfigurationData,
+ value: boolean | number | string | string[],
+ cleanupLaunchOptions?: boolean,
+ ) => Promise<void>;
onEnable: (appid: string) => Promise<boolean>;
- onEnableAll: () => Promise<void>;
+ onEnableAll: (source: KnownGameSource) => Promise<void>;
+ bulkOperationBusy: boolean;
onRepair: (appid: string) => Promise<boolean>;
onReset: () => Promise<void>;
- onResetAll: () => Promise<void>;
+ onResetAll: (source: KnownGameSource) => Promise<void>;
}
export function ConfigurationTab({
+ title,
+ source,
config,
targets,
runningGame,
@@ -28,6 +38,7 @@ export function ConfigurationTab({
onConfigChange,
onEnable,
onEnableAll,
+ bulkOperationBusy,
onRepair,
onReset,
onResetAll,
@@ -63,33 +74,33 @@ export function ConfigurationTab({
if (detailAppId === null) {
return (
- <PanelSection title="Games">
- <GameConfigurationSelector
- targets={targets}
- runningGame={runningGame}
- onSelect={(appid) => {
- setFocusConfiguredToggle(false);
- setFocusDetailAction(targets.find((target) => target.appid === appid)?.configured ? "fps" : "enable");
- onSelect(appid);
- setDetailAppId(appid);
- }}
- onEnableAll={onEnableAll}
- onResetAll={onResetAll}
- focusConfiguredToggle={focusConfiguredToggle}
- onConfiguredToggleFocused={clearConfiguredToggleFocusRequest}
- />
- </PanelSection>
+ <>
+ <PanelSection title={title}>
+ <GameConfigurationSelector
+ targets={targets}
+ runningGame={runningGame}
+ source={source}
+ bulkOperationBusy={bulkOperationBusy}
+ onSelect={(appid) => {
+ setFocusConfiguredToggle(false);
+ setFocusDetailAction(targets.find((target) => target.appid === appid)?.configured ? "fps" : "enable");
+ onSelect(appid);
+ setDetailAppId(appid);
+ }}
+ onEnableAll={onEnableAll}
+ onResetAll={onResetAll}
+ focusConfiguredToggle={focusConfiguredToggle}
+ onConfiguredToggleFocused={clearConfiguredToggleFocusRequest}
+ />
+ </PanelSection>
+ </>
);
}
const profileLabel = selectedTarget?.name || "Game profile";
- const profileTransport = selectedTarget
- ? selectedTarget.transport.kind === "flatpak"
- ? "Non-Steam · Flatpak"
- : selectedTarget.nonSteam ? "Non-Steam" : "Steam"
- : "Game";
+ const profileTransport = selectedTarget ? sourceLabel(selectedTarget.source) : sourceLabel(source);
const profileDescription = selectedTarget
- ? `${profileTransport} · App ID ${selectedTarget.appid} · ${selectedTarget.configured ? "LSFG-VK Enabled" : "LSFG-VK not enabled"}`
+ ? `${profileTransport} · App ID ${selectedTarget.appid} · ${selectedTarget.configured ? "LSFG-VK Enabled" : "LSFG-VK not enabled"}${selectedTarget.source === "unknown" ? " · Bulk actions exclude this profile" : ""}`
: "Game is no longer available";
const enableProfile = async (appid: string, quitRunningGame = false) => {
if (!(await onEnable(appid))) return;
@@ -103,10 +114,8 @@ export function ConfigurationTab({
closeDetails();
} else if (detailAppId) {
const isRunningUnconfigured = runningGame?.appid === detailAppId
- && runningGame.nonSteam === false
- && runningGame.transport.kind === "host"
- && selectedTarget?.nonSteam === false
- && selectedTarget?.transport.kind === "host"
+ && runningGame.source === "steam"
+ && selectedTarget?.source === "steam"
&& !runningGame.configured;
if (isRunningUnconfigured) {
showModal(
@@ -131,22 +140,22 @@ export function ConfigurationTab({
<PanelSectionRow>
<div style={{ display: "flex", alignItems: "center", width: "100%" }}>
<Focusable noFocusRing style={{ flex: "none" }}>
- <DialogButton
- aria-label="Back to games"
- onClick={closeDetails}
- style={{
- width: "48px",
- minWidth: "48px",
- height: "24px",
- minHeight: "24px",
- padding: 0,
- display: "flex",
- alignItems: "center",
- justifyContent: "center",
- }}
- >
- <FaArrowLeft />
- </DialogButton>
+ <DialogButton
+ aria-label={`Back to ${title}`}
+ onClick={closeDetails}
+ style={{
+ width: "48px",
+ minWidth: "48px",
+ height: "24px",
+ minHeight: "24px",
+ padding: 0,
+ display: "flex",
+ alignItems: "center",
+ justifyContent: "center",
+ }}
+ >
+ <FaArrowLeft />
+ </DialogButton>
</Focusable>
<div
className={gamepadDialogClasses.FieldLabel}
@@ -160,33 +169,28 @@ export function ConfigurationTab({
<PanelSection>
{!selectedTarget?.configured && selectedTarget && (
<PanelSectionRow>
- <Focusable ref={enableRef} noFocusRing>
- <ButtonItem layout="below" onClick={handleProfileAction}>Enable for next launch</ButtonItem>
- </Focusable>
+ {selectedTarget.source === "unknown" ? (
+ <Field
+ label="Target source unavailable"
+ description="Refresh Steam and try again before enabling this target."
+ />
+ ) : (
+ <Focusable ref={enableRef} noFocusRing>
+ <ButtonItem layout="below" onClick={handleProfileAction}>Enable for next launch</ButtonItem>
+ </Focusable>
+ )}
</PanelSectionRow>
)}
</PanelSection>
- {selectedTarget?.configured && selectedTarget.transport.kind === "flatpak" && selectedTarget.flatpakSupport?.support_status !== "ready" && (
- <PanelSection>
- <PanelSectionRow>
- <ButtonItem
- layout="below"
- onClick={() => void onRepair(selectedTarget.appid)}
- >
- Repair Flatpak support
- </ButtonItem>
- </PanelSectionRow>
- </PanelSection>
- )}
{selectedTarget?.configured && (
<GameConfigurationControls
config={config}
- onConfigChange={onConfigChange}
+ onConfigChange={(field, value) => onConfigChange(field, value, selectedTarget?.source !== "unknown")}
autoFocusFpsMultiplier={focusFpsMultiplier}
onFpsMultiplierFocused={clearFpsFocusRequest}
- showWorkarounds
- workaroundTarget={selectedTarget || undefined}
- onRepairWorkaround={selectedTarget ? () => onRepair(selectedTarget.appid) : undefined}
+ showWorkarounds={selectedTarget.source !== "unknown"}
+ workaroundTarget={selectedTarget.source !== "unknown" ? selectedTarget : undefined}
+ onRepairWorkaround={selectedTarget.source !== "unknown" ? () => onRepair(selectedTarget.appid) : undefined}
/>
)}
{selectedTarget?.configured && (
diff --git a/src/components/Content.tsx b/src/components/Content.tsx
index 578f984..470db95 100644
--- a/src/components/Content.tsx
+++ b/src/components/Content.tsx
@@ -1,34 +1,75 @@
import { Tabs } from "@decky/ui";
-import { useEffect, useRef, useState } from "react";
-import { FaFileAlt, FaGamepad, FaList, FaTools } from "react-icons/fa";
+import { useEffect, useRef, useState, type FocusEvent, type ReactNode } from "react";
+import { FaCube, FaExternalLinkAlt, FaFileAlt, FaGamepad, FaSteam, FaTools } from "react-icons/fa";
import { ConfigurationData } from "../config/configSchema";
+import { useFlatpakConfiguration } from "../hooks/useFlatpakConfiguration";
import { useGameConfiguration } from "../hooks/useGameConfiguration";
import { useInstallation } from "../hooks/useLsfgHooks";
import { tabStyles } from "../styles";
+import { targetsForSource } from "../utils/gameTargets";
+import { resolveNowPlayingTarget, type NowPlayingTarget } from "../utils/nowPlaying";
import { ConfigFileTab } from "./ConfigFileTab";
import { ConfigurationTab } from "./ConfigurationTab";
+import { FlatpakNowPlayingTab } from "./FlatpakNowPlayingTab";
+import { FlatpakTab } from "./FlatpakTab";
import { NowPlayingTab } from "./NowPlayingTab";
-import { SetupTab } from "./SetupTab";
+import { SettingsTab } from "./SettingsTab";
const tabIcons = {
nowPlaying: <FaGamepad size={18} />,
- games: <FaList size={18} />,
+ steam: <FaSteam size={18} />,
+ nonSteam: <FaExternalLinkAlt size={18} />,
+ flatpak: <FaCube size={18} />,
configFile: <FaFileAlt size={18} />,
- setup: <FaTools size={18} />,
+ settings: <FaTools size={18} />,
};
+const DEBUG_TAB_VISIBILITY_KEY = "lsfg-debug-tab-visible-v1";
+type GameTabId = "Steam" | "NonSteam" | "Flatpak";
+
+function tabForNowPlaying(target: NowPlayingTarget | null): GameTabId {
+ if (!target) return "Steam";
+ if (target.kind === "flatpak") return target.launcher?.source === "nonSteam" ? "NonSteam" : "Flatpak";
+ return target.game.source === "nonSteam" ? "NonSteam" : "Steam";
+}
+
+function usePersistentBoolean(key: string, defaultValue: boolean) {
+ const [value, setValue] = useState(() => {
+ try {
+ const stored = localStorage.getItem(key);
+ return stored === null ? defaultValue : stored === "true";
+ } catch {
+ return defaultValue;
+ }
+ });
+
+ useEffect(() => {
+ try {
+ localStorage.setItem(key, String(value));
+ } catch {}
+ }, [key, value]);
+
+ return [value, setValue] as const;
+}
+
export function Content() {
const {
config,
+ runningConfig,
+ globalConfig,
targets,
runningGame,
setSelectedAppId,
save,
+ saveFor,
+ updateGlobal,
enable,
enableAll,
+ bulkOperationBusy,
repair,
resetSelected,
resetAll,
+ cleanupAllWorkarounds,
reload,
} = useGameConfiguration();
const {
@@ -41,47 +82,72 @@ export function Content() {
isUninstalling,
install,
uninstall,
- } = useInstallation(reload);
- const [tab, setTab] = useState("Setup");
- const previousRunningAppId = useRef<string | null>(null);
+ } = useInstallation(reload, cleanupAllWorkarounds);
const setupComplete =
isInstalled &&
losslessScalingInstalled &&
steamBranchStatus?.success === true &&
steamBranchStatus.installed &&
!steamBranchStatus.needs_switch;
+ const flatpak = useFlatpakConfiguration(setupComplete);
+ const [tab, setTab] = useState("Settings");
+ const [showDebugTab, setShowDebugTab] = usePersistentBoolean(DEBUG_TAB_VISIBILITY_KEY, false);
+ const [contentFocused, setContentFocused] = useState(false);
+ const previousRunningWorkload = useRef<string | null>(null);
+ const previousNowPlayingTab = useRef<GameTabId>("Steam");
+ const runningFlatpak = flatpak.runningApp;
+ const nowPlayingTarget = resolveNowPlayingTarget(runningGame, runningFlatpak);
+ const hasNowPlaying = Boolean(nowPlayingTarget);
+ const runningWorkload = nowPlayingTarget
+ ? nowPlayingTarget.kind === "flatpak"
+ ? `flatpak:${nowPlayingTarget.app.app_id}:${nowPlayingTarget.launcher?.appid ?? ""}`
+ : `${nowPlayingTarget.game.source}:${nowPlayingTarget.game.appid}`
+ : null;
+ const steamTargets = targetsForSource(targets, "steam");
+ const nonSteamTargets = targetsForSource(targets, "nonSteam");
useEffect(() => {
if (!setupComplete) {
- setTab("Setup");
+ setTab("Settings");
return;
}
- setTab((current) => current === "Setup" ? (runningGame?.configured ? "NowPlaying" : "Games") : current);
- }, [runningGame?.appid, runningGame?.configured, setupComplete]);
+ setTab((current) => current === "Settings" ? (hasNowPlaying ? "NowPlaying" : "Steam") : current);
+ }, [hasNowPlaying, setupComplete]);
useEffect(() => {
if (!setupComplete) return;
- const appid = runningGame?.appid || null;
- const previous = previousRunningAppId.current;
- previousRunningAppId.current = appid;
- if (appid && appid !== previous) setTab(runningGame?.configured ? "NowPlaying" : "Games");
- else if (!appid && previous) {
- setTab((current) => current === "NowPlaying" ? "Games" : current);
+ const previous = previousRunningWorkload.current;
+ previousRunningWorkload.current = runningWorkload;
+ if (runningWorkload && runningWorkload !== previous) {
+ previousNowPlayingTab.current = tabForNowPlaying(nowPlayingTarget);
+ setTab("NowPlaying");
+ }
+ else if (!runningWorkload && previous) {
+ setTab((current) => current === "NowPlaying" ? previousNowPlayingTab.current : current);
+ }
+ }, [runningWorkload, setupComplete]);
+
+ useEffect(() => {
+ if (isInstalled) {
+ void reload();
+ void flatpak.reload();
}
- }, [runningGame?.appid, runningGame?.configured, setupComplete]);
+ }, [isInstalled, reload, flatpak.reload]);
useEffect(() => {
- if (isInstalled) void reload();
- }, [isInstalled, reload]);
+ if (!showDebugTab && tab === "ConfigFile") setTab(setupComplete ? "Steam" : "Settings");
+ }, [setupComplete, showDebugTab, tab]);
const handleConfigChange = async (
fieldName: keyof ConfigurationData,
value: boolean | number | string | string[],
cleanupLaunchOptions = false,
- ) => save({ ...config, [fieldName]: value }, cleanupLaunchOptions);
+ ) => {
+ await save({ ...config, [fieldName]: value }, cleanupLaunchOptions);
+ };
- const setup = (
- <SetupTab
+ const settings = (
+ <SettingsTab
isInstalled={isInstalled}
installationStatus={installationStatus}
losslessScalingInstalled={losslessScalingInstalled}
@@ -89,55 +155,125 @@ export function Content() {
steamBranchStatus={steamBranchStatus}
isInstalling={isInstalling}
isUninstalling={isUninstalling}
+ globalConfig={globalConfig}
+ showDebugTab={showDebugTab}
+ onGlobalConfigChange={updateGlobal}
+ onShowDebugTabChange={setShowDebugTab}
onInstall={() => void install()}
onUninstall={() => void uninstall()}
/>
);
+ const tabContent = (content: ReactNode) => (
+ <div className="lsfg-vk-tab-content">{content}</div>
+ );
+
+ const nowPlaying = nowPlayingTarget?.kind === "flatpak" ? (
+ <FlatpakNowPlayingTab
+ app={nowPlayingTarget.app}
+ launcher={nowPlayingTarget.launcher}
+ onConfigChange={flatpak.updateConfig}
+ />
+ ) : nowPlayingTarget ? (
+ <NowPlayingTab
+ game={nowPlayingTarget.game}
+ config={runningConfig}
+ onConfigChange={async (field, value) => {
+ await saveFor(nowPlayingTarget.game.appid, { ...runningConfig, [field]: value }, true);
+ }}
+ />
+ ) : null;
+
const tabs = setupComplete
? [
- ...(runningGame?.configured ? [{
- id: "NowPlaying",
- title: tabIcons.nowPlaying,
- content: (
- <NowPlayingTab
- game={runningGame}
+ ...(nowPlaying ? [{ id: "NowPlaying", title: tabIcons.nowPlaying, content: tabContent(nowPlaying) }] : []),
+ {
+ id: "Steam",
+ title: tabIcons.steam,
+ content: tabContent(
+ <ConfigurationTab
+ title="Steam games"
+ source="steam"
config={config}
- onConfigChange={(field, value) => handleConfigChange(field, value)}
+ targets={steamTargets}
+ runningGame={runningGame}
+ onSelect={setSelectedAppId}
+ onConfigChange={handleConfigChange}
+ onEnable={enable}
+ onEnableAll={enableAll}
+ bulkOperationBusy={bulkOperationBusy}
onRepair={repair}
- />
+ onReset={resetSelected}
+ onResetAll={resetAll}
+ />,
),
- }] : []),
+ },
{
- id: "Games",
- title: tabIcons.games,
- content: (
+ id: "NonSteam",
+ title: tabIcons.nonSteam,
+ content: tabContent(
<ConfigurationTab
+ title="Non-Steam games"
+ source="nonSteam"
config={config}
- targets={targets}
+ targets={nonSteamTargets}
runningGame={runningGame}
onSelect={setSelectedAppId}
- onConfigChange={(field, value) => handleConfigChange(field, value, true)}
+ onConfigChange={handleConfigChange}
onEnable={enable}
onEnableAll={enableAll}
+ bulkOperationBusy={bulkOperationBusy}
onRepair={repair}
onReset={resetSelected}
onResetAll={resetAll}
/>
),
},
- { id: "ConfigFile", title: tabIcons.configFile, content: <ConfigFileTab /> },
- { id: "Setup", title: tabIcons.setup, content: setup },
+ {
+ id: "Flatpak",
+ title: tabIcons.flatpak,
+ content: tabContent(
+ <FlatpakTab
+ apps={flatpak.apps}
+ runningApp={runningFlatpak}
+ loading={flatpak.loading}
+ busyAppId={flatpak.busyAppId}
+ onRefresh={flatpak.reload}
+ onEnable={flatpak.enableApp}
+ onEnableAll={flatpak.enableAll}
+ onRemove={flatpak.removeApp}
+ onRemoveAll={flatpak.removeAll}
+ onConfigChange={flatpak.updateConfig}
+ onWorkaroundChange={flatpak.updateWorkarounds}
+ />,
+ ),
+ },
+ ...(showDebugTab ? [{ id: "ConfigFile", title: tabIcons.configFile, content: tabContent(<ConfigFileTab />) }] : []),
+ { id: "Settings", title: tabIcons.settings, content: tabContent(settings) },
]
- : [{ id: "Setup", title: tabIcons.setup, content: setup }];
+ : [{ id: "Settings", title: tabIcons.settings, content: tabContent(settings) }];
+
+ const availableTabIds = new Set(tabs.map(({ id }) => id));
+ const activeTab = availableTabIds.has(tab) ? tab : setupComplete ? "Steam" : "Settings";
+ const handleFocusCapture = (event: FocusEvent<HTMLDivElement>) => {
+ const focusedElement = event.target as HTMLElement | null;
+ setContentFocused(!focusedElement?.closest?.('[role="tab"]'));
+ };
return (
<div
- className="lsfg-vk-tabs"
+ className={`lsfg-vk-tabs${contentFocused ? " lsfg-vk-tabs--content-focused" : ""}`}
style={{ height: "95%", width: "300px", position: "fixed", marginTop: "-12px", overflow: "hidden" }}
+ onFocusCapture={handleFocusCapture}
>
<style>{tabStyles}</style>
- <Tabs activeTab={tab} onShowTab={setTab} tabs={tabs} />
+ <Tabs
+ activeTab={activeTab}
+ onShowTab={(nextTab: string) => {
+ if (availableTabIds.has(nextTab)) setTab(nextTab);
+ }}
+ tabs={tabs}
+ />
</div>
);
}
diff --git a/src/components/FlatpakNowPlayingTab.tsx b/src/components/FlatpakNowPlayingTab.tsx
new file mode 100644
index 0000000..449e4b5
--- /dev/null
+++ b/src/components/FlatpakNowPlayingTab.tsx
@@ -0,0 +1,38 @@
+import { Focusable } from "@decky/ui";
+import type { FlatpakApp, LsfgConfig } from "../api/lsfgApi";
+import type { GameTarget } from "../utils/gameTargets";
+import { ConfigurationSection } from "./ConfigurationSection";
+import { FpsMultiplierControl } from "./FpsMultiplierControl";
+import { NowPlayingSummary } from "./NowPlayingSummary";
+
+interface Props {
+ app: FlatpakApp;
+ launcher: GameTarget | null;
+ onConfigChange: (appId: string, config: LsfgConfig) => Promise<boolean>;
+}
+
+export function FlatpakNowPlayingTab({ app, launcher, onConfigChange }: Props) {
+ if (!app.config) return null;
+ const changeConfig = async (
+ field: keyof LsfgConfig,
+ value: boolean | number | string | string[],
+ ) => {
+ await onConfigChange(app.app_id, { ...app.config!, [field]: value });
+ };
+
+ return (
+ <Focusable>
+ <NowPlayingSummary
+ title={launcher?.name || app.app_name}
+ details={[
+ launcher ? (launcher.source === "nonSteam" ? "Steam shortcut" : "Steam") : "Flatpak",
+ launcher && launcher.name !== app.app_name ? `Running in ${app.app_name}` : null,
+ launcher ? "Flatpak" : null,
+ `Controls: ${app.app_name} profile`,
+ ].filter((detail): detail is string => detail !== null)}
+ />
+ <FpsMultiplierControl config={app.config} onConfigChange={changeConfig} />
+ <ConfigurationSection config={app.config} onConfigChange={changeConfig} />
+ </Focusable>
+ );
+}
diff --git a/src/components/FlatpakTab.tsx b/src/components/FlatpakTab.tsx
new file mode 100644
index 0000000..35721f6
--- /dev/null
+++ b/src/components/FlatpakTab.tsx
@@ -0,0 +1,247 @@
+import { ButtonItem, ConfirmModal, DialogButton, Field, Focusable, PanelSection, PanelSectionRow, gamepadDialogClasses, showModal } from "@decky/ui";
+import { useCallback, useMemo, useState } from "react";
+import { FaArrowLeft } from "react-icons/fa";
+import type { FlatpakApp, LsfgConfig, WorkaroundState } from "../api/lsfgApi";
+import { CollapsibleItemGroup, collapsibleItemGroupStyles, usePersistentCollapsed } from "./CollapsibleItemGroup";
+import { ConfigurationSection } from "./ConfigurationSection";
+import { FlatpakWorkaroundsSection } from "./FlatpakWorkaroundsSection";
+import { FpsMultiplierControl } from "./FpsMultiplierControl";
+import { ProfileDetails } from "./ProfileDetails";
+
+interface Props {
+ apps: FlatpakApp[];
+ runningApp: FlatpakApp | null;
+ loading: boolean;
+ busyAppId: string;
+ onRefresh: () => Promise<void>;
+ onEnable: (appId: string) => Promise<boolean>;
+ onEnableAll: () => Promise<void>;
+ onRemove: (appId: string) => Promise<boolean>;
+ onRemoveAll: () => Promise<void>;
+ onConfigChange: (appId: string, config: LsfgConfig) => Promise<boolean>;
+ onWorkaroundChange: (appId: string, state: WorkaroundState) => Promise<boolean>;
+}
+
+const ENABLED_COLLAPSED_KEY = "lsfg-flatpak-enabled-collapsed-v2";
+const AVAILABLE_COLLAPSED_KEY = "lsfg-flatpak-available-collapsed-v2";
+
+export function FlatpakTab({
+ apps,
+ runningApp,
+ loading,
+ busyAppId,
+ onRefresh,
+ onEnable,
+ onEnableAll,
+ onRemove,
+ onRemoveAll,
+ onConfigChange,
+ onWorkaroundChange,
+}: Props) {
+ const [selectedAppId, setSelectedAppId] = useState<string | null>(null);
+ const selected = useMemo(
+ () => selectedAppId ? apps.find((app) => app.app_id === selectedAppId) || null : null,
+ [apps, selectedAppId],
+ );
+ const close = useCallback(() => setSelectedAppId(null), []);
+ const [enabledCollapsed, toggleEnabled] = usePersistentCollapsed(ENABLED_COLLAPSED_KEY);
+ const [availableCollapsed, toggleAvailable] = usePersistentCollapsed(AVAILABLE_COLLAPSED_KEY);
+
+ const enabledApps = useMemo(
+ () => apps.filter((app) => app.enabled).sort((a, b) => a.app_name.localeCompare(b.app_name)),
+ [apps],
+ );
+ const availableApps = useMemo(
+ () => apps.filter((app) => !app.enabled).sort((a, b) => a.app_name.localeCompare(b.app_name)),
+ [apps],
+ );
+ const enableableApps = useMemo(
+ () => availableApps.filter((app) => !(app.prepared && !app.owned) && !app.error),
+ [availableApps],
+ );
+ const confirmEnableAll = () => {
+ showModal(
+ <ConfirmModal
+ strTitle="Enable all available Flatpaks?"
+ strDescription="Create individual LSFG-VK profiles for every Flatpak app this plugin can manage. Apps prepared externally or unavailable will be skipped."
+ strOKButtonText="Enable all"
+ strCancelButtonText="Cancel"
+ onOK={() => void onEnableAll()}
+ onCancel={() => {}}
+ />,
+ );
+ };
+ const confirmRemoveAll = () => {
+ showModal(
+ <ConfirmModal
+ strTitle="Remove all Flatpak profiles?"
+ strOKButtonText="Remove all"
+ strCancelButtonText="Cancel"
+ onOK={() => void onRemoveAll()}
+ onCancel={() => {}}
+ />,
+ );
+ };
+ const itemFor = (app: FlatpakApp) => ({
+ id: app.app_id,
+ label: app.app_name,
+ description: `${app.app_id} · ${app.prepared && !app.owned ? "Prepared externally" : "Available"}`,
+ });
+
+ if (!selectedAppId) {
+ return (
+ <PanelSection title="Flatpak">
+ <style>{collapsibleItemGroupStyles}</style>
+ <CollapsibleItemGroup
+ title="Enabled"
+ items={enabledApps.map((app) => ({
+ id: app.app_id,
+ label: app.app_name,
+ description: `${app.app_id}${app.app_id === runningApp?.app_id ? " · Running" : ""}`,
+ }))}
+ collapsed={enabledCollapsed}
+ onToggle={toggleEnabled}
+ onSelect={setSelectedAppId}
+ />
+ <CollapsibleItemGroup
+ title="Available"
+ items={availableApps.map(itemFor)}
+ collapsed={availableCollapsed}
+ onToggle={toggleAvailable}
+ onSelect={setSelectedAppId}
+ />
+ {enableableApps.length > 0 && (
+ <PanelSectionRow>
+ <ButtonItem
+ layout="below"
+ disabled={loading || Boolean(busyAppId)}
+ onClick={confirmEnableAll}
+ >
+ Enable all available Flatpaks
+ </ButtonItem>
+ </PanelSectionRow>
+ )}
+ <PanelSectionRow>
+ <ButtonItem
+ layout="below"
+ disabled={loading || Boolean(busyAppId) || enabledApps.length === 0}
+ onClick={confirmRemoveAll}
+ >
+ Remove all profiles
+ </ButtonItem>
+ </PanelSectionRow>
+ {apps.length === 0 && !loading && (
+ <PanelSectionRow>
+ <Field label="No Flatpak applications found" />
+ </PanelSectionRow>
+ )}
+ <PanelSectionRow>
+ <ButtonItem layout="below" disabled={loading || Boolean(busyAppId)} onClick={() => void onRefresh()}>
+ {loading ? "Refreshing..." : "Refresh Flatpaks"}
+ </ButtonItem>
+ </PanelSectionRow>
+ </PanelSection>
+ );
+ }
+
+ if (!selected) {
+ return (
+ <PanelSection title="Flatpak">
+ <PanelSectionRow>
+ <ButtonItem layout="below" onClick={close}>Back</ButtonItem>
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <Field label="Flatpak application is no longer installed" />
+ </PanelSectionRow>
+ </PanelSection>
+ );
+ }
+
+ const busy = busyAppId === selected.app_id;
+ const config = selected.config;
+ const external = selected.prepared && !selected.owned;
+ const profileDescription = [
+ selected.app_id,
+ selected.runtime_branch ? `runtime ${selected.runtime_branch}` : null,
+ selected.enabled ? `profile ${selected.profile}` : null,
+ selected.app_id === runningApp?.app_id ? "Running" : null,
+ ].filter(Boolean).join(" · ");
+
+ const changeConfig = async (
+ field: keyof LsfgConfig,
+ value: boolean | number | string | string[],
+ ) => {
+ if (!config) return;
+ await onConfigChange(selected.app_id, { ...config, [field]: value });
+ };
+
+ return (
+ <Focusable onCancelButton={close}>
+ <PanelSection>
+ <PanelSectionRow>
+ <div style={{ display: "flex", alignItems: "center", width: "100%" }}>
+ <Focusable noFocusRing style={{ flex: "none" }}>
+ <DialogButton
+ aria-label="Back to Flatpaks"
+ onClick={close}
+ style={{
+ width: "48px",
+ minWidth: "48px",
+ height: "24px",
+ minHeight: "24px",
+ padding: 0,
+ display: "flex",
+ alignItems: "center",
+ justifyContent: "center",
+ }}
+ >
+ <FaArrowLeft />
+ </DialogButton>
+ </Focusable>
+ <div
+ className={gamepadDialogClasses.FieldLabel}
+ style={{ flex: 1, minWidth: 0, marginLeft: "8px", overflow: "hidden", textOverflow: "ellipsis", whiteSpace: "nowrap" }}
+ >
+ {selected.app_name}
+ </div>
+ </div>
+ </PanelSectionRow>
+ </PanelSection>
+ {!selected.enabled && (
+ <PanelSection>
+ <PanelSectionRow>
+ <ButtonItem
+ layout="below"
+ disabled={busy || external || Boolean(selected.error)}
+ onClick={() => void onEnable(selected.app_id)}
+ >
+ {busy ? "Enabling..." : external ? "Prepared externally" : "Enable LSFG-VK"}
+ </ButtonItem>
+ </PanelSectionRow>
+ {selected.error && (
+ <PanelSectionRow>
+ <Field label="Unavailable" description={selected.error} />
+ </PanelSectionRow>
+ )}
+ </PanelSection>
+ )}
+ {selected.enabled && config && (
+ <>
+ <FpsMultiplierControl config={config} onConfigChange={changeConfig} />
+ <ConfigurationSection config={config} onConfigChange={changeConfig} />
+ <FlatpakWorkaroundsSection
+ state={selected.workarounds}
+ disabled={busy}
+ onChange={(state) => onWorkaroundChange(selected.app_id, state)}
+ />
+ <PanelSectionRow>
+ <ButtonItem layout="below" disabled={busy} onClick={() => void onRemove(selected.app_id)}>
+ {busy ? "Removing..." : "Remove Flatpak profile"}
+ </ButtonItem>
+ </PanelSectionRow>
+ </>
+ )}
+ <ProfileDetails description={profileDescription} />
+ </Focusable>
+ );
+}
diff --git a/src/components/FlatpakWorkaroundsSection.tsx b/src/components/FlatpakWorkaroundsSection.tsx
new file mode 100644
index 0000000..7d9d880
--- /dev/null
+++ b/src/components/FlatpakWorkaroundsSection.tsx
@@ -0,0 +1,144 @@
+import { ButtonItem, PanelSectionRow, SliderField, ToggleField } from "@decky/ui";
+import { useEffect, useRef, useState } from "react";
+import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri";
+import type { WorkaroundState } from "../api/lsfgApi";
+import t from "../i18n/i18n";
+
+interface Props {
+ state: WorkaroundState;
+ disabled?: boolean;
+ onChange: (state: WorkaroundState) => Promise<boolean>;
+}
+
+const WORKAROUNDS_COLLAPSED_KEY = "lsfg-flatpak-workarounds-collapsed-v1";
+
+export function FlatpakWorkaroundsSection({ state, disabled = false, onChange }: Props) {
+ const [collapsed, setCollapsed] = useState(() => {
+ try {
+ return localStorage.getItem(WORKAROUNDS_COLLAPSED_KEY) !== "false";
+ } catch {
+ return true;
+ }
+ });
+ const [fpsValue, setFpsValue] = useState(state.dxvkFrameRate);
+ const timer = useRef<number | null>(null);
+
+ useEffect(() => {
+ try {
+ localStorage.setItem(WORKAROUNDS_COLLAPSED_KEY, String(collapsed));
+ } catch {}
+ }, [collapsed]);
+
+ useEffect(() => {
+ setFpsValue(state.dxvkFrameRate);
+ }, [state.dxvkFrameRate]);
+
+ useEffect(() => () => {
+ if (timer.current !== null) window.clearTimeout(timer.current);
+ }, []);
+
+ const update = (field: keyof WorkaroundState, value: boolean | number) => {
+ void onChange({ ...state, [field]: value });
+ };
+
+ const updateFps = (value: number) => {
+ setFpsValue(value);
+ if (timer.current !== null) window.clearTimeout(timer.current);
+ timer.current = window.setTimeout(() => {
+ timer.current = null;
+ void onChange({ ...state, dxvkFrameRate: value });
+ }, 250);
+ };
+
+ const fpsLabel = fpsValue > 0 ? `${fpsValue} FPS` : t("CONFIG_BASE_FPS_CAP_OFF", "Off");
+
+ return (
+ <>
+ <PanelSectionRow>
+ <div
+ style={{
+ fontSize: "14px",
+ fontWeight: "bold",
+ marginTop: "8px",
+ marginBottom: "6px",
+ borderBottom: "1px solid rgba(255, 255, 255, 0.2)",
+ paddingBottom: "3px",
+ color: "white",
+ }}
+ >
+ {t("CONFIG_WORKAROUNDS_TITLE", "Workarounds")}
+ </div>
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <ButtonItem
+ layout="below"
+ bottomSeparator={collapsed ? "standard" : "none"}
+ onClick={() => setCollapsed((value) => !value)}
+ >
+ {collapsed ? <RiArrowDownSFill /> : <RiArrowUpSFill />}
+ </ButtonItem>
+ </PanelSectionRow>
+ {!collapsed && (
+ <>
+ <PanelSectionRow>
+ <SliderField
+ label={`${t("CONFIG_BASE_FPS_CAP", "Base FPS Cap")} (${fpsLabel})`}
+ description={t("CONFIG_BASE_FPS_CAP_DESC", "Base cap for DXVK-backed games before frame generation; 0 disables. Requires app restart to apply.")}
+ value={fpsValue}
+ min={0}
+ max={60}
+ step={1}
+ onChange={updateFps}
+ disabled={disabled}
+ />
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <ToggleField
+ label={t("CONFIG_DISABLE_STEAMDECK_MODE", "Disable Steam Deck Mode")}
+ description={t("CONFIG_DISABLE_STEAMDECK_MODE_DESC", "Disables a game-specific Steam Deck compatibility switch. Requires app restart to apply.")}
+ checked={state.disableSteamdeckMode}
+ onChange={(value) => update("disableSteamdeckMode", value)}
+ disabled={disabled}
+ />
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <ToggleField
+ label={t("CONFIG_DISABLE_GAMESCOPE_WSI", "Disable Gamescope WSI")}
+ description={t("CONFIG_DISABLE_GAMESCOPE_WSI_DESC", "Adds ENABLE_GAMESCOPE_WSI=0. Requires app restart to apply.")}
+ checked={state.disableGamescopeWsi}
+ onChange={(value) => update("disableGamescopeWsi", value)}
+ disabled={disabled}
+ />
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <ToggleField
+ label={t("CONFIG_DISABLE_HDR", "Disable HDR")}
+ description={t("CONFIG_DISABLE_HDR_DESC", "Prevents DXVK from exposing HDR to the app. Requires app restart to apply.")}
+ checked={state.disableHdr}
+ onChange={(value) => update("disableHdr", value)}
+ disabled={disabled}
+ />
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <ToggleField
+ label={t("CONFIG_DISABLE_VKBASALT", "Disable vkBasalt")}
+ description={t("CONFIG_DISABLE_VKBASALT_DESC", "Disables vkBasalt which can conflict with LSFG-VK.")}
+ checked={state.disableVkbasalt}
+ onChange={(value) => update("disableVkbasalt", value)}
+ disabled={disabled}
+ />
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <ToggleField
+ label={t("CONFIG_ENABLE_ZINK", "Force Zink for OpenGL Games")}
+ description={t("CONFIG_ENABLE_ZINK_DESC", "Uses Mesa's Zink OpenGL-to-Vulkan driver. May cause crashes or freezes. Requires app restart to apply.")}
+ checked={state.enableZink}
+ onChange={(value) => update("enableZink", value)}
+ disabled={disabled}
+ />
+ </PanelSectionRow>
+ </>
+ )}
+ </>
+ );
+}
diff --git a/src/components/FpsMultiplierControl.tsx b/src/components/FpsMultiplierControl.tsx
index 2c50be1..523e8b3 100644
--- a/src/components/FpsMultiplierControl.tsx
+++ b/src/components/FpsMultiplierControl.tsx
@@ -1,4 +1,4 @@
-import { DialogButton, Focusable, PanelSectionRow } from "@decky/ui";
+import { Focusable, PanelSectionRow, SliderField } from "@decky/ui";
import { useEffect, useRef } from "react";
import { ConfigurationData } from "../config/configSchema";
import { MULTIPLIER } from "../config/generatedConfigSchema";
@@ -31,63 +31,32 @@ export function FpsMultiplierControl({
return () => cancelAnimationFrame(frame);
}, [autoFocus, onAutoFocus]);
+ const multiplierLabel = config.multiplier === 1
+ ? t("MULTIPLIER_OFF", "Off")
+ : `${config.multiplier}x`;
+
return (
<PanelSectionRow>
- <Focusable
- ref={focusableRef}
- noFocusRing
- style={{
- marginTop: "6px",
- marginBottom: "6px",
- display: "flex",
- justifyContent: "center",
- alignItems: "center",
- }}
- flow-children="horizontal"
- >
- <DialogButton
- style={{
- marginLeft: "0px",
- height: "30px",
- display: "flex",
- alignItems: "center",
- justifyContent: "center",
- padding: "5px 0px 0px 0px",
- minWidth: "40px",
- }}
- onClick={() => void onConfigChange(MULTIPLIER, Math.max(1, config.multiplier - 1))}
- disabled={config.multiplier <= 1}
- >
- −
- </DialogButton>
- <div
- style={{
- marginLeft: "20px",
- marginRight: "20px",
- fontSize: "16px",
- fontWeight: "bold",
- color: config.multiplier > 4 ? "red" : "white",
- minWidth: "60px",
- textAlign: "center",
- }}
- >
- {config.multiplier < 2 ? t("MULTIPLIER_OFF", "OFF") : `${config.multiplier}X`}
- </div>
- <DialogButton
- style={{
- marginLeft: "0px",
- height: "30px",
- display: "flex",
- alignItems: "center",
- justifyContent: "center",
- padding: "5px 0px 0px 0px",
- minWidth: "40px",
- }}
- onClick={() => void onConfigChange(MULTIPLIER, Math.min(4, config.multiplier + 1))}
- disabled={config.multiplier >= 4}
- >
- +
- </DialogButton>
+ <Focusable ref={focusableRef} noFocusRing>
+ <SliderField
+ label={`FPS multiplier · ${multiplierLabel}`}
+ value={config.multiplier}
+ min={1}
+ max={6}
+ step={1}
+ notchCount={6}
+ notchLabels={[
+ { notchIndex: 0, label: "OFF", value: 1 },
+ { notchIndex: 1, label: "2X", value: 2 },
+ { notchIndex: 2, label: "3X", value: 3 },
+ { notchIndex: 3, label: "4X", value: 4 },
+ { notchIndex: 4, label: "5X", value: 5 },
+ { notchIndex: 5, label: "6X", value: 6 },
+ ]}
+ notchTicksVisible={true}
+ showValue={false}
+ onChange={(value) => void onConfigChange(MULTIPLIER, value)}
+ />
</Focusable>
</PanelSectionRow>
);
diff --git a/src/components/GameConfigurationControls.tsx b/src/components/GameConfigurationControls.tsx
index 6bea2e0..7025f78 100644
--- a/src/components/GameConfigurationControls.tsx
+++ b/src/components/GameConfigurationControls.tsx
@@ -10,7 +10,7 @@ interface Props {
autoFocusFpsMultiplier?: boolean;
onFpsMultiplierFocused?: () => void;
showWorkarounds?: boolean;
- workaroundTarget?: Pick<GameTarget, "appid" | "nonSteam" | "transport">;
+ workaroundTarget?: Pick<GameTarget, "appid" | "nonSteam">;
onRepairWorkaround?: () => Promise<boolean>;
}
@@ -36,7 +36,6 @@ export function GameConfigurationControls({
<WorkaroundsSection
appId={workaroundTarget.appid}
nonSteam={workaroundTarget.nonSteam}
- transport={workaroundTarget.transport}
onRepair={onRepairWorkaround}
/>
)}
diff --git a/src/components/GameConfigurationSelector.tsx b/src/components/GameConfigurationSelector.tsx
index 92eacba..91dc3df 100644
--- a/src/components/GameConfigurationSelector.tsx
+++ b/src/components/GameConfigurationSelector.tsx
@@ -1,14 +1,17 @@
import { ButtonItem, ConfirmModal, Field, PanelSectionRow, showModal } from "@decky/ui";
-import { useEffect, useRef, useState, type RefObject } from "react";
-import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri";
-import { GameTarget } from "../hooks/useGameConfiguration";
+import { useEffect, useRef } from "react";
+import type { GameTarget, KnownGameSource } from "../utils/gameTargets";
+import { sourceLabel } from "../utils/gameTargets";
+import { CollapsibleItemGroup, collapsibleItemGroupStyles, usePersistentCollapsed } from "./CollapsibleItemGroup";
interface Props {
targets: GameTarget[];
runningGame: GameTarget | null;
+ source: KnownGameSource;
+ bulkOperationBusy: boolean;
onSelect: (appid: string) => void;
- onEnableAll: () => Promise<void>;
- onResetAll: () => Promise<void>;
+ onEnableAll: (source: KnownGameSource) => Promise<void>;
+ onResetAll: (source: KnownGameSource) => Promise<void>;
focusConfiguredToggle?: boolean;
onConfiguredToggleFocused?: () => void;
}
@@ -16,85 +19,18 @@ interface Props {
const ENABLED_COLLAPSED_KEY = "lsfg-enabled-games-collapsed-v4";
const AVAILABLE_COLLAPSED_KEY = "lsfg-available-games-collapsed-v3";
-function usePersistentCollapsed(key: string) {
- const [collapsed, setCollapsed] = useState(() => {
- try {
- return localStorage.getItem(key) !== "false";
- } catch {
- return true;
- }
- });
-
- useEffect(() => {
- try {
- localStorage.setItem(key, String(collapsed));
- } catch {
- // Persisting the view preference is optional.
- }
- }, [collapsed, key]);
-
- return [collapsed, () => setCollapsed((value) => !value)] as const;
-}
-
function targetDescription(game: GameTarget): string {
- if (game.transport.kind === "flatpak") return "Non-Steam · Flatpak";
- return game.nonSteam ? "Non-Steam" : "Steam";
-}
-
-function GameGroup({
- title,
- games,
- collapsed,
- onToggle,
- onSelect,
- toggleRef,
-}: {
- title: string;
- games: GameTarget[];
- collapsed: boolean;
- onToggle: () => void;
- onSelect: (appid: string) => void;
- toggleRef?: RefObject<HTMLDivElement>;
-}) {
- if (games.length === 0) return null;
-
- return (
- <>
- <PanelSectionRow>
- <Field label={title + " (" + games.length + ")"} bottomSeparator="none" />
- </PanelSectionRow>
- <PanelSectionRow>
- <div
- ref={toggleRef}
- className="LSFG_GameGroupCollapseButton_Container"
- style={{ marginTop: "-2px", marginBottom: "4px" }}
- >
- <ButtonItem
- layout="below"
- bottomSeparator={collapsed ? "standard" : "none"}
- onClick={onToggle}
- >
- {collapsed ? <RiArrowDownSFill /> : <RiArrowUpSFill />}
- </ButtonItem>
- </div>
- </PanelSectionRow>
- {!collapsed && games.map((game) => (
- <PanelSectionRow key={game.appid}>
- <Field
- label={game.name}
- description={targetDescription(game)}
- onActivate={() => onSelect(game.appid)}
- highlightOnFocus
- />
- </PanelSectionRow>
- ))}
- </>
- );
+ if (game.isFlatpakShortcut) return "Non-Steam | Use Flatpak Tab";
+ return game.source === "unknown"
+ ? "Unknown source · excluded from bulk actions"
+ : sourceLabel(game.source);
}
export function GameConfigurationSelector({
targets,
runningGame,
+ source,
+ bulkOperationBusy,
onSelect,
onEnableAll,
onResetAll,
@@ -108,8 +44,20 @@ export function GameConfigurationSelector({
});
const enabledGames = sortGames(targets.filter((game) => game.configured));
const availableGames = sortGames(targets.filter((game) => !game.configured));
- const [enabledCollapsed, toggleEnabled] = usePersistentCollapsed(ENABLED_COLLAPSED_KEY);
- const [availableCollapsed, toggleAvailable] = usePersistentCollapsed(AVAILABLE_COLLAPSED_KEY);
+ const enableableGames = availableGames.filter((game) => game.source === source && !game.isFlatpakShortcut);
+ const removableGames = enabledGames.filter((game) => game.source === source && !game.isFlatpakShortcut);
+ const sourceName = source === "nonSteam" ? "non-Steam shortcuts" : "Steam games";
+ const emptyDescription = source === "nonSteam"
+ ? "Steam has not reported any eligible non-Steam shortcuts"
+ : "Steam has not reported any eligible installed games";
+ const toItem = (game: GameTarget) => ({
+ id: game.appid,
+ label: game.name,
+ description: targetDescription(game),
+ disabled: game.isFlatpakShortcut,
+ });
+ const [enabledCollapsed, toggleEnabled] = usePersistentCollapsed(`${ENABLED_COLLAPSED_KEY}-${source}`);
+ const [availableCollapsed, toggleAvailable] = usePersistentCollapsed(`${AVAILABLE_COLLAPSED_KEY}-${source}`);
const enabledToggleRef = useRef<HTMLDivElement>(null);
useEffect(() => {
@@ -124,10 +72,10 @@ export function GameConfigurationSelector({
const confirmResetAll = () => {
showModal(
<ConfirmModal
- strTitle="Remove all profiles?"
+ strTitle={`Remove all ${sourceName} profiles?`}
strOKButtonText="Remove all"
strCancelButtonText="Cancel"
- onOK={() => void onResetAll()}
+ onOK={() => void onResetAll(source)}
onCancel={() => {}}
/>,
);
@@ -136,11 +84,11 @@ export function GameConfigurationSelector({
const confirmEnableAll = () => {
showModal(
<ConfirmModal
- strTitle="Enable all available games?"
- strDescription="Create individual LSFG-VK profiles for every available game using the plugin defaults. Flatpak targets will be provisioned as needed."
+ strTitle={`Enable all available ${sourceName}?`}
+ strDescription={`Create individual LSFG-VK profiles for every available ${sourceName}. Unknown-source profiles are excluded. Flatpak profiles are managed separately in the Flatpak tab.`}
strOKButtonText="Enable all"
strCancelButtonText="Cancel"
- onOK={() => void onEnableAll()}
+ onOK={() => void onEnableAll(source)}
onCancel={() => {}}
/>,
);
@@ -149,47 +97,32 @@ export function GameConfigurationSelector({
return (
<>
<style>
- {`
- .LSFG_GameGroupCollapseButton_Container > div > div > div > button,
- .LSFG_GameGroupCollapseButton_Container > div > div > div > div > button {
- height: 24px !important;
- min-height: 24px !important;
- padding: 0 !important;
- display: flex !important;
- align-items: center !important;
- justify-content: center !important;
- }
-
- .LSFG_GameGroupCollapseButton_Container svg {
- display: block;
- margin: 0;
- }
- `}
+ {collapsibleItemGroupStyles}
</style>
{targets.length === 0 && (
<PanelSectionRow>
- <Field label="No installed games" description="Steam has not reported any eligible games" />
+ <Field label={`No ${sourceName} found`} description={emptyDescription} />
</PanelSectionRow>
)}
- <GameGroup
+ <CollapsibleItemGroup
title="Enabled"
- games={enabledGames}
+ items={enabledGames.map(toItem)}
collapsed={enabledCollapsed}
onToggle={toggleEnabled}
onSelect={onSelect}
toggleRef={enabledToggleRef}
/>
- <GameGroup
+ <CollapsibleItemGroup
title="Available"
- games={availableGames}
+ items={availableGames.map(toItem)}
collapsed={availableCollapsed}
onToggle={toggleAvailable}
onSelect={onSelect}
/>
- {availableGames.length > 0 && (
+ {enableableGames.length > 0 && (
<PanelSectionRow>
- <ButtonItem layout="below" onClick={confirmEnableAll}>
- Enable all available games
+ <ButtonItem layout="below" onClick={confirmEnableAll} disabled={bulkOperationBusy}>
+ {`Enable all ${sourceName}`}
</ButtonItem>
</PanelSectionRow>
)}
@@ -197,9 +130,9 @@ export function GameConfigurationSelector({
<ButtonItem
layout="below"
onClick={confirmResetAll}
- disabled={!targets.some((target) => target.configured)}
+ disabled={bulkOperationBusy || removableGames.length === 0}
>
- Remove all profiles
+ {`Remove all ${sourceLabel(source)} profiles`}
</ButtonItem>
</PanelSectionRow>
</>
diff --git a/src/components/NowPlayingSummary.tsx b/src/components/NowPlayingSummary.tsx
new file mode 100644
index 0000000..adc5d10
--- /dev/null
+++ b/src/components/NowPlayingSummary.tsx
@@ -0,0 +1,16 @@
+import { Field, PanelSection, PanelSectionRow } from "@decky/ui";
+
+interface Props {
+ title: string;
+ details: string[];
+}
+
+export function NowPlayingSummary({ title, details }: Props) {
+ return (
+ <PanelSection>
+ <PanelSectionRow>
+ <Field label={title} description={details.filter(Boolean).join(" | ")} />
+ </PanelSectionRow>
+ </PanelSection>
+ );
+}
diff --git a/src/components/NowPlayingTab.tsx b/src/components/NowPlayingTab.tsx
index 57858db..69e72d7 100644
--- a/src/components/NowPlayingTab.tsx
+++ b/src/components/NowPlayingTab.tsx
@@ -1,8 +1,9 @@
-import { ButtonItem, Field, Focusable, PanelSection, PanelSectionRow } from "@decky/ui";
-import { useState } from "react";
+import { Focusable } from "@decky/ui";
import { ConfigurationData } from "../config/configSchema";
-import { GameTarget } from "../hooks/useGameConfiguration";
+import type { GameTarget } from "../utils/gameTargets";
+import { sourceLabel } from "../utils/gameTargets";
import { GameConfigurationControls } from "./GameConfigurationControls";
+import { NowPlayingSummary } from "./NowPlayingSummary";
interface Props {
game: GameTarget;
@@ -11,57 +12,23 @@ interface Props {
fieldName: keyof ConfigurationData,
value: boolean | number | string | string[],
) => Promise<void>;
- onRepair: (appid: string) => Promise<boolean>;
}
function targetDescription(game: GameTarget): string {
- if (game.transport.kind === "flatpak") return "Non-Steam · Flatpak";
- return game.nonSteam ? "Non-Steam" : "Steam";
+ return sourceLabel(game.source);
}
export function NowPlayingTab({
game,
config,
onConfigChange,
- onRepair,
}: Props) {
- const [busy, setBusy] = useState(false);
- const supportNeedsRepair =
- game.transport.kind === "flatpak" &&
- game.flatpakSupport?.support_status !== "ready";
-
- const handleRepair = async () => {
- if (busy) return;
- setBusy(true);
- try {
- await onRepair(game.appid);
- } finally {
- setBusy(false);
- }
- };
-
return (
<Focusable>
- <PanelSection title="Now Playing">
- <PanelSectionRow>
- <Field label={game.name} description={targetDescription(game)} />
- </PanelSectionRow>
- </PanelSection>
- {supportNeedsRepair && (
- <PanelSection>
- <PanelSectionRow>
- <Field
- label="Flatpak support needs repair"
- description={game.flatpakSupport?.error || "The target runtime extension is not ready."}
- />
- </PanelSectionRow>
- <PanelSectionRow>
- <ButtonItem layout="below" disabled={busy} onClick={() => void handleRepair()}>
- {busy ? "Repairing..." : "Repair Flatpak support"}
- </ButtonItem>
- </PanelSectionRow>
- </PanelSection>
- )}
+ <NowPlayingSummary
+ title={game.name}
+ details={[targetDescription(game), `Controls: ${game.name} profile`]}
+ />
<GameConfigurationControls
config={config}
onConfigChange={onConfigChange}
diff --git a/src/components/SettingsTab.tsx b/src/components/SettingsTab.tsx
new file mode 100644
index 0000000..35a74cc
--- /dev/null
+++ b/src/components/SettingsTab.tsx
@@ -0,0 +1,100 @@
+import { ButtonItem, Field, PanelSection, PanelSectionRow, ToggleField } from "@decky/ui";
+import { type GlobalConfig, type SteamBranchStatus } from "../api/lsfgApi";
+import t from "../i18n/i18n";
+
+interface SettingsTabProps {
+ isInstalled: boolean;
+ installationStatus: string;
+ losslessScalingInstalled: boolean;
+ losslessScalingStatus: string;
+ steamBranchStatus: SteamBranchStatus | null;
+ isInstalling: boolean;
+ isUninstalling: boolean;
+ globalConfig: GlobalConfig;
+ showDebugTab: boolean;
+ onGlobalConfigChange: (config: GlobalConfig) => Promise<boolean>;
+ onShowDebugTabChange: (value: boolean) => void;
+ onInstall: () => void;
+ onUninstall: () => void;
+}
+
+export function SettingsTab(props: SettingsTabProps) {
+ const {
+ isInstalled,
+ installationStatus,
+ losslessScalingInstalled,
+ losslessScalingStatus,
+ steamBranchStatus,
+ isInstalling,
+ isUninstalling,
+ globalConfig,
+ showDebugTab,
+ onGlobalConfigChange,
+ onShowDebugTabChange,
+ onInstall,
+ onUninstall,
+ } = props;
+ const losslessScalingAppInstalled = losslessScalingInstalled || steamBranchStatus?.installed === true;
+ const buttonLabel = isInstalling
+ ? t("INSTALL_INSTALLING", "Installing...")
+ : isUninstalling
+ ? t("INSTALL_UNINSTALLING", "Uninstalling...")
+ : isInstalled
+ ? t("INSTALL_UNINSTALL_BTN", "Uninstall LSFG-VK")
+ : t("INSTALL_INSTALL_BTN", "Install LSFG-VK");
+
+ return (
+ <>
+ <PanelSection title="Settings">
+ <PanelSectionRow>
+ <Field
+ label="Lossless Scaling"
+ description={losslessScalingAppInstalled ? "Installed" : losslessScalingStatus || "Not installed"}
+ />
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <Field label="LSFG-VK" description={installationStatus} />
+ </PanelSectionRow>
+ {steamBranchStatus?.installed && (
+ <PanelSectionRow>
+ <Field
+ label="Steam branch"
+ description={`${steamBranchStatus.current_branch || "public"}${steamBranchStatus.needs_switch ? ` - ${steamBranchStatus.message}` : ""}`}
+ />
+ </PanelSectionRow>
+ )}
+ <PanelSectionRow>
+ <ButtonItem
+ layout="below"
+ onClick={isInstalled ? onUninstall : onInstall}
+ disabled={isInstalling || isUninstalling}
+ >
+ {buttonLabel}
+ </ButtonItem>
+ </PanelSectionRow>
+ </PanelSection>
+ {isInstalled && (
+ <>
+ <PanelSection title="Global settings">
+ <PanelSectionRow>
+ <ToggleField
+ label="FP16 Acceleration"
+ checked={!globalConfig.no_fp16}
+ onChange={(value) => void onGlobalConfigChange({ ...globalConfig, no_fp16: !value })}
+ />
+ </PanelSectionRow>
+ </PanelSection>
+ <PanelSection title="Advanced">
+ <PanelSectionRow>
+ <ToggleField
+ label="Show config file tab"
+ checked={showDebugTab}
+ onChange={onShowDebugTabChange}
+ />
+ </PanelSectionRow>
+ </PanelSection>
+ </>
+ )}
+ </>
+ );
+}
diff --git a/src/components/SetupTab.tsx b/src/components/SetupTab.tsx
deleted file mode 100644
index d769200..0000000
--- a/src/components/SetupTab.tsx
+++ /dev/null
@@ -1,68 +0,0 @@
-import { ButtonItem, Field, PanelSection, PanelSectionRow } from "@decky/ui";
-import { type SteamBranchStatus } from "../api/lsfgApi";
-import t from "../i18n/i18n";
-
-interface SetupTabProps {
- isInstalled: boolean;
- installationStatus: string;
- losslessScalingInstalled: boolean;
- losslessScalingStatus: string;
- steamBranchStatus: SteamBranchStatus | null;
- isInstalling: boolean;
- isUninstalling: boolean;
- onInstall: () => void;
- onUninstall: () => void;
-}
-
-export function SetupTab(props: SetupTabProps) {
- const {
- isInstalled,
- installationStatus,
- losslessScalingInstalled,
- losslessScalingStatus,
- steamBranchStatus,
- isInstalling,
- isUninstalling,
- onInstall,
- onUninstall,
- } = props;
- const losslessScalingAppInstalled = losslessScalingInstalled || steamBranchStatus?.installed === true;
- const buttonLabel = isInstalling
- ? t("INSTALL_INSTALLING", "Installing...")
- : isUninstalling
- ? t("INSTALL_UNINSTALLING", "Uninstalling...")
- : isInstalled
- ? t("INSTALL_UNINSTALL_BTN", "Uninstall LSFG-VK")
- : t("INSTALL_INSTALL_BTN", "Install LSFG-VK");
-
- return (
- <PanelSection title="Setup">
- <PanelSectionRow>
- <Field
- label="Lossless Scaling"
- description={losslessScalingAppInstalled ? "Installed" : losslessScalingStatus || "Not installed"}
- />
- </PanelSectionRow>
- <PanelSectionRow>
- <Field label="LSFG-VK" description={installationStatus} />
- </PanelSectionRow>
- {steamBranchStatus?.installed && (
- <PanelSectionRow>
- <Field
- label="Steam branch"
- description={`${steamBranchStatus.current_branch || "public"}${steamBranchStatus.needs_switch ? ` - ${steamBranchStatus.message}` : ""}`}
- />
- </PanelSectionRow>
- )}
- <PanelSectionRow>
- <ButtonItem
- layout="below"
- onClick={isInstalled ? onUninstall : onInstall}
- disabled={isInstalling || isUninstalling}
- >
- {buttonLabel}
- </ButtonItem>
- </PanelSectionRow>
- </PanelSection>
- );
-}
diff --git a/src/components/WorkaroundsSection.tsx b/src/components/WorkaroundsSection.tsx
index 5587392..3de5ec1 100644
--- a/src/components/WorkaroundsSection.tsx
+++ b/src/components/WorkaroundsSection.tsx
@@ -1,7 +1,6 @@
import { ButtonItem, Field, PanelSectionRow, SliderField, ToggleField } from "@decky/ui";
import { useEffect, useState } from "react";
import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri";
-import type { TargetTransport } from "../api/lsfgApi";
import { usePerAppWorkarounds } from "../hooks/usePerAppWorkarounds";
import t from "../i18n/i18n";
import type { WorkaroundField } from "../hooks/usePerAppWorkarounds";
@@ -9,7 +8,6 @@ import type { WorkaroundField } from "../hooks/usePerAppWorkarounds";
interface WorkaroundsSectionProps {
appId: string;
nonSteam: boolean;
- transport: TargetTransport;
onRepair?: () => Promise<boolean>;
}
@@ -73,17 +71,15 @@ function usePersistentCollapsed() {
useEffect(() => {
try {
localStorage.setItem(WORKAROUNDS_COLLAPSED_KEY, JSON.stringify(collapsed));
- } catch {
- // Persisting the view preference is optional.
- }
+ } catch {}
}, [collapsed]);
return [collapsed, () => setCollapsed((value) => !value)] as const;
}
-export function WorkaroundsSection({ appId, nonSteam, transport, onRepair }: WorkaroundsSectionProps) {
+export function WorkaroundsSection({ appId, nonSteam, onRepair }: WorkaroundsSectionProps) {
const [collapsed, toggleCollapsed] = usePersistentCollapsed();
- const { status, snapshot, refresh, update, error } = usePerAppWorkarounds(appId, nonSteam, transport);
+ const { status, snapshot, refresh, update, error } = usePerAppWorkarounds(appId, nonSteam);
const [repairing, setRepairing] = useState(false);
const state = snapshot?.state;
const controlsDisabled = status !== "ready" || state === undefined || snapshot?.wrapperOwned !== true || snapshot.integrationInstalled !== true;
diff --git a/src/components/index.ts b/src/components/index.ts
index bca6f6f..5459974 100644
--- a/src/components/index.ts
+++ b/src/components/index.ts
@@ -3,7 +3,7 @@ export { ConfigurationSection } from "./ConfigurationSection";
export { FpsMultiplierControl } from "./FpsMultiplierControl";
export { ConfigurationTab } from "./ConfigurationTab";
export { ConfigFileTab } from "./ConfigFileTab";
-export { SetupTab } from "./SetupTab";
+export { SettingsTab } from "./SettingsTab";
export { GameConfigurationSelector } from "./GameConfigurationSelector";
export { GameConfigurationControls } from "./GameConfigurationControls";
export { NowPlayingTab } from "./NowPlayingTab";