summaryrefslogtreecommitdiff
path: root/src/components
diff options
context:
space:
mode:
Diffstat (limited to 'src/components')
-rw-r--r--src/components/ConfigFileTab.tsx119
-rw-r--r--src/components/ConfigurationTab.tsx102
-rw-r--r--src/components/Content.tsx123
-rw-r--r--src/components/FlatpakNowPlayingTab.tsx39
-rw-r--r--src/components/FlatpakTab.tsx178
-rw-r--r--src/components/FlatpakWorkaroundsSection.tsx144
-rw-r--r--src/components/GameConfigurationControls.tsx3
-rw-r--r--src/components/GameConfigurationSelector.tsx7
-rw-r--r--src/components/NowPlayingTab.tsx36
-rw-r--r--src/components/WorkaroundsSection.tsx10
10 files changed, 611 insertions, 150 deletions
diff --git a/src/components/ConfigFileTab.tsx b/src/components/ConfigFileTab.tsx
index e3cc09d..07408d7 100644
--- a/src/components/ConfigFileTab.tsx
+++ b/src/components/ConfigFileTab.tsx
@@ -1,13 +1,79 @@
+import { ButtonItem, Field, PanelSection, PanelSectionRow, Spinner } from "@decky/ui";
import { useEffect, useState } from "react";
-import { Field, PanelSection, PanelSectionRow, Spinner } from "@decky/ui";
-import { getConfigFileContent, FileContentResult } from "../api/lsfgApi";
+import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri";
+import { getDebugFileContents, type DebugFileContent, type DebugFileContentsResult } from "../api/lsfgApi";
import t from "../i18n/i18n";
+function usePersistentCollapsed(key: string) {
+ const [collapsed, setCollapsed] = useState(() => {
+ try {
+ return localStorage.getItem(key) !== "false";
+ } catch {
+ return true;
+ }
+ });
+
+ useEffect(() => {
+ try {
+ localStorage.setItem(key, String(collapsed));
+ } catch {
+ // Persisting the view preference is optional.
+ }
+ }, [collapsed, key]);
+
+ return [collapsed, () => setCollapsed((value) => !value)] as const;
+}
+
+function DebugFileSection({ file }: { file: DebugFileContent }) {
+ const [collapsed, toggleCollapsed] = usePersistentCollapsed(`lsfg-debug-file-${file.id}-collapsed-v1`);
+ const status = file.exists ? "Present" : "Not present";
+
+ return (
+ <>
+ <PanelSectionRow>
+ <Field
+ label={file.label}
+ description={`${file.path} · ${status}`}
+ bottomSeparator="none"
+ />
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <div
+ className="LSFG_DebugFileCollapseButton_Container"
+ style={{ marginTop: "-2px", marginBottom: "4px" }}
+ >
+ <ButtonItem
+ layout="below"
+ bottomSeparator={collapsed ? "standard" : "none"}
+ onClick={toggleCollapsed}
+ >
+ {collapsed ? <RiArrowDownSFill /> : <RiArrowUpSFill />}
+ </ButtonItem>
+ </div>
+ </PanelSectionRow>
+ {!collapsed && (
+ <PanelSectionRow>
+ {file.exists && file.content !== null && file.content !== undefined ? (
+ <pre style={{ whiteSpace: "pre-wrap", overflowWrap: "anywhere" }}>
+ {file.content}
+ </pre>
+ ) : (
+ <Field
+ label="File unavailable"
+ description={file.error || "The file has not been created yet."}
+ />
+ )}
+ </PanelSectionRow>
+ )}
+ </>
+ );
+}
+
export function ConfigFileTab() {
- const [result, setResult] = useState<FileContentResult | null>(null);
+ const [result, setResult] = useState<DebugFileContentsResult | null>(null);
useEffect(() => {
- getConfigFileContent().then(setResult).catch((error) => {
+ getDebugFileContents().then(setResult).catch((error) => {
setResult({ success: false, error: String(error) });
});
}, []);
@@ -23,24 +89,35 @@ export function ConfigFileTab() {
}
return (
- <PanelSection title={t("NERD_CONFIG_FILE", "Configuration File")}>
- {result.error && (
- <PanelSectionRow>
- <Field label="Error" description={result.error} />
- </PanelSectionRow>
- )}
- {result.success && result.content && (
- <>
- <PanelSectionRow>
- <Field label="Config file" description={result.path} />
- </PanelSectionRow>
+ <>
+ <style>
+ {`
+ .LSFG_DebugFileCollapseButton_Container > div > div > div > button,
+ .LSFG_DebugFileCollapseButton_Container > div > div > div > div > button {
+ height: 24px !important;
+ min-height: 24px !important;
+ padding: 0 !important;
+ display: flex !important;
+ align-items: center !important;
+ justify-content: center !important;
+ }
+
+ .LSFG_DebugFileCollapseButton_Container svg {
+ display: block;
+ margin: 0;
+ }
+ `}
+ </style>
+ <PanelSection title={t("NERD_CONFIG_FILE", "Configuration File")}>
+ {result.error && (
<PanelSectionRow>
- <pre style={{ whiteSpace: "pre-wrap", overflowWrap: "anywhere" }}>
- {result.content}
- </pre>
+ <Field label="Error" description={result.error} />
</PanelSectionRow>
- </>
- )}
- </PanelSection>
+ )}
+ {result.success && result.files?.map((file) => (
+ <DebugFileSection key={file.id} file={file} />
+ ))}
+ </PanelSection>
+ </>
);
}
diff --git a/src/components/ConfigurationTab.tsx b/src/components/ConfigurationTab.tsx
index 5ae4a87..a6d4c2a 100644
--- a/src/components/ConfigurationTab.tsx
+++ b/src/components/ConfigurationTab.tsx
@@ -1,4 +1,4 @@
-import { ButtonItem, ConfirmModal, DialogButton, Focusable, PanelSection, PanelSectionRow, gamepadDialogClasses, showModal } from "@decky/ui";
+import { ButtonItem, ConfirmModal, DialogButton, Focusable, PanelSection, PanelSectionRow, ToggleField, gamepadDialogClasses, showModal } from "@decky/ui";
import { useCallback, useEffect, useRef, useState } from "react";
import { FaArrowLeft } from "react-icons/fa";
import { ConfigurationData } from "../config/configSchema";
@@ -11,6 +11,8 @@ interface ConfigurationTabProps {
config: ConfigurationData;
targets: GameTarget[];
runningGame: GameTarget | null;
+ showDebugTab: boolean;
+ onShowDebugTabChange: (value: boolean) => void;
onSelect: (appid: string) => void;
onConfigChange: (fieldName: keyof ConfigurationData, value: boolean | number | string | string[]) => Promise<void>;
onEnable: (appid: string) => Promise<boolean>;
@@ -24,6 +26,8 @@ export function ConfigurationTab({
config,
targets,
runningGame,
+ showDebugTab,
+ onShowDebugTabChange,
onSelect,
onConfigChange,
onEnable,
@@ -63,31 +67,39 @@ export function ConfigurationTab({
if (detailAppId === null) {
return (
- <PanelSection title="Games">
- <GameConfigurationSelector
- targets={targets}
- runningGame={runningGame}
- onSelect={(appid) => {
- setFocusConfiguredToggle(false);
- setFocusDetailAction(targets.find((target) => target.appid === appid)?.configured ? "fps" : "enable");
- onSelect(appid);
- setDetailAppId(appid);
- }}
- onEnableAll={onEnableAll}
- onResetAll={onResetAll}
- focusConfiguredToggle={focusConfiguredToggle}
- onConfiguredToggleFocused={clearConfiguredToggleFocusRequest}
- />
- </PanelSection>
+ <>
+ <PanelSection title="Games">
+ <GameConfigurationSelector
+ targets={targets}
+ runningGame={runningGame}
+ onSelect={(appid) => {
+ setFocusConfiguredToggle(false);
+ setFocusDetailAction(targets.find((target) => target.appid === appid)?.configured ? "fps" : "enable");
+ onSelect(appid);
+ setDetailAppId(appid);
+ }}
+ onEnableAll={onEnableAll}
+ onResetAll={onResetAll}
+ focusConfiguredToggle={focusConfiguredToggle}
+ onConfiguredToggleFocused={clearConfiguredToggleFocusRequest}
+ />
+ </PanelSection>
+ <PanelSection title="Settings">
+ <PanelSectionRow>
+ <ToggleField
+ label="Show debug tab"
+ description="Show the raw configuration and generated files tab for troubleshooting."
+ checked={showDebugTab}
+ onChange={onShowDebugTabChange}
+ />
+ </PanelSectionRow>
+ </PanelSection>
+ </>
);
}
const profileLabel = selectedTarget?.name || "Game profile";
- const profileTransport = selectedTarget
- ? selectedTarget.transport.kind === "flatpak"
- ? "Non-Steam · Flatpak"
- : selectedTarget.nonSteam ? "Non-Steam" : "Steam"
- : "Game";
+ const profileTransport = selectedTarget?.nonSteam ? "Non-Steam" : "Steam";
const profileDescription = selectedTarget
? `${profileTransport} · App ID ${selectedTarget.appid} · ${selectedTarget.configured ? "LSFG-VK Enabled" : "LSFG-VK not enabled"}`
: "Game is no longer available";
@@ -104,9 +116,7 @@ export function ConfigurationTab({
} else if (detailAppId) {
const isRunningUnconfigured = runningGame?.appid === detailAppId
&& runningGame.nonSteam === false
- && runningGame.transport.kind === "host"
&& selectedTarget?.nonSteam === false
- && selectedTarget?.transport.kind === "host"
&& !runningGame.configured;
if (isRunningUnconfigured) {
showModal(
@@ -131,22 +141,22 @@ export function ConfigurationTab({
<PanelSectionRow>
<div style={{ display: "flex", alignItems: "center", width: "100%" }}>
<Focusable noFocusRing style={{ flex: "none" }}>
- <DialogButton
- aria-label="Back to games"
- onClick={closeDetails}
- style={{
- width: "48px",
- minWidth: "48px",
- height: "24px",
- minHeight: "24px",
- padding: 0,
- display: "flex",
- alignItems: "center",
- justifyContent: "center",
- }}
- >
- <FaArrowLeft />
- </DialogButton>
+ <DialogButton
+ aria-label="Back to games"
+ onClick={closeDetails}
+ style={{
+ width: "48px",
+ minWidth: "48px",
+ height: "24px",
+ minHeight: "24px",
+ padding: 0,
+ display: "flex",
+ alignItems: "center",
+ justifyContent: "center",
+ }}
+ >
+ <FaArrowLeft />
+ </DialogButton>
</Focusable>
<div
className={gamepadDialogClasses.FieldLabel}
@@ -166,18 +176,6 @@ export function ConfigurationTab({
</PanelSectionRow>
)}
</PanelSection>
- {selectedTarget?.configured && selectedTarget.transport.kind === "flatpak" && selectedTarget.flatpakSupport?.support_status !== "ready" && (
- <PanelSection>
- <PanelSectionRow>
- <ButtonItem
- layout="below"
- onClick={() => void onRepair(selectedTarget.appid)}
- >
- Repair Flatpak support
- </ButtonItem>
- </PanelSectionRow>
- </PanelSection>
- )}
{selectedTarget?.configured && (
<GameConfigurationControls
config={config}
diff --git a/src/components/Content.tsx b/src/components/Content.tsx
index 578f984..ce3c018 100644
--- a/src/components/Content.tsx
+++ b/src/components/Content.tsx
@@ -1,29 +1,56 @@
import { Tabs } from "@decky/ui";
import { useEffect, useRef, useState } from "react";
-import { FaFileAlt, FaGamepad, FaList, FaTools } from "react-icons/fa";
+import { FaCube, FaFileAlt, FaGamepad, FaList, FaTools } from "react-icons/fa";
import { ConfigurationData } from "../config/configSchema";
+import { useFlatpakConfiguration } from "../hooks/useFlatpakConfiguration";
import { useGameConfiguration } from "../hooks/useGameConfiguration";
import { useInstallation } from "../hooks/useLsfgHooks";
import { tabStyles } from "../styles";
import { ConfigFileTab } from "./ConfigFileTab";
import { ConfigurationTab } from "./ConfigurationTab";
+import { FlatpakNowPlayingTab } from "./FlatpakNowPlayingTab";
+import { FlatpakTab } from "./FlatpakTab";
import { NowPlayingTab } from "./NowPlayingTab";
import { SetupTab } from "./SetupTab";
const tabIcons = {
nowPlaying: <FaGamepad size={18} />,
games: <FaList size={18} />,
+ flatpak: <FaCube size={18} />,
configFile: <FaFileAlt size={18} />,
setup: <FaTools size={18} />,
};
+const DEBUG_TAB_VISIBILITY_KEY = "lsfg-debug-tab-visible-v1";
+
+function usePersistentBoolean(key: string, defaultValue: boolean) {
+ const [value, setValue] = useState(() => {
+ try {
+ const stored = localStorage.getItem(key);
+ return stored === null ? defaultValue : stored === "true";
+ } catch {
+ return defaultValue;
+ }
+ });
+
+ useEffect(() => {
+ try {
+ localStorage.setItem(key, String(value));
+ } catch {}
+ }, [key, value]);
+
+ return [value, setValue] as const;
+}
+
export function Content() {
const {
config,
+ runningConfig,
targets,
runningGame,
setSelectedAppId,
save,
+ saveFor,
enable,
enableAll,
repair,
@@ -42,43 +69,58 @@ export function Content() {
install,
uninstall,
} = useInstallation(reload);
- const [tab, setTab] = useState("Setup");
- const previousRunningAppId = useRef<string | null>(null);
const setupComplete =
isInstalled &&
losslessScalingInstalled &&
steamBranchStatus?.success === true &&
steamBranchStatus.installed &&
!steamBranchStatus.needs_switch;
+ const flatpak = useFlatpakConfiguration(setupComplete);
+ const [tab, setTab] = useState("Setup");
+ const [showDebugTab, setShowDebugTab] = usePersistentBoolean(DEBUG_TAB_VISIBILITY_KEY, true);
+ const previousRunningWorkload = useRef<string | null>(null);
+ const runningFlatpak = flatpak.runningApp;
+ const hasNowPlaying = Boolean(runningGame?.configured || runningFlatpak);
+ const runningWorkload = runningGame?.configured
+ ? `steam:${runningGame.appid}`
+ : runningFlatpak ? `flatpak:${runningFlatpak.app_id}` : null;
useEffect(() => {
if (!setupComplete) {
setTab("Setup");
return;
}
- setTab((current) => current === "Setup" ? (runningGame?.configured ? "NowPlaying" : "Games") : current);
- }, [runningGame?.appid, runningGame?.configured, setupComplete]);
+ setTab((current) => current === "Setup" ? (hasNowPlaying ? "NowPlaying" : "Games") : current);
+ }, [hasNowPlaying, setupComplete]);
useEffect(() => {
if (!setupComplete) return;
- const appid = runningGame?.appid || null;
- const previous = previousRunningAppId.current;
- previousRunningAppId.current = appid;
- if (appid && appid !== previous) setTab(runningGame?.configured ? "NowPlaying" : "Games");
- else if (!appid && previous) {
+ const previous = previousRunningWorkload.current;
+ previousRunningWorkload.current = runningWorkload;
+ if (runningWorkload && runningWorkload !== previous) setTab("NowPlaying");
+ else if (!runningWorkload && previous) {
setTab((current) => current === "NowPlaying" ? "Games" : current);
}
- }, [runningGame?.appid, runningGame?.configured, setupComplete]);
+ }, [runningWorkload, setupComplete]);
+
+ useEffect(() => {
+ if (isInstalled) {
+ void reload();
+ void flatpak.reload();
+ }
+ }, [isInstalled, reload, flatpak.reload]);
useEffect(() => {
- if (isInstalled) void reload();
- }, [isInstalled, reload]);
+ if (!showDebugTab && tab === "ConfigFile") setTab("Games");
+ }, [showDebugTab, tab]);
const handleConfigChange = async (
fieldName: keyof ConfigurationData,
value: boolean | number | string | string[],
cleanupLaunchOptions = false,
- ) => save({ ...config, [fieldName]: value }, cleanupLaunchOptions);
+ ) => {
+ await save({ ...config, [fieldName]: value }, cleanupLaunchOptions);
+ };
const setup = (
<SetupTab
@@ -94,20 +136,26 @@ export function Content() {
/>
);
+ const nowPlaying = runningGame?.configured ? (
+ <NowPlayingTab
+ game={runningGame}
+ config={runningConfig}
+ onConfigChange={async (field, value) => {
+ await saveFor(runningGame.appid, { ...runningConfig, [field]: value }, true);
+ }}
+ />
+ ) : runningFlatpak ? (
+ <FlatpakNowPlayingTab
+ app={runningFlatpak}
+ busy={flatpak.busyAppId === runningFlatpak.app_id}
+ onConfigChange={flatpak.updateConfig}
+ onWorkaroundChange={flatpak.updateWorkarounds}
+ />
+ ) : null;
+
const tabs = setupComplete
? [
- ...(runningGame?.configured ? [{
- id: "NowPlaying",
- title: tabIcons.nowPlaying,
- content: (
- <NowPlayingTab
- game={runningGame}
- config={config}
- onConfigChange={(field, value) => handleConfigChange(field, value)}
- onRepair={repair}
- />
- ),
- }] : []),
+ ...(nowPlaying ? [{ id: "NowPlaying", title: tabIcons.nowPlaying, content: nowPlaying }] : []),
{
id: "Games",
title: tabIcons.games,
@@ -116,6 +164,8 @@ export function Content() {
config={config}
targets={targets}
runningGame={runningGame}
+ showDebugTab={showDebugTab}
+ onShowDebugTabChange={setShowDebugTab}
onSelect={setSelectedAppId}
onConfigChange={(field, value) => handleConfigChange(field, value, true)}
onEnable={enable}
@@ -126,7 +176,24 @@ export function Content() {
/>
),
},
- { id: "ConfigFile", title: tabIcons.configFile, content: <ConfigFileTab /> },
+ {
+ id: "Flatpak",
+ title: tabIcons.flatpak,
+ content: (
+ <FlatpakTab
+ apps={flatpak.apps}
+ runningApp={runningFlatpak}
+ loading={flatpak.loading}
+ busyAppId={flatpak.busyAppId}
+ onRefresh={flatpak.reload}
+ onEnable={flatpak.enableApp}
+ onRemove={flatpak.removeApp}
+ onConfigChange={flatpak.updateConfig}
+ onWorkaroundChange={flatpak.updateWorkarounds}
+ />
+ ),
+ },
+ ...(showDebugTab ? [{ id: "ConfigFile", title: tabIcons.configFile, content: <ConfigFileTab /> }] : []),
{ id: "Setup", title: tabIcons.setup, content: setup },
]
: [{ id: "Setup", title: tabIcons.setup, content: setup }];
@@ -137,7 +204,7 @@ export function Content() {
style={{ height: "95%", width: "300px", position: "fixed", marginTop: "-12px", overflow: "hidden" }}
>
<style>{tabStyles}</style>
- <Tabs activeTab={tab} onShowTab={setTab} tabs={tabs} />
+ <Tabs activeTab={!showDebugTab && tab === "ConfigFile" ? "Games" : tab} onShowTab={setTab} tabs={tabs} />
</div>
);
}
diff --git a/src/components/FlatpakNowPlayingTab.tsx b/src/components/FlatpakNowPlayingTab.tsx
new file mode 100644
index 0000000..9e5a0db
--- /dev/null
+++ b/src/components/FlatpakNowPlayingTab.tsx
@@ -0,0 +1,39 @@
+import { Field, Focusable, PanelSection, PanelSectionRow } from "@decky/ui";
+import type { FlatpakApp, LsfgConfig, WorkaroundState } from "../api/lsfgApi";
+import { ConfigurationSection } from "./ConfigurationSection";
+import { FlatpakWorkaroundsSection } from "./FlatpakWorkaroundsSection";
+import { FpsMultiplierControl } from "./FpsMultiplierControl";
+
+interface Props {
+ app: FlatpakApp;
+ busy: boolean;
+ onConfigChange: (appId: string, config: LsfgConfig) => Promise<boolean>;
+ onWorkaroundChange: (appId: string, state: WorkaroundState) => Promise<boolean>;
+}
+
+export function FlatpakNowPlayingTab({ app, busy, onConfigChange, onWorkaroundChange }: Props) {
+ if (!app.config) return null;
+ const changeConfig = async (
+ field: keyof LsfgConfig,
+ value: boolean | number | string | string[],
+ ) => {
+ await onConfigChange(app.app_id, { ...app.config!, [field]: value });
+ };
+
+ return (
+ <Focusable>
+ <PanelSection title="Now Playing">
+ <PanelSectionRow>
+ <Field label={app.app_name} description={`Flatpak · ${app.app_id}`} />
+ </PanelSectionRow>
+ </PanelSection>
+ <FpsMultiplierControl config={app.config} onConfigChange={changeConfig} />
+ <ConfigurationSection config={app.config} onConfigChange={changeConfig} />
+ <FlatpakWorkaroundsSection
+ state={app.workarounds}
+ disabled={busy}
+ onChange={(state) => onWorkaroundChange(app.app_id, state)}
+ />
+ </Focusable>
+ );
+}
diff --git a/src/components/FlatpakTab.tsx b/src/components/FlatpakTab.tsx
new file mode 100644
index 0000000..c5e27f5
--- /dev/null
+++ b/src/components/FlatpakTab.tsx
@@ -0,0 +1,178 @@
+import { ButtonItem, DialogButton, Field, Focusable, PanelSection, PanelSectionRow, gamepadDialogClasses } from "@decky/ui";
+import { useCallback, useMemo, useState } from "react";
+import { FaArrowLeft } from "react-icons/fa";
+import type { FlatpakApp, LsfgConfig, WorkaroundState } from "../api/lsfgApi";
+import { ConfigurationSection } from "./ConfigurationSection";
+import { FlatpakWorkaroundsSection } from "./FlatpakWorkaroundsSection";
+import { FpsMultiplierControl } from "./FpsMultiplierControl";
+import { ProfileDetails } from "./ProfileDetails";
+
+interface Props {
+ apps: FlatpakApp[];
+ runningApp: FlatpakApp | null;
+ loading: boolean;
+ busyAppId: string;
+ onRefresh: () => Promise<void>;
+ onEnable: (appId: string) => Promise<boolean>;
+ onRemove: (appId: string) => Promise<boolean>;
+ onConfigChange: (appId: string, config: LsfgConfig) => Promise<boolean>;
+ onWorkaroundChange: (appId: string, state: WorkaroundState) => Promise<boolean>;
+}
+
+export function FlatpakTab({
+ apps,
+ runningApp,
+ loading,
+ busyAppId,
+ onRefresh,
+ onEnable,
+ onRemove,
+ onConfigChange,
+ onWorkaroundChange,
+}: Props) {
+ const [selectedAppId, setSelectedAppId] = useState<string | null>(null);
+ const selected = useMemo(
+ () => selectedAppId ? apps.find((app) => app.app_id === selectedAppId) || null : null,
+ [apps, selectedAppId],
+ );
+ const close = useCallback(() => setSelectedAppId(null), []);
+
+ if (!selectedAppId) {
+ return (
+ <PanelSection title="Flatpak">
+ {/* <PanelSectionRow>
+ <Field
+ label="Flatpak applications"
+ description="Enable LSFG-VK directly for a Flatpak. Steam shortcuts and launcher scripts are not modified."
+ />
+ </PanelSectionRow> */}
+ {apps.map((app) => {
+ const status = app.enabled
+ ? app.app_id === runningApp?.app_id ? "Enabled · Running" : "Enabled"
+ : app.prepared && !app.owned ? "Prepared externally" : "Available";
+ return (
+ <PanelSectionRow key={app.app_id}>
+ <Field
+ label={app.app_name}
+ description={`${app.app_id} · ${status}`}
+ onActivate={() => setSelectedAppId(app.app_id)}
+ highlightOnFocus
+ />
+ </PanelSectionRow>
+ );
+ })}
+ {apps.length === 0 && !loading && (
+ <PanelSectionRow>
+ <Field label="No Flatpak applications found" />
+ </PanelSectionRow>
+ )}
+ <PanelSectionRow>
+ <ButtonItem layout="below" disabled={loading || Boolean(busyAppId)} onClick={() => void onRefresh()}>
+ {loading ? "Refreshing..." : "Refresh Flatpaks"}
+ </ButtonItem>
+ </PanelSectionRow>
+ </PanelSection>
+ );
+ }
+
+ if (!selected) {
+ return (
+ <PanelSection title="Flatpak">
+ <PanelSectionRow>
+ <ButtonItem layout="below" onClick={close}>Back</ButtonItem>
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <Field label="Flatpak application is no longer installed" />
+ </PanelSectionRow>
+ </PanelSection>
+ );
+ }
+
+ const busy = busyAppId === selected.app_id;
+ const config = selected.config;
+ const external = selected.prepared && !selected.owned;
+ const profileDescription = [
+ selected.app_id,
+ selected.runtime_branch ? `runtime ${selected.runtime_branch}` : null,
+ selected.enabled ? `profile ${selected.profile}` : null,
+ selected.app_id === runningApp?.app_id ? "Running" : null,
+ ].filter(Boolean).join(" · ");
+
+ const changeConfig = async (
+ field: keyof LsfgConfig,
+ value: boolean | number | string | string[],
+ ) => {
+ if (!config) return;
+ await onConfigChange(selected.app_id, { ...config, [field]: value });
+ };
+
+ return (
+ <Focusable onCancelButton={close}>
+ <PanelSection>
+ <PanelSectionRow>
+ <div style={{ display: "flex", alignItems: "center", width: "100%" }}>
+ <Focusable noFocusRing style={{ flex: "none" }}>
+ <DialogButton
+ aria-label="Back to Flatpaks"
+ onClick={close}
+ style={{
+ width: "48px",
+ minWidth: "48px",
+ height: "24px",
+ minHeight: "24px",
+ padding: 0,
+ display: "flex",
+ alignItems: "center",
+ justifyContent: "center",
+ }}
+ >
+ <FaArrowLeft />
+ </DialogButton>
+ </Focusable>
+ <div
+ className={gamepadDialogClasses.FieldLabel}
+ style={{ flex: 1, minWidth: 0, marginLeft: "8px", overflow: "hidden", textOverflow: "ellipsis", whiteSpace: "nowrap" }}
+ >
+ {selected.app_name}
+ </div>
+ </div>
+ </PanelSectionRow>
+ </PanelSection>
+ {!selected.enabled && (
+ <PanelSection>
+ <PanelSectionRow>
+ <ButtonItem
+ layout="below"
+ disabled={busy || external || Boolean(selected.error)}
+ onClick={() => void onEnable(selected.app_id)}
+ >
+ {busy ? "Enabling..." : external ? "Prepared externally" : "Enable LSFG-VK"}
+ </ButtonItem>
+ </PanelSectionRow>
+ {selected.error && (
+ <PanelSectionRow>
+ <Field label="Unavailable" description={selected.error} />
+ </PanelSectionRow>
+ )}
+ </PanelSection>
+ )}
+ {selected.enabled && config && (
+ <>
+ <FpsMultiplierControl config={config} onConfigChange={changeConfig} />
+ <ConfigurationSection config={config} onConfigChange={changeConfig} />
+ <FlatpakWorkaroundsSection
+ state={selected.workarounds}
+ disabled={busy}
+ onChange={(state) => onWorkaroundChange(selected.app_id, state)}
+ />
+ <PanelSectionRow>
+ <ButtonItem layout="below" disabled={busy} onClick={() => void onRemove(selected.app_id)}>
+ {busy ? "Removing..." : "Remove Flatpak profile"}
+ </ButtonItem>
+ </PanelSectionRow>
+ </>
+ )}
+ <ProfileDetails description={profileDescription} />
+ </Focusable>
+ );
+}
diff --git a/src/components/FlatpakWorkaroundsSection.tsx b/src/components/FlatpakWorkaroundsSection.tsx
new file mode 100644
index 0000000..7d9d880
--- /dev/null
+++ b/src/components/FlatpakWorkaroundsSection.tsx
@@ -0,0 +1,144 @@
+import { ButtonItem, PanelSectionRow, SliderField, ToggleField } from "@decky/ui";
+import { useEffect, useRef, useState } from "react";
+import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri";
+import type { WorkaroundState } from "../api/lsfgApi";
+import t from "../i18n/i18n";
+
+interface Props {
+ state: WorkaroundState;
+ disabled?: boolean;
+ onChange: (state: WorkaroundState) => Promise<boolean>;
+}
+
+const WORKAROUNDS_COLLAPSED_KEY = "lsfg-flatpak-workarounds-collapsed-v1";
+
+export function FlatpakWorkaroundsSection({ state, disabled = false, onChange }: Props) {
+ const [collapsed, setCollapsed] = useState(() => {
+ try {
+ return localStorage.getItem(WORKAROUNDS_COLLAPSED_KEY) !== "false";
+ } catch {
+ return true;
+ }
+ });
+ const [fpsValue, setFpsValue] = useState(state.dxvkFrameRate);
+ const timer = useRef<number | null>(null);
+
+ useEffect(() => {
+ try {
+ localStorage.setItem(WORKAROUNDS_COLLAPSED_KEY, String(collapsed));
+ } catch {}
+ }, [collapsed]);
+
+ useEffect(() => {
+ setFpsValue(state.dxvkFrameRate);
+ }, [state.dxvkFrameRate]);
+
+ useEffect(() => () => {
+ if (timer.current !== null) window.clearTimeout(timer.current);
+ }, []);
+
+ const update = (field: keyof WorkaroundState, value: boolean | number) => {
+ void onChange({ ...state, [field]: value });
+ };
+
+ const updateFps = (value: number) => {
+ setFpsValue(value);
+ if (timer.current !== null) window.clearTimeout(timer.current);
+ timer.current = window.setTimeout(() => {
+ timer.current = null;
+ void onChange({ ...state, dxvkFrameRate: value });
+ }, 250);
+ };
+
+ const fpsLabel = fpsValue > 0 ? `${fpsValue} FPS` : t("CONFIG_BASE_FPS_CAP_OFF", "Off");
+
+ return (
+ <>
+ <PanelSectionRow>
+ <div
+ style={{
+ fontSize: "14px",
+ fontWeight: "bold",
+ marginTop: "8px",
+ marginBottom: "6px",
+ borderBottom: "1px solid rgba(255, 255, 255, 0.2)",
+ paddingBottom: "3px",
+ color: "white",
+ }}
+ >
+ {t("CONFIG_WORKAROUNDS_TITLE", "Workarounds")}
+ </div>
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <ButtonItem
+ layout="below"
+ bottomSeparator={collapsed ? "standard" : "none"}
+ onClick={() => setCollapsed((value) => !value)}
+ >
+ {collapsed ? <RiArrowDownSFill /> : <RiArrowUpSFill />}
+ </ButtonItem>
+ </PanelSectionRow>
+ {!collapsed && (
+ <>
+ <PanelSectionRow>
+ <SliderField
+ label={`${t("CONFIG_BASE_FPS_CAP", "Base FPS Cap")} (${fpsLabel})`}
+ description={t("CONFIG_BASE_FPS_CAP_DESC", "Base cap for DXVK-backed games before frame generation; 0 disables. Requires app restart to apply.")}
+ value={fpsValue}
+ min={0}
+ max={60}
+ step={1}
+ onChange={updateFps}
+ disabled={disabled}
+ />
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <ToggleField
+ label={t("CONFIG_DISABLE_STEAMDECK_MODE", "Disable Steam Deck Mode")}
+ description={t("CONFIG_DISABLE_STEAMDECK_MODE_DESC", "Disables a game-specific Steam Deck compatibility switch. Requires app restart to apply.")}
+ checked={state.disableSteamdeckMode}
+ onChange={(value) => update("disableSteamdeckMode", value)}
+ disabled={disabled}
+ />
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <ToggleField
+ label={t("CONFIG_DISABLE_GAMESCOPE_WSI", "Disable Gamescope WSI")}
+ description={t("CONFIG_DISABLE_GAMESCOPE_WSI_DESC", "Adds ENABLE_GAMESCOPE_WSI=0. Requires app restart to apply.")}
+ checked={state.disableGamescopeWsi}
+ onChange={(value) => update("disableGamescopeWsi", value)}
+ disabled={disabled}
+ />
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <ToggleField
+ label={t("CONFIG_DISABLE_HDR", "Disable HDR")}
+ description={t("CONFIG_DISABLE_HDR_DESC", "Prevents DXVK from exposing HDR to the app. Requires app restart to apply.")}
+ checked={state.disableHdr}
+ onChange={(value) => update("disableHdr", value)}
+ disabled={disabled}
+ />
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <ToggleField
+ label={t("CONFIG_DISABLE_VKBASALT", "Disable vkBasalt")}
+ description={t("CONFIG_DISABLE_VKBASALT_DESC", "Disables vkBasalt which can conflict with LSFG-VK.")}
+ checked={state.disableVkbasalt}
+ onChange={(value) => update("disableVkbasalt", value)}
+ disabled={disabled}
+ />
+ </PanelSectionRow>
+ <PanelSectionRow>
+ <ToggleField
+ label={t("CONFIG_ENABLE_ZINK", "Force Zink for OpenGL Games")}
+ description={t("CONFIG_ENABLE_ZINK_DESC", "Uses Mesa's Zink OpenGL-to-Vulkan driver. May cause crashes or freezes. Requires app restart to apply.")}
+ checked={state.enableZink}
+ onChange={(value) => update("enableZink", value)}
+ disabled={disabled}
+ />
+ </PanelSectionRow>
+ </>
+ )}
+ </>
+ );
+}
diff --git a/src/components/GameConfigurationControls.tsx b/src/components/GameConfigurationControls.tsx
index 6bea2e0..7025f78 100644
--- a/src/components/GameConfigurationControls.tsx
+++ b/src/components/GameConfigurationControls.tsx
@@ -10,7 +10,7 @@ interface Props {
autoFocusFpsMultiplier?: boolean;
onFpsMultiplierFocused?: () => void;
showWorkarounds?: boolean;
- workaroundTarget?: Pick<GameTarget, "appid" | "nonSteam" | "transport">;
+ workaroundTarget?: Pick<GameTarget, "appid" | "nonSteam">;
onRepairWorkaround?: () => Promise<boolean>;
}
@@ -36,7 +36,6 @@ export function GameConfigurationControls({
<WorkaroundsSection
appId={workaroundTarget.appid}
nonSteam={workaroundTarget.nonSteam}
- transport={workaroundTarget.transport}
onRepair={onRepairWorkaround}
/>
)}
diff --git a/src/components/GameConfigurationSelector.tsx b/src/components/GameConfigurationSelector.tsx
index 92eacba..1f0bc73 100644
--- a/src/components/GameConfigurationSelector.tsx
+++ b/src/components/GameConfigurationSelector.tsx
@@ -28,16 +28,13 @@ function usePersistentCollapsed(key: string) {
useEffect(() => {
try {
localStorage.setItem(key, String(collapsed));
- } catch {
- // Persisting the view preference is optional.
- }
+ } catch {}
}, [collapsed, key]);
return [collapsed, () => setCollapsed((value) => !value)] as const;
}
function targetDescription(game: GameTarget): string {
- if (game.transport.kind === "flatpak") return "Non-Steam · Flatpak";
return game.nonSteam ? "Non-Steam" : "Steam";
}
@@ -137,7 +134,7 @@ export function GameConfigurationSelector({
showModal(
<ConfirmModal
strTitle="Enable all available games?"
- strDescription="Create individual LSFG-VK profiles for every available game using the plugin defaults. Flatpak targets will be provisioned as needed."
+ strDescription="Create individual LSFG-VK profiles for every available Steam game and non-Steam shortcut. Flatpak profiles are managed separately in the Flatpak tab."
strOKButtonText="Enable all"
strCancelButtonText="Cancel"
onOK={() => void onEnableAll()}
diff --git a/src/components/NowPlayingTab.tsx b/src/components/NowPlayingTab.tsx
index 57858db..c067dc0 100644
--- a/src/components/NowPlayingTab.tsx
+++ b/src/components/NowPlayingTab.tsx
@@ -1,5 +1,4 @@
-import { ButtonItem, Field, Focusable, PanelSection, PanelSectionRow } from "@decky/ui";
-import { useState } from "react";
+import { Field, Focusable, PanelSection, PanelSectionRow } from "@decky/ui";
import { ConfigurationData } from "../config/configSchema";
import { GameTarget } from "../hooks/useGameConfiguration";
import { GameConfigurationControls } from "./GameConfigurationControls";
@@ -11,11 +10,9 @@ interface Props {
fieldName: keyof ConfigurationData,
value: boolean | number | string | string[],
) => Promise<void>;
- onRepair: (appid: string) => Promise<boolean>;
}
function targetDescription(game: GameTarget): string {
- if (game.transport.kind === "flatpak") return "Non-Steam · Flatpak";
return game.nonSteam ? "Non-Steam" : "Steam";
}
@@ -23,23 +20,7 @@ export function NowPlayingTab({
game,
config,
onConfigChange,
- onRepair,
}: Props) {
- const [busy, setBusy] = useState(false);
- const supportNeedsRepair =
- game.transport.kind === "flatpak" &&
- game.flatpakSupport?.support_status !== "ready";
-
- const handleRepair = async () => {
- if (busy) return;
- setBusy(true);
- try {
- await onRepair(game.appid);
- } finally {
- setBusy(false);
- }
- };
-
return (
<Focusable>
<PanelSection title="Now Playing">
@@ -47,21 +28,6 @@ export function NowPlayingTab({
<Field label={game.name} description={targetDescription(game)} />
</PanelSectionRow>
</PanelSection>
- {supportNeedsRepair && (
- <PanelSection>
- <PanelSectionRow>
- <Field
- label="Flatpak support needs repair"
- description={game.flatpakSupport?.error || "The target runtime extension is not ready."}
- />
- </PanelSectionRow>
- <PanelSectionRow>
- <ButtonItem layout="below" disabled={busy} onClick={() => void handleRepair()}>
- {busy ? "Repairing..." : "Repair Flatpak support"}
- </ButtonItem>
- </PanelSectionRow>
- </PanelSection>
- )}
<GameConfigurationControls
config={config}
onConfigChange={onConfigChange}
diff --git a/src/components/WorkaroundsSection.tsx b/src/components/WorkaroundsSection.tsx
index 5587392..3de5ec1 100644
--- a/src/components/WorkaroundsSection.tsx
+++ b/src/components/WorkaroundsSection.tsx
@@ -1,7 +1,6 @@
import { ButtonItem, Field, PanelSectionRow, SliderField, ToggleField } from "@decky/ui";
import { useEffect, useState } from "react";
import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri";
-import type { TargetTransport } from "../api/lsfgApi";
import { usePerAppWorkarounds } from "../hooks/usePerAppWorkarounds";
import t from "../i18n/i18n";
import type { WorkaroundField } from "../hooks/usePerAppWorkarounds";
@@ -9,7 +8,6 @@ import type { WorkaroundField } from "../hooks/usePerAppWorkarounds";
interface WorkaroundsSectionProps {
appId: string;
nonSteam: boolean;
- transport: TargetTransport;
onRepair?: () => Promise<boolean>;
}
@@ -73,17 +71,15 @@ function usePersistentCollapsed() {
useEffect(() => {
try {
localStorage.setItem(WORKAROUNDS_COLLAPSED_KEY, JSON.stringify(collapsed));
- } catch {
- // Persisting the view preference is optional.
- }
+ } catch {}
}, [collapsed]);
return [collapsed, () => setCollapsed((value) => !value)] as const;
}
-export function WorkaroundsSection({ appId, nonSteam, transport, onRepair }: WorkaroundsSectionProps) {
+export function WorkaroundsSection({ appId, nonSteam, onRepair }: WorkaroundsSectionProps) {
const [collapsed, toggleCollapsed] = usePersistentCollapsed();
- const { status, snapshot, refresh, update, error } = usePerAppWorkarounds(appId, nonSteam, transport);
+ const { status, snapshot, refresh, update, error } = usePerAppWorkarounds(appId, nonSteam);
const [repairing, setRepairing] = useState(false);
const state = snapshot?.state;
const controlsDisabled = status !== "ready" || state === undefined || snapshot?.wrapperOwned !== true || snapshot.integrationInstalled !== true;