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-rw-r--r--src/components/WorkaroundsSection.tsx66
1 files changed, 44 insertions, 22 deletions
diff --git a/src/components/WorkaroundsSection.tsx b/src/components/WorkaroundsSection.tsx
index e990784..3de5ec1 100644
--- a/src/components/WorkaroundsSection.tsx
+++ b/src/components/WorkaroundsSection.tsx
@@ -3,14 +3,15 @@ import { useEffect, useState } from "react";
import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri";
import { usePerAppWorkarounds } from "../hooks/usePerAppWorkarounds";
import t from "../i18n/i18n";
-import type { WorkaroundField } from "../utils/steamLaunchOptions";
+import type { WorkaroundField } from "../hooks/usePerAppWorkarounds";
interface WorkaroundsSectionProps {
appId: string;
nonSteam: boolean;
+ onRepair?: () => Promise<boolean>;
}
-const WORKAROUNDS_COLLAPSED_KEY = "lsfg-workarounds-collapsed";
+const WORKAROUNDS_COLLAPSED_KEY = "lsfg-workarounds-collapsed-v2";
type ToggleWorkaroundField = Exclude<WorkaroundField, "dxvkFrameRate">;
const TOGGLE_ROWS: readonly {
@@ -21,18 +22,25 @@ const TOGGLE_ROWS: readonly {
description: string;
}[] = [
{
+ field: "disableSteamdeckMode",
+ labelKey: "CONFIG_DISABLE_STEAMDECK_MODE",
+ label: "Disable Steam Deck Mode",
+ descriptionKey: "CONFIG_DISABLE_STEAMDECK_MODE_DESC",
+ description: "Disables a game-specific Steam Deck compatibility switch. Requires game restart to apply.",
+ },
+ {
field: "disableGamescopeWsi",
labelKey: "CONFIG_DISABLE_GAMESCOPE_WSI",
label: "Disable Gamescope WSI",
descriptionKey: "CONFIG_DISABLE_GAMESCOPE_WSI_DESC",
- description: "Adds ENABLE_GAMESCOPE_WSI=0 without changing HDR. Requires game restart to apply.",
+ description: "Adds ENABLE_GAMESCOPE_WSI=0. Requires game restart to apply.",
},
{
- field: "disableSteamdeckMode",
- labelKey: "CONFIG_DISABLE_STEAMDECK_MODE",
- label: "Disable Steam Deck Mode",
- descriptionKey: "CONFIG_DISABLE_STEAMDECK_MODE_DESC",
- description: "Disables a game-specific Steam Deck compatibility switch. Requires game restart to apply.",
+ field: "disableHdr",
+ labelKey: "CONFIG_DISABLE_HDR",
+ label: "Disable HDR",
+ descriptionKey: "CONFIG_DISABLE_HDR_DESC",
+ description: "Prevents DXVK from exposing HDR to the game. Requires game restart to apply.",
},
{
field: "disableVkbasalt",
@@ -63,26 +71,34 @@ function usePersistentCollapsed() {
useEffect(() => {
try {
localStorage.setItem(WORKAROUNDS_COLLAPSED_KEY, JSON.stringify(collapsed));
- } catch {
- // Persisting the view preference is optional.
- }
+ } catch {}
}, [collapsed]);
return [collapsed, () => setCollapsed((value) => !value)] as const;
}
-export function WorkaroundsSection({ appId, nonSteam }: WorkaroundsSectionProps) {
+export function WorkaroundsSection({ appId, nonSteam, onRepair }: WorkaroundsSectionProps) {
const [collapsed, toggleCollapsed] = usePersistentCollapsed();
const { status, snapshot, refresh, update, error } = usePerAppWorkarounds(appId, nonSteam);
- const state = snapshot?.parsed.state;
- const issues = snapshot?.parsed.issues || [];
- const controlsDisabled = status !== "ready" || state === undefined;
+ const [repairing, setRepairing] = useState(false);
+ const state = snapshot?.state;
+ const controlsDisabled = status !== "ready" || state === undefined || snapshot?.wrapperOwned !== true || snapshot.integrationInstalled !== true;
const [fpsValue, setFpsValue] = useState<number | null>(null);
const effectiveFpsValue = fpsValue ?? state?.dxvkFrameRate ?? 0;
const fpsLabel = effectiveFpsValue > 0
? `${effectiveFpsValue} FPS`
: t("CONFIG_BASE_FPS_CAP_OFF", "Off");
+ const handleRepair = async () => {
+ if (!onRepair || repairing) return;
+ setRepairing(true);
+ try {
+ if (await onRepair()) await refresh();
+ } finally {
+ setRepairing(false);
+ }
+ };
+
useEffect(() => {
setFpsValue(state?.dxvkFrameRate ?? null);
}, [state?.dxvkFrameRate, status]);
@@ -148,13 +164,19 @@ export function WorkaroundsSection({ appId, nonSteam }: WorkaroundsSectionProps)
</PanelSectionRow>
</>
)}
- {status === "ready" && issues.length > 0 && (
- <PanelSectionRow>
- <Field
- label="Launch options need attention"
- description={`${issues.join(" ")} Adjusting a workaround will normalize its managed values.`}
- />
- </PanelSectionRow>
+ {status === "ready" && snapshot && (!snapshot.wrapperOwned || !snapshot.integrationInstalled) && (
+ <>
+ <PanelSectionRow>
+ <Field label="Wrapper needs to be reinstalled" />
+ </PanelSectionRow>
+ {onRepair && (
+ <PanelSectionRow>
+ <ButtonItem layout="below" disabled={repairing} onClick={() => void handleRepair()}>
+ {repairing ? "Reinstalling..." : "Reinstall wrapper"}
+ </ButtonItem>
+ </PanelSectionRow>
+ )}
+ </>
)}
<PanelSectionRow>