diff options
Diffstat (limited to 'src/components/GameConfigurationSelector.tsx')
| -rw-r--r-- | src/components/GameConfigurationSelector.tsx | 155 |
1 files changed, 44 insertions, 111 deletions
diff --git a/src/components/GameConfigurationSelector.tsx b/src/components/GameConfigurationSelector.tsx index 92eacba..91dc3df 100644 --- a/src/components/GameConfigurationSelector.tsx +++ b/src/components/GameConfigurationSelector.tsx @@ -1,14 +1,17 @@ import { ButtonItem, ConfirmModal, Field, PanelSectionRow, showModal } from "@decky/ui"; -import { useEffect, useRef, useState, type RefObject } from "react"; -import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri"; -import { GameTarget } from "../hooks/useGameConfiguration"; +import { useEffect, useRef } from "react"; +import type { GameTarget, KnownGameSource } from "../utils/gameTargets"; +import { sourceLabel } from "../utils/gameTargets"; +import { CollapsibleItemGroup, collapsibleItemGroupStyles, usePersistentCollapsed } from "./CollapsibleItemGroup"; interface Props { targets: GameTarget[]; runningGame: GameTarget | null; + source: KnownGameSource; + bulkOperationBusy: boolean; onSelect: (appid: string) => void; - onEnableAll: () => Promise<void>; - onResetAll: () => Promise<void>; + onEnableAll: (source: KnownGameSource) => Promise<void>; + onResetAll: (source: KnownGameSource) => Promise<void>; focusConfiguredToggle?: boolean; onConfiguredToggleFocused?: () => void; } @@ -16,85 +19,18 @@ interface Props { const ENABLED_COLLAPSED_KEY = "lsfg-enabled-games-collapsed-v4"; const AVAILABLE_COLLAPSED_KEY = "lsfg-available-games-collapsed-v3"; -function usePersistentCollapsed(key: string) { - const [collapsed, setCollapsed] = useState(() => { - try { - return localStorage.getItem(key) !== "false"; - } catch { - return true; - } - }); - - useEffect(() => { - try { - localStorage.setItem(key, String(collapsed)); - } catch { - // Persisting the view preference is optional. - } - }, [collapsed, key]); - - return [collapsed, () => setCollapsed((value) => !value)] as const; -} - function targetDescription(game: GameTarget): string { - if (game.transport.kind === "flatpak") return "Non-Steam · Flatpak"; - return game.nonSteam ? "Non-Steam" : "Steam"; -} - -function GameGroup({ - title, - games, - collapsed, - onToggle, - onSelect, - toggleRef, -}: { - title: string; - games: GameTarget[]; - collapsed: boolean; - onToggle: () => void; - onSelect: (appid: string) => void; - toggleRef?: RefObject<HTMLDivElement>; -}) { - if (games.length === 0) return null; - - return ( - <> - <PanelSectionRow> - <Field label={title + " (" + games.length + ")"} bottomSeparator="none" /> - </PanelSectionRow> - <PanelSectionRow> - <div - ref={toggleRef} - className="LSFG_GameGroupCollapseButton_Container" - style={{ marginTop: "-2px", marginBottom: "4px" }} - > - <ButtonItem - layout="below" - bottomSeparator={collapsed ? "standard" : "none"} - onClick={onToggle} - > - {collapsed ? <RiArrowDownSFill /> : <RiArrowUpSFill />} - </ButtonItem> - </div> - </PanelSectionRow> - {!collapsed && games.map((game) => ( - <PanelSectionRow key={game.appid}> - <Field - label={game.name} - description={targetDescription(game)} - onActivate={() => onSelect(game.appid)} - highlightOnFocus - /> - </PanelSectionRow> - ))} - </> - ); + if (game.isFlatpakShortcut) return "Non-Steam | Use Flatpak Tab"; + return game.source === "unknown" + ? "Unknown source · excluded from bulk actions" + : sourceLabel(game.source); } export function GameConfigurationSelector({ targets, runningGame, + source, + bulkOperationBusy, onSelect, onEnableAll, onResetAll, @@ -108,8 +44,20 @@ export function GameConfigurationSelector({ }); const enabledGames = sortGames(targets.filter((game) => game.configured)); const availableGames = sortGames(targets.filter((game) => !game.configured)); - const [enabledCollapsed, toggleEnabled] = usePersistentCollapsed(ENABLED_COLLAPSED_KEY); - const [availableCollapsed, toggleAvailable] = usePersistentCollapsed(AVAILABLE_COLLAPSED_KEY); + const enableableGames = availableGames.filter((game) => game.source === source && !game.isFlatpakShortcut); + const removableGames = enabledGames.filter((game) => game.source === source && !game.isFlatpakShortcut); + const sourceName = source === "nonSteam" ? "non-Steam shortcuts" : "Steam games"; + const emptyDescription = source === "nonSteam" + ? "Steam has not reported any eligible non-Steam shortcuts" + : "Steam has not reported any eligible installed games"; + const toItem = (game: GameTarget) => ({ + id: game.appid, + label: game.name, + description: targetDescription(game), + disabled: game.isFlatpakShortcut, + }); + const [enabledCollapsed, toggleEnabled] = usePersistentCollapsed(`${ENABLED_COLLAPSED_KEY}-${source}`); + const [availableCollapsed, toggleAvailable] = usePersistentCollapsed(`${AVAILABLE_COLLAPSED_KEY}-${source}`); const enabledToggleRef = useRef<HTMLDivElement>(null); useEffect(() => { @@ -124,10 +72,10 @@ export function GameConfigurationSelector({ const confirmResetAll = () => { showModal( <ConfirmModal - strTitle="Remove all profiles?" + strTitle={`Remove all ${sourceName} profiles?`} strOKButtonText="Remove all" strCancelButtonText="Cancel" - onOK={() => void onResetAll()} + onOK={() => void onResetAll(source)} onCancel={() => {}} />, ); @@ -136,11 +84,11 @@ export function GameConfigurationSelector({ const confirmEnableAll = () => { showModal( <ConfirmModal - strTitle="Enable all available games?" - strDescription="Create individual LSFG-VK profiles for every available game using the plugin defaults. Flatpak targets will be provisioned as needed." + strTitle={`Enable all available ${sourceName}?`} + strDescription={`Create individual LSFG-VK profiles for every available ${sourceName}. Unknown-source profiles are excluded. Flatpak profiles are managed separately in the Flatpak tab.`} strOKButtonText="Enable all" strCancelButtonText="Cancel" - onOK={() => void onEnableAll()} + onOK={() => void onEnableAll(source)} onCancel={() => {}} />, ); @@ -149,47 +97,32 @@ export function GameConfigurationSelector({ return ( <> <style> - {` - .LSFG_GameGroupCollapseButton_Container > div > div > div > button, - .LSFG_GameGroupCollapseButton_Container > div > div > div > div > button { - height: 24px !important; - min-height: 24px !important; - padding: 0 !important; - display: flex !important; - align-items: center !important; - justify-content: center !important; - } - - .LSFG_GameGroupCollapseButton_Container svg { - display: block; - margin: 0; - } - `} + {collapsibleItemGroupStyles} </style> {targets.length === 0 && ( <PanelSectionRow> - <Field label="No installed games" description="Steam has not reported any eligible games" /> + <Field label={`No ${sourceName} found`} description={emptyDescription} /> </PanelSectionRow> )} - <GameGroup + <CollapsibleItemGroup title="Enabled" - games={enabledGames} + items={enabledGames.map(toItem)} collapsed={enabledCollapsed} onToggle={toggleEnabled} onSelect={onSelect} toggleRef={enabledToggleRef} /> - <GameGroup + <CollapsibleItemGroup title="Available" - games={availableGames} + items={availableGames.map(toItem)} collapsed={availableCollapsed} onToggle={toggleAvailable} onSelect={onSelect} /> - {availableGames.length > 0 && ( + {enableableGames.length > 0 && ( <PanelSectionRow> - <ButtonItem layout="below" onClick={confirmEnableAll}> - Enable all available games + <ButtonItem layout="below" onClick={confirmEnableAll} disabled={bulkOperationBusy}> + {`Enable all ${sourceName}`} </ButtonItem> </PanelSectionRow> )} @@ -197,9 +130,9 @@ export function GameConfigurationSelector({ <ButtonItem layout="below" onClick={confirmResetAll} - disabled={!targets.some((target) => target.configured)} + disabled={bulkOperationBusy || removableGames.length === 0} > - Remove all profiles + {`Remove all ${sourceLabel(source)} profiles`} </ButtonItem> </PanelSectionRow> </> |
