diff options
Diffstat (limited to 'src/components/ConfigurationTab.tsx')
| -rw-r--r-- | src/components/ConfigurationTab.tsx | 136 |
1 files changed, 70 insertions, 66 deletions
diff --git a/src/components/ConfigurationTab.tsx b/src/components/ConfigurationTab.tsx index 5ae4a87..37555e0 100644 --- a/src/components/ConfigurationTab.tsx +++ b/src/components/ConfigurationTab.tsx @@ -1,26 +1,36 @@ -import { ButtonItem, ConfirmModal, DialogButton, Focusable, PanelSection, PanelSectionRow, gamepadDialogClasses, showModal } from "@decky/ui"; +import { ButtonItem, ConfirmModal, DialogButton, Field, Focusable, PanelSection, PanelSectionRow, gamepadDialogClasses, showModal } from "@decky/ui"; import { useCallback, useEffect, useRef, useState } from "react"; import { FaArrowLeft } from "react-icons/fa"; import { ConfigurationData } from "../config/configSchema"; -import { GameTarget } from "../hooks/useGameConfiguration"; +import type { GameTarget, KnownGameSource } from "../utils/gameTargets"; +import { sourceLabel } from "../utils/gameTargets"; import { GameConfigurationControls } from "./GameConfigurationControls"; import { GameConfigurationSelector } from "./GameConfigurationSelector"; import { ProfileDetails } from "./ProfileDetails"; interface ConfigurationTabProps { + title: string; + source: KnownGameSource; config: ConfigurationData; targets: GameTarget[]; runningGame: GameTarget | null; onSelect: (appid: string) => void; - onConfigChange: (fieldName: keyof ConfigurationData, value: boolean | number | string | string[]) => Promise<void>; + onConfigChange: ( + fieldName: keyof ConfigurationData, + value: boolean | number | string | string[], + cleanupLaunchOptions?: boolean, + ) => Promise<void>; onEnable: (appid: string) => Promise<boolean>; - onEnableAll: () => Promise<void>; + onEnableAll: (source: KnownGameSource) => Promise<void>; + bulkOperationBusy: boolean; onRepair: (appid: string) => Promise<boolean>; onReset: () => Promise<void>; - onResetAll: () => Promise<void>; + onResetAll: (source: KnownGameSource) => Promise<void>; } export function ConfigurationTab({ + title, + source, config, targets, runningGame, @@ -28,6 +38,7 @@ export function ConfigurationTab({ onConfigChange, onEnable, onEnableAll, + bulkOperationBusy, onRepair, onReset, onResetAll, @@ -63,33 +74,33 @@ export function ConfigurationTab({ if (detailAppId === null) { return ( - <PanelSection title="Games"> - <GameConfigurationSelector - targets={targets} - runningGame={runningGame} - onSelect={(appid) => { - setFocusConfiguredToggle(false); - setFocusDetailAction(targets.find((target) => target.appid === appid)?.configured ? "fps" : "enable"); - onSelect(appid); - setDetailAppId(appid); - }} - onEnableAll={onEnableAll} - onResetAll={onResetAll} - focusConfiguredToggle={focusConfiguredToggle} - onConfiguredToggleFocused={clearConfiguredToggleFocusRequest} - /> - </PanelSection> + <> + <PanelSection title={title}> + <GameConfigurationSelector + targets={targets} + runningGame={runningGame} + source={source} + bulkOperationBusy={bulkOperationBusy} + onSelect={(appid) => { + setFocusConfiguredToggle(false); + setFocusDetailAction(targets.find((target) => target.appid === appid)?.configured ? "fps" : "enable"); + onSelect(appid); + setDetailAppId(appid); + }} + onEnableAll={onEnableAll} + onResetAll={onResetAll} + focusConfiguredToggle={focusConfiguredToggle} + onConfiguredToggleFocused={clearConfiguredToggleFocusRequest} + /> + </PanelSection> + </> ); } const profileLabel = selectedTarget?.name || "Game profile"; - const profileTransport = selectedTarget - ? selectedTarget.transport.kind === "flatpak" - ? "Non-Steam · Flatpak" - : selectedTarget.nonSteam ? "Non-Steam" : "Steam" - : "Game"; + const profileTransport = selectedTarget ? sourceLabel(selectedTarget.source) : sourceLabel(source); const profileDescription = selectedTarget - ? `${profileTransport} · App ID ${selectedTarget.appid} · ${selectedTarget.configured ? "LSFG-VK Enabled" : "LSFG-VK not enabled"}` + ? `${profileTransport} · App ID ${selectedTarget.appid} · ${selectedTarget.configured ? "LSFG-VK Enabled" : "LSFG-VK not enabled"}${selectedTarget.source === "unknown" ? " · Bulk actions exclude this profile" : ""}` : "Game is no longer available"; const enableProfile = async (appid: string, quitRunningGame = false) => { if (!(await onEnable(appid))) return; @@ -103,10 +114,8 @@ export function ConfigurationTab({ closeDetails(); } else if (detailAppId) { const isRunningUnconfigured = runningGame?.appid === detailAppId - && runningGame.nonSteam === false - && runningGame.transport.kind === "host" - && selectedTarget?.nonSteam === false - && selectedTarget?.transport.kind === "host" + && runningGame.source === "steam" + && selectedTarget?.source === "steam" && !runningGame.configured; if (isRunningUnconfigured) { showModal( @@ -131,22 +140,22 @@ export function ConfigurationTab({ <PanelSectionRow> <div style={{ display: "flex", alignItems: "center", width: "100%" }}> <Focusable noFocusRing style={{ flex: "none" }}> - <DialogButton - aria-label="Back to games" - onClick={closeDetails} - style={{ - width: "48px", - minWidth: "48px", - height: "24px", - minHeight: "24px", - padding: 0, - display: "flex", - alignItems: "center", - justifyContent: "center", - }} - > - <FaArrowLeft /> - </DialogButton> + <DialogButton + aria-label={`Back to ${title}`} + onClick={closeDetails} + style={{ + width: "48px", + minWidth: "48px", + height: "24px", + minHeight: "24px", + padding: 0, + display: "flex", + alignItems: "center", + justifyContent: "center", + }} + > + <FaArrowLeft /> + </DialogButton> </Focusable> <div className={gamepadDialogClasses.FieldLabel} @@ -160,33 +169,28 @@ export function ConfigurationTab({ <PanelSection> {!selectedTarget?.configured && selectedTarget && ( <PanelSectionRow> - <Focusable ref={enableRef} noFocusRing> - <ButtonItem layout="below" onClick={handleProfileAction}>Enable for next launch</ButtonItem> - </Focusable> + {selectedTarget.source === "unknown" ? ( + <Field + label="Target source unavailable" + description="Refresh Steam and try again before enabling this target." + /> + ) : ( + <Focusable ref={enableRef} noFocusRing> + <ButtonItem layout="below" onClick={handleProfileAction}>Enable for next launch</ButtonItem> + </Focusable> + )} </PanelSectionRow> )} </PanelSection> - {selectedTarget?.configured && selectedTarget.transport.kind === "flatpak" && selectedTarget.flatpakSupport?.support_status !== "ready" && ( - <PanelSection> - <PanelSectionRow> - <ButtonItem - layout="below" - onClick={() => void onRepair(selectedTarget.appid)} - > - Repair Flatpak support - </ButtonItem> - </PanelSectionRow> - </PanelSection> - )} {selectedTarget?.configured && ( <GameConfigurationControls config={config} - onConfigChange={onConfigChange} + onConfigChange={(field, value) => onConfigChange(field, value, selectedTarget?.source !== "unknown")} autoFocusFpsMultiplier={focusFpsMultiplier} onFpsMultiplierFocused={clearFpsFocusRequest} - showWorkarounds - workaroundTarget={selectedTarget || undefined} - onRepairWorkaround={selectedTarget ? () => onRepair(selectedTarget.appid) : undefined} + showWorkarounds={selectedTarget.source !== "unknown"} + workaroundTarget={selectedTarget.source !== "unknown" ? selectedTarget : undefined} + onRepairWorkaround={selectedTarget.source !== "unknown" ? () => onRepair(selectedTarget.appid) : undefined} /> )} {selectedTarget?.configured && ( |
