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Diffstat (limited to 'README.md')
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1 files changed, 4 insertions, 5 deletions
@@ -18,7 +18,7 @@ A Decky plugin that streamlines the installation of **lsfg-vk** ([Lossless Scaling Frame Generation Vulkan layer](https://github.com/PancakeTAS/lsfg-vk)) on Steam Deck, allowing you to use the Lossless Scaling frame generation features on Linux with a controller friendly UI in SteamOS, Bazzite, or any other Linux platform compatible with Decky Loader. -> The v2 x86_64 and Flatpak payloads remain pinned to [`v2.0.0-decky.2`](https://github.com/xXJSONDeruloXx/lsfg-vk/releases/tag/v2.0.0-decky.2); the Armada/aarch64 layer uses the rebuilt ARM-port prerelease [`v2.0.0-decky.3-arm64`](https://github.com/xXJSONDeruloXx/lsfg-vk-arm64/releases/tag/v2.0.0-decky.3-arm64). +> The x86_64 layer uses the patched statically linked prerelease [`v2.0.0-decky.4-runtime-1x`](https://github.com/xXJSONDeruloXx/lsfg-vk/releases/tag/v2.0.0-decky.4-runtime-1x); the Armada/aarch64 layer uses the rebuilt ARM-port prerelease [`v2.0.0-decky.3-arm64`](https://github.com/xXJSONDeruloXx/lsfg-vk-arm64/releases/tag/v2.0.0-decky.3-arm64). ## Installation @@ -46,14 +46,13 @@ A Decky plugin that streamlines the installation of **lsfg-vk** ([Lossless Scali The plugin provides several configuration options to optimize frame generation for your games: ### Core Settings -- **FPS Multiplier**: Choose between 2x, 3x, or 4x frame generation +- **FPS Multiplier**: Choose between 1x, 2x, 3x, or 4x frame generation - **Flow Scale**: Adjust motion estimation quality (lower = better performance, higher = better quality) - **Performance Mode**: Uses a lighter processing model - **Allow FP16**: Enable half-precision acceleration; disable it for older NVIDIA GPUs - **Active In**: Optionally match a profile to executable names, Wine executables, or process names - **Automatic Profile Matching**: Explicitly let lsfg-vk choose an `Active In` profile; otherwise the Decky-selected profile is always forced - **GPU**: Optionally select the GPU by name, vendor/device ID, or PCI bus ID -- **Disable Frame Generation**: Disable the layer for the next launch without creating an invalid 1x profile ## Feedback and Support @@ -77,7 +76,7 @@ For per-game feedback and community support, please join the [decky-lsfg-vk Disc ## What it does The plugin: -- Downloads checksum-pinned x86_64 or Armada/aarch64 lsfg-vk v2 assets from the owner-fork release to `~/.local/lib/` +- Downloads checksum-pinned statically linked x86_64 or Armada/aarch64 lsfg-vk v2 layers to `~/.local/lib/` - Bundles checksum-pinned lsfg-vk v2 Flatpak extensions for runtimes 23.08, 24.08, and 25.08, and installs the selected local bundle - Updates already-installed user Flatpak runtimes and migrates the plugin's legacy app overrides when the native layer is updated - Records existing Flatpak runtime commits and rolls back already-updated runtimes when a multi-runtime migration fails, when Flatpak permits it @@ -85,7 +84,7 @@ The plugin: - Migrates the existing `~/.config/lsfg-vk/conf.toml` from v1 to v2 automatically on layer update, retaining a one-time `.v1.bak` backup - Automatically detects your Lossless Scaling DLL installation - Provides an easy-to-use interface to configure frame generation settings: - - **FPS Multiplier**: Choose 2x, 3x, or 4x frame generation + - **FPS Multiplier**: Choose 1x, 2x, 3x, or 4x frame generation - **Flow Scale**: Adjust motion estimation quality vs performance - **Performance Mode**: Use lighter processing for better performance - **FP16, Active In, GPU, and explicit automatic matching**: Use v2 profile parameters without ambiguous profile selection |
