summaryrefslogtreecommitdiff
path: root/README.md
diff options
context:
space:
mode:
Diffstat (limited to 'README.md')
-rw-r--r--README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index 66c11ff..3d9ee7e 100644
--- a/README.md
+++ b/README.md
@@ -57,7 +57,7 @@ For per-game feedback and community support, please join the [decky-lsfg-vk Disc
**Frame generation not working?**
- Ensure you've added `~/lsfg %command%` to your game's launch options
-- Check that the Lossless Scaling DLL was detected correctly in the plugin
+- Ensure the Lossless Scaling installation is visible to the upstream lsfg-vk search paths
- Try enabling Performance Mode if you're experiencing crashes
- Make sure your game is running in fullscreen mode for best results
@@ -73,7 +73,7 @@ The plugin:
- Installs the pinned lsfg-vk 2.0.0 x86_64 and x86 Vulkan layers from the official upstream build
- Configures the Vulkan layer in `~/.local/share/vulkan/implicit_layer.d/`
- Creates and migrates the v2 TOML configuration in `~/.config/lsfg-vk/conf.toml`, preserving a one-time v1 backup during upgrade
-- Automatically detects your Lossless Scaling DLL installation
+- Delegates Lossless Scaling DLL discovery to lsfg-vk's upstream runtime search
- Provides an easy-to-use interface to configure frame generation settings:
- **FPS Multiplier**: Use OFF/1x bypass or choose 2x, 3x, or 4x frame generation
- **Flow Scale**: Adjust motion estimation quality vs performance